No, you have the exact same amount of choice.
If Venthyr are the best (especially if it’s to the level of stuff like Legiondaries or Azerite Traits), people are going to expect you to run Venthyr. People aren’t going to care that you prefer the gameplay or aesthetics of NF.
If you say “I don’t wanna play Venthyr”, people are just going to opt to not play with you. It doesn’t matter to them that you chose NF for the aesthetics, gameplay, or even because it is significantly better in other content (which is a HUGE deal for people who like to do more than one type of content at a high level).
The difference between having them open and locking them, is that if you choose the Venthyr ability for Raiding and it sucks for M+, you can switch for M+ easily. If you lock them, you’re just stuck with being weaker.
It’s the same end result, there will always be a “best” option when WoW is such a numbers based game. Only far less punishing for those who do like to push that extra level.
Yeah, pretty much.
Why does it have to be “locked” to be an “RPG Element”?
I’ve played on the beta, done the intro quests and whatnot for the Covenants, and there is NO RPG reason why it has to be locked.
Normally when faction locks happen, it’s because of a zero-sum kind of situation, where helping Faction A actively hinders Faction B, so you can basically only choose to help one.
There are examples of this, Goblins v Pirates, Scryer v Aldor, Frenzyheart v Oracles, Horde v Alliance.
But Covenants aren’t that. They all share the same goal and minus some extremists in certain factions (looking at you Necrolords), they have no interest in hindering the other factions. In fact, quite frequently you’re sent out to HELP them.
In any other expansion, Covenants would be no different to say, the Valajar and Court of Farondis from Legion. They’re massively different factions, but they all share the same goal of defeating the Legion and none of them feel the need to monopolize you to do that.
And really, there is no reason you have to be monopolized. It’s not some binding choice to pick a Covenant, you’re basically saying “yeah, I’ll be your buddy”, and if you leave you’re saying “yeah, I said I’ll be their buddy, but I really wanna be your buddy”, and they’re all like “k”.
Point is, if Blizzard wanted Covenants to be some super serious thing where you feel dedicated to one faction and helping them succeed over all others, then they’ve failed, because the writing team is not on the same page as the team designing these garbage systems.