If that was important you wouldnt be selling raid runs. There is zero need for rarity if you are selling runs.
Don’t you mean that your guild simply wasn’t good enough for CE?
At US 800 if you wanted CE, you were too slow to smolderon.
That’s simply false, with the upgrade system you’re guaranteed to outgear the top guilds on the last bosses which is what matter, them getting a slight advantage early isn’t relevant moreover when you can farm a full heroic set out of M+. The difference is very small but at that level they need to do this to get their tier set in the first weeks.
There wasn’t steady progression this tier, on the contrary the 4 first bosses were a joke. That’s why the wall felt higher. You got to a boss before you had enough gear as the early bosses were too easy, you’re simply not understanding the system for me.
Ovinax was fine but had to be nerfed because most guilds got there too soon and farming BoE became the main way to progress on that fight.
People like to blame weakaura but Ovinax wa doesn’t do anything more that dbm didn’t do before. I’d argue the dispel weakaura for Silken court is more meaningful.
Also what? It’s more the exception when this happens like with Tindral which they really messed up on.
It really wasn’t it was just horriblely designed. If a bosses difficulty comes from poor mechanics it isnt a hard boss just badly designed. It was also the only road block boss beyond twins/council(i don’t know the short hand for the 7th boss).
Its a repeating theme. Blizzard makes a broken boss. Smold, echo, brood keeper, painsmith, the crab thing and everyone road blocks till the mechanic is effectively removed or people program a weak aura.
Gearing up slowly hasn’t been a thing since… I wanna say bfa… maybe legion. You are defending a time long,long pass.
I personally would disagree with that. The lag was an issue, but people overblow the weakaura. I don’t even agree that Smolderon was a problem as you could easily shotcall without the weakaura and you would still want to shotcall with a weakaura.
Echo type of weakaura map style I will agree are bad but giving markers to people has been done with DBM since the beginning.
It has been a thing at mythic level for a long time, you’re confusing heroic with mythic.
It was made less a thing with M+ because it made heroic gear mostly irrelevant.
It was made less of a thing again in DF when they made myth track only 6 ilvl higher.
But it is still now fully relevant when the upgrade tracks take a while to fill.
At this point your insistance on calling it old doesn’t change anything, being old doesn’t mean that it’s bad.
Nerfed smold with 3 orbs or the original with 4?
Both prove my point but your trying to argue two different bosses.
Ive been world 3rd and have more CEs then not since tbc… gear checks died in WoD.
Prove what? That they had to overnerf some bosses? Moreover it proves my point as those bosses were in an era where mythic track gear wasn’t as relevant so more gear didn’t nerf them as much.
I would still disagree. I have also a lot of CEs.
For me you’re mostly basing yourself out of DF which made myth track less relevant.
I think you just haven’t noticed then… gear doesn’t really factor into progression anymore not for CE.
You never even faught the real 4 orb broken smold just the 3 orb spankable one.
No one is outgearing mythic. You ride the nerf wave as they remove broken mechanics it isnt even a numbers thing bosses abilities and usage flat out changes.
It’s less of a factor because you can gear yourself with crafting and M+ vault.
It doesn’t mean that there is no gear check boss, Ovinax/Kyveza were one early.
I guess you’re simply not hitting those checks depending how far in the tier you kill a boss, same as if you kill the 3rd nerf versions. Nerfs which happens less when gear progression is more relevant because nerfs are rarely fun.
Except it isn’t. Gear doesn’t really matter not the way you think it does. You didn’t make any hard dps checks. You killed a boss that was gutted.
There isn’t a benefit to make gearing take forever because you enjoy the illusion of progression via improvement over your enemy being diminished.
I mean we will have to disagree at this point I simply will never agree with that vision of yours.
I’ve explained my part, and you simply disagree because you want to not because of arguments which make sense to me.
I’ve shown examples and your answer is “nuh huh”
It is a fact that Ovinax and Kyveza were dps check early, which means that gear progression is relevant to kill them.
It isn’t an opinion… do you really think even 20 ilv compares to 3 orbs instead of 4? ( its the easiest example not the only one).
The timegating is there to show the absurd amounts of nerfs happening to disguise that progression. Skill factors into it, gear factors into it. Its still just bad boss design being retroactively fixed or removed later.
Im tired of the road block in mythic being badly designed fights. The last " gear" check I can recall was the freaking butcher
Ky veza wasn’t a dps check… assuming no one died.
With 20 ilvl the boss dies sooner and you would probably have to do one less phase which is pretty big. So yes it would have made it easier moreover healers would be able to spend more mana on a shorter fight.
What you call the illusion of progression for me is simply playing the game.
It definitely was, it always depends how early you kill a boss as that will change how much gear you have. You’re simply not seeing roadblocks as big as before as you’re guaranteed to progress with your m+ vault and crafting nowadays same as there is a buff in the raid which adds to that progression as it’s not as powerful as before because we are still gearing way faster.
You just found one of the many reasons I stay away from M+, that right there ^ helps make its community toxic, because they “need” that gear from that 1 boss
…what do I know.
You know what would really make loot meaningful?
Removing gear upgrades.
They’re a very bad idea, because it removes the developers’ ability to actually make loot better or make loot comparable to the challenges you overcame to get them.
When the first boss and the last boss drop the same stuff - which they do, now, thanks to gear upgrades, the whole thing just becomes a mess.
Every single time anyone dares challenge the bourgeoisie.
Blizzard murdered a lot of CE guilds with Tindral. The fight was incredibly dumb in its original version and they waited months before fixing it.
It wasn’t a check unless people died the fight was designed to end during the enrage.
Ive seen it all. Your idea of progression died in wod… maybe legion (was away most of legion its a blind spot).
Your day has passed. We will only suffer clinging to it. Even if I would be overjoyed at its return.
I mean I’m personally more oldschool and would want nothing more for gear simply to drop, no vault no upgrade system. But that would probably need a huge rework at that point.
Pretty much, the seed mechanic should have been nerfed when they saw world first. Sometime I wonder if they can see the problems, if a guild is wiping 300 times on Halondrus early on that’s not good tuning.
We will see, but with Classic making a coming back in the recent years maybe I’m not wrong.