When I play the game now it feels like all the loot I get outside of the vault is meaningless. An upgrade of 3 ilvls doesn’t feel meaningful to me. Add in that gear barely drops in dungeons and it feels very elongated power gain curve.
The dungeons were also made to be slower. All of this taken together and the game feels very slow and very weak. Dungeons aren’t meaningful they are slow and grinding.
If better loot and gear was more available from traditional sources it may make the game feel less grindy because we won’t feel so weak.
I know the mythic dungeon and raiders won’t like it since others will be able to enjoy the game but maybe it’s time to think about a wider audience.
No I am just saying that maybe lower content needs a boost. I know that any kind of help given to the masses is fought hard against by players who do the highest level content
No. Because neither normal or heroic dungeons provides gear for M+…you’re skipping a step. After heroic dungeons, you move into LFR, M0s, and higher level delves. Those give you gear to move into M+.
Also, M+ participation always craters. Its actually not that bad % wise compared to other seasons.
Raiding is actually the worse source of gear in term of quantity.
Delves are 100% drop per player on bountiful with a key, M+ is 40% drop per player, Raids are 20% per player.
Raiding is also a very traditional source of gear and it’s mostly by buffing raid drops for loot and crests that you can make content feel less grindy as it’s the less repetitive content.
The 2 best ways to gear right now is the vault and crafting. Funneling in raid can only get you so far with group loot and funneling is the not the main way to gear up unless you mean getting carried/boosted is the main way to play the game.
Fundamentally making something scarce makes the no lifers happy as they will have the scarce item and the casual player will never have it. The hardcore always seem to derive joy from the knowledge that others don’t have said scarce item.
The game developer challenge is to make the game feel rewarding without alienating large portions of the player base by making it either too hard or too grindy.
The forums tend to have a much higher percentage of Neckbeards than the actual game does.