Does anyone have problems with BFA's dungeon values?

I’m a refugee from the Chinese server, and I can’t choose the Chronormu timeline, every BFA dungeon boss is killing me in seconds, there is a serious problem with the values, like 20+Great Rift, there is no choice!

So that newly registered players can only choose BFA, and then go in and be instantly killed by monsters? ? ? ?
((I can’t believe that many people posted this problem on the CN WOW BBS on the eve of 10.0, and no one has solved it until now

If u have feed back post in questing and why is chromie time not working.

BfA is the default 10-60 experience
Because novice accounts can’t choose the timeline, it’s not a bug, it’s Blizzard’s design, they think it’s cool

A common sense, different from previous versions, after 9.0, Blizzard tried to let low-level (LV20) and high-level (50) players upgrade together. At that time, it was very easy for my level 15 trumpet to enter the BFA dungeon. Until the of 9.0, I The level 20 trumpet can easily pass the BFA dungeon boss,
But after the start of 10.0, I no longer dare to use the trumpet to match dungeons

I understand that the new version will have a lot of data issues to solve, but obviously, for BLZ, the experience of newly registered players, for them, the lowest level first, doesn’t matter

If you made a new account to be on a US server, then you will not have access to chromie time until you at least have 1 level 50 on your account. Additionally, BfA zones scale to level 60 outside of chromie time. So if you’re not at least level 70, you’re not gonna be able to solo a BfA dungeon.

Same deal for SL content.

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I know, so I’m talking about the ridiculously high damage numbers, the only option for newbies is to go into bfa dungeon and die instantly

This problem is not only reflected in the dungeon, but also in some tasks in the field in BFA. You must know that the dungeon boss HP in 9.0 is only 60K. But the BFA is as high as 120K,overdose death

Make a level 60 trial character.
That should meet the requirements to use Chromie.

Delete the trial character soon though. I think they still get locked after a couple of hours of play time.

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Sounds worth trying, but I just found out that there is no option to try 60 trial characters( my CN used account can create,See that the newly registered account cannot use this function。

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…or quest to get appropriate gear before doing dungeons.

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If your using Chromie time - then dungeons are designed for group content, actually wether its normal time or Chromie time, a dungeon is a 5 man group. In CT the zones scale to your level so you wont be able to just waltz into a dungeon and solo it, that only happens when you out level and gear the content. So For BFA youd prob want to be around level 50-55 to comfortably stomp thru dungeon content solo.

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Damn, that’s too bad. One of my guild mates had done it a while ago. Sounds like Blizzard may have plugged the loophole.

Are you grouped with other players? You are not meant to solo dungeon bosses while leveling.

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OMG, are you saying I ran to the Dungeon,Then why don’t I just do the task?

This is the problem, according to common sense, I should enter the classic old world/TBC/WLK/MOP copy at level 10-30, but all novice players only have one choice at 11-50; bfa. But the monster strength number of BFA is Serious problem, their damage is still LV50. Any player who does not reach 50 will be instantly killed, if the team is matched with high-level players, this bug is more serious

Players with Chromie Time enabled will experience enemies that scale to their level throughout the campaign. With it disabled you get the old experience where enemies are locked to their (now-squished) level ranges and they don’t scale past their old level ranges.

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As it stands now, the team LV:
15
29
50
52
40
Players of the above four levels can only upgrade in one BFA dungeon, but there is a problem with the strength of the monsters. After fighting for a long time, the boss only lost 20% of the blood volume. This is something I have never encountered after the elastic level. Question, I mean you let me participate in 20+Great Rift, but I didn’t get 20+Great Rift equipment

It used to be that a monster of the same level as me can only cause 25% damage to my HP with one skill, but now the situation is that it causes 200% damage to me,overdose death

OMG, when I posted on CN WOW BBS most people were talking about Blizzard’s design mistakes, when I posted to US BBS, none of the replies realized what I was talking about

Because to be honest you aren’t making any sense… I don’t know what you are talking about by only being able to upgrade in BFA dungeons. Also all mobs in dungeons are considered Elite and will one shot you if you are not in a group or the correct level. There is no bug going on here. BFA dungeons aren’t 11-50, level 11s shouldn’t be anywhere near BFA unless they are using Chromie Time. BFA would be level 40-50 if I recall correctly with SL being 50-60.

