Does nobody want classes to be better?

incorrect.

Yeah OKI do find it very humorous that every single time made a little change Is that could potentially shake up the mediterranean little people seem to love it yeah.

When I mentioned actually Is that actually will there against it irony

Wrath class design (especially the talent trees) would be better. As far as talent points, levels, etcā€¦theyā€™re just numbers. Blizz could add an extra talent point every few levels to get that extra 20. They could do completely horizontal progression. Blizz could do WHATEVER they want. And yet they do basically nothing.

Itā€™s so sad you have to look to private servers to come up with fun, imaginative ways to mix things up. But thatā€™s just the reality of things.

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I donā€™t think they really need to change a lot of class design changes to get your results. You can make a significant change by altering threat modifier of defensive stance, bear form, and righteous fury. Give pala taunt and with the unlimited debuff slots you would see a significant change in raid comp and how classes are played. Druid hots stacking and a normal rez.

Just so we all understand there are skills 60+ that synergize with tbc and wotlk talents that make it not really viable to do a 1 for 1. I really enjoy wotlk class design, but for different reasons then I enjoy the Classic Talents.

I think you could tweak some existing mechanics / spells of vanilla class design to achieve the effect this post is aiming for, without throwing out the existing talent trees and spell kits.

Iā€™m always game for a pile on blizzard fest, but to their credit doing this would require you to do so much testing and work. Gonna use ele sham as an example because itā€™s what iā€™m posting on, the issue immediately is mana. Water Shield a lvl 69(nice) spell is a part of this solution. I played totem twisting enhance/resto in classic and on private servers (where fights were longer) so on pserver i stacked exclusively mp5 so I know you can get north of 100 mp5 by Dire Maul . If you stack mp5 and are able to have mana for an entire fight, do you have enough damage to warrant bringing the spec? What other things do you have to tweak to bring the damage on par in a say 3 minute fight? Is the damage tuned to you wearing mp5 in 12 item slots or do you add talents so you can wear +spell dmg instead? Itā€™s not a plug and play, it would require a lot of testing that isnā€™t some streamer promoting the game for as long as the viewership supports it.

Your posts always read like an E.E. Cummings poem. I truly enjoy all your posts. I mean it.

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See again and this is the reason that I say wrath talents with 60 talent points it would shake up the meta to such a degree.

Because even in wrath of the Lynch king we at 71 talent point Thatā€™s 11 count point less if we were to do that it fixes all the problems that the classes have.

Imagine every single tank has all the default tools they need for AOE threat and single target threat.

If you have a tree you donā€™t have to go well this is garbage and I know that Iā€™m going to be worse than everybody else no you have all the tools you need.

Thatā€™s why Iā€™m saying wrath classes

I agree with this, and Iā€™m sure buffing the meme specs mana problems isnā€™t going to make them top dps anyway, but atleast provide the utility to warrant bringing to a raid.

My major reason for wanting these improvements is just to see a broader spectrum of classes and specs being bought to raid which I think will bring a much more enjoyable experience overall.

The top dps classes will remain the same and without their world buffs they will be able to have a few extra buffs that they didnā€™t have before to help them pump harder, whilst those wanting to play a hybrid dps class wonā€™t get abused and laughed at for it.

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Thank you Something Iā€™ve kind of realized As much as thereā€™s a lot of people that do post on the forms thereā€™s a lot more that donā€™t.

Lots of people will say we want meme specs to be better and what not in classic but no one actually gives an idea for ideas how to change that.

I can say Maybe my ideas arenā€™t perfect but at the very least Iā€™m giving ideas.

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idk i kind of like the thought of hybrids not being as powerful but not completely useless kind of likeā€¦ if moonkin can contribute to heals but also support raid with bear if needed, not to mention brez

they make them useless in raidsā€¦

they might come just for the crit increase Iā€™m assumingā€¦ but the mana regen could use some help tbh, or make the moonglow talent more powerful like reduces those costs by 30% or something along those lines.

it was kinda cool with what they did bfa with bear affinity or whatever. Thereā€™s gotta be reasons to bring one feral one boomy.

Yeah I actually think making your viability based on 1 button you press every 2 minutes for someone else is probably the worst class design blizzard has ever made. At least with totem twisting it was actually interactive and you had to think about when it was more beneficial then just healing. TBC tries to serve two masters with meme spec design and ends up failing at both.

Also why reintroducing PI to priest in Shadowlands means Iā€™ll never play that class. Being ulitility / support is only fun if there is skill involved. Otherwise itā€™s just a mindless chore. I know none of the spec have a particularly interactive or high skill ceiling play but at least you have a meter and a parse to feel good about. No one is bragging that their totem of wrath uptime is 100% vs 98%. I did feel pretty good when a new guild brought me in as their totem twisting shaman and I placed 100 more windfury totems then the guy I replaced.

