What if we pretended to have common sense for 3 seconds and actually tried harder content?
We can see a great example now.
Mana tombs.
Boss mechanic… stop attacking boss.
Rock boi. Interrupt earthquake.
Prince. Interrupt boss. Kill add.
Much hard. Many mechanics. I’m enthralled.
What are you even saying. I have yet to do a dungeon this expansion without a tank running rampant and pulling the entire room. Every single pull has been the same thing every time. Wait for tank to grab aggro…and move out of stuff while dpsing. There has not one time been an instance where a group of mobs wasn’t being destroyed with maybe a caster or two straggling around a corner or something. Not one time has it been important for any member of a group to do anything other than push their dps buttons and be good at moving. That’s all that has happened 100% of the time. There aren’t any mechanics going on outside of the boss fights that can even be considered trivial at all. I pay plenty of attention.
I don’t think you realise just how much of a gargantuan gulf in difficulty there is between what you’re doing and what’s available in game.
this was largely a byproduct of tank survivability and by wrath when I was spamming heroics I don’t recall this being a thing. I played TBC, but never did instances.
now end-tier dungeon content is more guerilla warfare, fast/hit-n-run tactics, head-on-a-swivel with emphasis on division of attention and solid situational awareness. lacking attention span means, generally, you’ll miss a kick, heals get silenced, incoming heals are non-existent, and you’re in for some pain.
The old method was much more methodical, like a well-played game of chess to some degree. Though, after you knew the cc order, it was more or less a means of executing each pull largely symmetrically from run to run.
last expansion we had the reintroduction of hard cc for one affix, so there was some nod to ‘the old ways’.
True. Though it was better when it was current and you could macro your full damage rotation as a hunter to mouse wheel, lol. Mechanic: Be awake. Actually, someone fell asleep during the raid race in TBC Classic so… Maybe that’s not an ironic mechanic.
Play non-trivial content difficulties. It’d be like me saying that Nerubar palace is easy because I queued LFR and hid in the corner and the lfr team still cleared the easiest difficulty of content.
Pulling dungeons like this has existed since late tbc but surely it’s TikTok’s fault
Run something harder than normal/heroic.
Haha very true.
I used to tank as arms because damage output and how op victory rush was. Only thing I miss.
Oh and the vanilla dungeon layouts. That was the fun part. Not the boss mechanics lol. But actually dungeon crawling.
No, its 100% better. Imagine taking 2 hours to clear a dungeon nowadays.
It’s crazy making this claim when we all saw what happened when classic released.
I mean I didn’t…and it would make sense if it was fast the second time around after everyone already knew everything. Doesn’t take away from the fact that it was more fun back in the day. Personally I’ve never played classic I’ll always be a retail player. Just would like to see some of the old style dungeons make a comeback. It was just more entertaining overall. For me at least. Just my opinion…not worth much.
The dungeon spaces were actually interesting to experience. But the mechanics… Were sometimes present.
I had to play like this when i was doing my Delves all 11’s with lives left achievement, a lot of my pulls were using cc plus specific debuffs for individual mobs and having a specific kill order, if i messed it up i’d probably die. It was a bunch of fun, but i don’t think all classes would have had to do it like that.
I do think we could do with semi challenging 5 man non linear instance content. But it shouldn’t be replacing anything.
The “old style” was really a product of dysfunctional class design more than anything else. At low levels, plenty of classes simply couldn’t do damage to multiple mobs. When there were mechanics, they were pretty trivial.
It could be interesting to see
That is very true but that’s whatade it so much fun and allowed players to shine. Being good at your class and utilization of you particular abilities was what made playing that class fun and when you go to be important for a second it made the entire run more enjoyable. There is basically zero of that in the game currently and it homogenized the game to the point where it really doesn’t matter what you play. Everything is just the same now. It’s kinda boring.
This is simply untrue. Many classes in early versions of the game were playable with one button. In TBC, it was optimal to macro your hunter rotation to a mousewheel. The classes currently have infinitely more room for unique design and for skill expression than were available pre-MoP.
Then why are all the fights just a pile with nothing but dps being thrown out and everyone playing a meter instead of a mechanic?
I mean I literally have personally seen several healers being requested to be kicked for not dpsing.
Because you are not willing to play any content above trivial difficulty, and you also don’t execute mechanics even in those low-difficulty fights.
Skill issue.