The team levels you have listed make no sense either, you only have three players that belong in BFA and one of those (the level 40) is barely of level and shouldn’t be doing any dungeons but the beginning BFA ones. the 15 and 29 aren’t going to be able to do BFA dungeons.

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Actually, players without a level 50 don’t have to do BfA.

The game will still send you to BfA, but one of your first activities is to get shown around the city.

Once the tour shows you the portal to SW/Org, you can take it back to your faction capitol, hit the call board, and do any expansion you want.

You will still have a portal from your faction capitol back to BfA if you ever want to use it, but you also never need to return to BfA.

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you weren’t very clear in your OP what the problem was.

Now the dungeons is matched to level 20 players, Your teammates are often 15-59, this is intentional by Blizzard after 2020 to try to keep all the players who level up in the BFA.

and。Yes, your memory is wrong, your memory stops before the level of elasticity,Before 2020, now after the newly registered trumpet comes out of the island, they can only be ranked in the five-person dungeon of BFA until level 50,

Repeat, for all LV20 players, when facing the boss skill, although the boss shows LV is 20, but his blood volume is 50 or higher, if the team is matched with a player of level 54.52, this damage will be Even more outrageous, it directly caused the original low-damage skills to kill you in seconds, and this error did not exist until 10.0 went online.

There are already many posts on the Chinese forum about this issue, I will post a few at random,
TOO MANY.this problem is due to the numerical compression of 10.0, but this problem affects the novice experience, not an ordinary BUG

You should create a small account, and then look at the dungeon finder after leaving the island (LV12), there is only one option of BFA, when you go in, your four teammates may be 15-59LV, of course, the boss is based on your current The level is shown as 12LV, but his skill damage is 50 (if there are 55 teammates in the team, then the boss skill damage is 55). Please remember that all skills, even some insignificant small skills, are now fatal

With the utmost respect for you and your native language, you need to get someone who has a better command of English to post this for you here if you want more in-depth discussion.

You’re not making any sense, and you’re now starting to get a bit short with others trying to help. Like, saying, “OMG, Jesus…” and telling people their memory is wrong and stuff like that isn’t going to help you here.

Ultimately what you’ve stated here is that at level 12 you queued for BfA dungeons and got killed, perhaps multiple times. Well, OK. Is there a gear issue, a skill issue, a group issue…? If you can use the group finder to queue a dungeon, the dungeon is conquerable. And normal dungeons shouldn’t be that hard.

There are no dungeons where you queue in with a group and the dungeon is un-beatable. That’s just not a thing in WoW.

And though, again with all due respect, I believe as you said there are multiple posts on the Chinese forums complaining about this… but there isn’t one thread here complaining about this. If it was a bug or some problem with leveling dungeons, the forums here would blow up about it.

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[BFA Dungeon Boss Scaling]

So i can solo most shadowlands normal dungeons without issue, so i went to solo some level 60 BFA normal dungeons. Only to find the bosses in Tol Dagor have almost 3-4 times as much health as their shadowlands equivalent.

Necrotic Wake:
Blightbone - 420.6k
Amarth - 360.5k
Stitchflesh - 259.6k
Nalthor - 384.5k

Tol Dagor every boss was over 1 million hp. The final boss was 1.38 million health

Reminder that normal shadowlands dungeons drop 236ilvl and BFA level 60 dungeons drop 194.
In the words of AngryJoe “You

This post is not mine, There are also many similar problems on CN, all of which come from the numerical compression of BFA, for example, I can easily pass the BFA team boss at 9.0, and I am killed by the boss at 10.0, the damage pressure reduction problem of BFA, but not the dungeon, but the mission of the field map