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If people think Blizzard will modify classes/specs with additional skills or fundamental changes to the talent tree, theyā€™re kidding themselves.

Itā€™s far more believable that theyā€™d modify tier sets to make them somewhat viable. Someone had previously suggested a token system to assist in that regard. Maybe thatā€™s the best route.

That being said, I highly believe Blizzard will do absolutely nothing to change specs because theyā€™re lazy and they can get subs simply by waving the FRESH flag.

Yeah I think either tier pieces dropping totems or under the radar performance buffs to mana regen or linking a mana regen proc that sets off with your main nuke or something. That way the meta stays similar in that the hybrids wonā€™t be beating the pure dps but hybrids can dps and still have some mana to offheal here and there without hindering the raid too much.

I mean again I kind of understand what youā€™re saying yes but what I am saying is Classes in wrath were complete.

You never had the feeling of oh well if I roll this class I know what Iā€™m going to be doing end game.

Just because you play that class On top of that classic is so bad for this I mean realistic The removal of the deep of cap isnā€™t going to do much.

Is sure Maybe worlocks will be able to apply all their dots but realistically how much damage do you honestly think thatā€™s going to be.

Oh paladens can now use concentrate Is big damage buffs there The reason Iā€™m saying Ralph classes because well class bounds was at its best.

The phrase memes Speck Is stopped existing And thatā€™s really what we should strive for for every single class to be fun to play.

And you know that just because your eggs wire said class You may not be the top But you at least know that youā€™re not always going to be at the bottom just because youā€™re this class.

Thatā€™s what Iā€™m saying

Iā€™d like to see the prot paladin spec get a taunt. Thats what i would like. At this point its really the least viable spec in the entire game. A taunt would single handedly improve this spec the most. And SoM seems like a great time to try it since it is an experiment that blizz is running.

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Better Raider XDDD classic raiding is a literal joke

It will help them dramatically However Warriors are still going to be your mt Most of the time unless paladins get a little bit more of a buff.

They can just hold threat so much easier than paladins can Again this is why I said Ralph classes because well everybodyā€™s fixed.

Only change Iā€™d want is hybrid mana problems. Paladins get mana based on how much healing they recieve. boomies get mana help, shadow priest Only get mana back themselves. Shamans get some sort of mana back for ele and enhance. Thatā€™s all I could see to actually happen, but it wonā€™t.

Itā€™s probably a little late for them to make drastic changes, weā€™d probably have to wait until season 2 for that. With that said, there are still some very simple things they can change to make things interesting. Just off the top of my head, literally.

Druid hots stack
Moonkin form decreases balance spell cost by -20% and increases mp5
Moon fire, star fire and wrath get one more rank at 60
Increase cat energy regen
Shadow form decreases shadow spell cost by -20% and increases mp5
Protection Paladin gets a taunt
Ret Paladin gets crusader strike
Enhancement shaman storm strike cooldown and mana cost decreased; also makes your next two nature spells cost -20% mana

But again Thatā€™s not the only problem that you know hybrids do have And again I donā€™t think itā€™s enough Is at minimum palatins should have crusader strike.

And it still doesnā€™t change the fact That you know if you wanna do anything else aside from healing itā€™s a nightmare.

Is and especially with harder boss fights the damage that they would be able to do just with how many better manner region would not be enough.

Again Iā€™m not saying I want hybrids to be the best what Iā€™m saying is.

Itā€™s OK Iā€™m gonna throw some hypothetical numbers here ok.

Fury Warriors 1838 dps
arms Warriors 1820 dps
Combat rogues 1818 dps
Assassination rogues 1800 dps
Is subtlety Rogues 1790
fire mage 1790 dps
Frost mage 1785 dps
destruction warlock 1779 dps
Arcane mage 1775 dps
Affliction warlock 1770 dps
Balance duid 1765 dps
ret Paladin 1761 dps
Ferrell duid 1756 dps
Beast mastery hunter 1756 dps
Marchman hunter 1751 dps
Demonology warlock 1750 dps
Survival hunter 1748 dps
Shadow priest 1736 dps
Enhancement shaman 1725 dps
Elemental shaman 1716 dps
prot Warrior 1700 dps
Is Pratt Pally 1690 dps
Discipline priest 1656 dps
holy priest 1620 dps
Holy Pally 1600 dps

This is what We should try and get done Now Iā€™m not saying these exact numbers but you get the idea.

This is why Iā€™m saying wrath classes now am I saying this is how balanced Ralph was well I canā€™t tell you as far as DPS for healers Or tanks.

However from what I saw this was very close to what balance looked like in wrath for pve.

Pvp Thereā€™s way too many variables for that however you get the idea

The problem i see with ret getting crusader strike (similar to shaman abd storm strike) is that u need to change the talents. That seems like a lot of work in blizzs mind. And i play ret :slight_smile: but the prot pally taunt is basically an easy fix, just add that spell and its a simple fix. Yes warrior still better but prot is improved massively.