I remember getting my account transferred from my dad’s name to mine. I had to send them a photocopy of his paper driver’s licence from the year 1973…
Customer service rep had to get his manager.
I remember getting my account transferred from my dad’s name to mine. I had to send them a photocopy of his paper driver’s licence from the year 1973…
Customer service rep had to get his manager.
It makes sense that they would want a parent to sign off on a kid’s account, that’s pretty standard. Sharing between two adults is a pretty safe line that they’d want to draw, it gets things messy if someone claims unauthorized access for instance.
That’s fair tbh. I suspect that it doesn’t often come up much, most people probably just put it in the kid’s name (or realistically, don’t pay attention to what their kids sign up for) so I imagine that properly transferring it like that is somewhat rare.
I bet she will argue with YOU if she gets banned from your attitude on the forums.
(account sharing your account means they’ll ban her account not the one you are posting on) - aka SHE will have to make a new one.
Idk why you made this so hard lol.
They have no idea what account that is though…
Would be pretty easy to check your account list and you’ve given all the proof here. She has your old account, you are playing a new one.
It’s not rocket science. A gm can review chat logs, account info and such… which is why I’ve said multiple times… STOP TALKING ABOUT IT lol. (Not me trying to help you here)
Yeah that’s the primary thing, if someone claims that their account was hacked and they have all of the original information, it goes back to the primary owner of that account license.
There’s nothing stopping someone at your home from just playing on your account but it will never be “theirs” aside from a parent to child transfer. That, and generally giving your login info to someone else is a massive security risk
yes, it was awful. it’s much more fun now.
Yea and then they implemented it in cata and it was so difficult everybody cried and quit the game and blizzard reverted it.
Remember when dungeons weren’t that hard but players intentionally deleted 3/4ths of the difficulty and patted themselves on the back for having the skill to press one button.
I remember and If I have to choose one, I choose none. TBC style was boring, current state is full of idiots, wotlk Id go for.
And also there was a feel of progression.
Quests/lore then dungeons then raids. Now days I get an item and I sim it with a billion combinations. And seeing that it is a downgrade is like meehhh.
Unless I get a very rare raid drop it does not excite me at all. There are a billion alternatives anyway.
Sad times.
Today I tank dungeons by sitting on my keyboard and wiggling my butt back and forth while I play Super ADHD Coin Attack on my phone and film it all for TikTok. You just don’t understand how gaming is today.
Not possible to avoid it.
Item upgrade currencies need to be farmed in heroic and mythic dungeons.
Nobody wants to spend 45-60 minutes in a dungeon because we must do more now.
You used to get your bis gear, enchant it, and wear it until the next expansion.
Seasons and item upgrades killed that kind of slow, methodic gameplay.
It would be impossible to efficiently upgrade your gear if dungeons went back to needing sap/sheep/mind control mechanics for many pulls. Those days are consigned to memory now.
Not gonna lie, I miss the mark and CC era. Back then not every class had recastable CC, now pretty much they all do, which is what’s crazy.
I remember in TBC all Elemental Shamans were straight banned from Heroic dungeons. Bro people think “meta” and being rejected from keys is bad, in TBC people would literally type this: “LFM 2 DPS H Shatt Halls, must have CC”. If you didn’t, you didn’t get invited. Also Chain Lightning used to bounce to CC targets and break it. So you couldn’t do damage in the dungeon even if you got into it.
If the dungeons weren’t complete slogs with 5,000,000 mechanics and meat shield mobs, you could still have the CC era. The thing about the CC era is when you only had one mob up and the rest were CCed, that thing got destroyed instantly, it didn’t take longer than 3 or 4 seconds to kill a single elite back then with the base damage and burst we had back then.
Shadowbolt used to hit so gd hard back then, same with Fireball, Mortal Strike, etc, etc.
Now’a days it takes forever to kill anything and it’s by design.
I’m assuming that much like me they don’t do content where that matters/happens.
I just try to replicate the “weekly route” pulls as best I can and wing it.
Dps/heals in low keys don’t even have to know a route as there’s no expectation further than “follow the tank”. Every time someone I know has tried tanking they’ve needed help with routing, even some of the experienced dps/healers.
On topic, long ccing mobs was extremely boring, unnecessary and made people stick to a very strict meta which stank for everyone else.
hisses and smacks that evil with a broom
They’re not really.
With current design you need to get to high keys before that sort of play has a point to it.
You aren’t going to get to that key level where stuff is threatening enough to need it by playing that way because you need to time the one below it.
Dungeons are casual content and shouldn’t take 40+ minutes to complete.
Change my mind.
My guy from the hoop and stick generation, the idea of having 4 buttons to press still blowing his mind.
This feels like old school Karazhan.
Some people are saying “every pull”. That’s not accurate.
In vanilla, or now classic, there were certain packs that had a mix of mobs (casters/melee/beasts) or made up of 5 or 6 more mobs where CC was needed. Most dungeons had certain packs like this, and it mattered more once you started doing the lvl 60 dungeons.
But just want to reiterate it wasn’t “every pull or pack”.