Do you think Classic's success upset Blizzard?

I think it can be possible to misinterpret minimizing risk as wanting something to fail. The investment was a gamble. It was possible that many people would start playing and lose interest when the game was out for more than a few weeks. I, like many others suspected the skill cap may be a factor in that longevity, considering pay to win and loot piñata games are so popular on app stores. Blizzard much like blackjack is slowly increasing their stake as the they see return. The fact that put out surveys on Burning Crusade Classic shows they are putting more money on the table.

Bearhands is essentially correct about the IP part of it with a small exception. The fact that you own a copy of the original warcraft but were unable to play it means that it’s usage was considered abandoned in some countries. As Bearhands stated accurately they always own it due to the copyright, meaning you could never sell it. However it could be interpreted that you have a right to access it since you paid for it. I’m not in agreement with this argument this is just how the legal argument was filed.

GTF out of here with your logic and your reason and your well thought out post. These are the wow forums… that kinda shi$ has no place here.

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Yes. They are salty that classic had 4x the subs as retail.

Next question, please.

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uhm ODOYLE RULES! TACOS! CHUCK NORRIS! BROKEBACK MERLOC! YOLO!

Better?

Thats more like it. Take that other nonsense to nerdbraindotcom where it belongs

its not.

It happened.

Phase 3 also did
Phase 4 also did
phase 5 massively did
phase 6 and literally no guild i played is still active.

It is less than a shadow of what it used to be.

Truth, and after phase 2 pop dwindling. Exponentially.

Nobody is downplaying it, people that stopped playing it entirely did.
I would argue that blindfolded and over exaggerated naysayers are patethic though.

The sole defender of it being a low level retail char or a level 18 druid pretty much confirm its pretty dead.

They dont spend anything on classic aside server maintence costs.
Which is pretty low. Its free money for retail development which takes the bulk.

the soo many that played classic all the way were less people than those that played bfa all the way.
Which is a sad end.

This was from january 2020. And ironforge pro do say there are around 5.3k players on faerlina as of right now. I didnt find 5000 players on the logs btw.
And aside mega servers others servers pops is literally trash rn.

Curious, what objective stats do you base this statement off of.

The same one that kept tracking ot the game’s pop after blizzard’s report of 300% increased playerbase(evne though they never stated the total amount of players).
MMo pop site and ironforge pro.
Surely you were using either before spitting out that classic has more players when its evidented it just bleed out players by the end of phase 1. Right?

Blizzzard has said that those API calls don’t reflect the actual number of players, so I don’t trust them.

Surely you were using either before spitting out that classic has more players when its evidented it just bleed out players by the end of phase 1

Since I never made that claim I don’t have to defend it. See how bad strawman arguments work?

They never did though.

Define soo many then.
All data shows less players than BfA. Again, a sad end.

I don’t understand the point you are trying to make.

Blizzard collects a ton of money from WoW via subscriptions. That allows not only WoW, Classic WoW, but other games to progress and have content updated. That money coming in every month is so important to them, that they give you a free version of the original game to play.

That means to me, that they don’t really care if you play Classic or Retail, as long as you pay your monthly fee.

I play Classic. I can’t stand retail. I never said that more people played Classic than Bfa. I never said how many people played. You seem to have a point or a conclusion that you are desperate to convince others of…but I have no idea of what it is, other than trying to tell others they are wrong.

So its old data? And pre-pandemic which obviously led to a large increase in players…

I dont know what to tell you… There are 119 40 man raids with kills logged. And many of those raids used more than 40 players, particularly over the course of a month and a half…

The point is your data is wrong. Which kinda invalidates your entire point. :man_shrugging:

1000000% not a word btw

It didnt stablize in the pandemics according to ironforge pro though, people left it.

Those are not a metric for players still. Many people did naxx for about 2 weeks and quit. Logs do not show or try to show pops.

Surely those 90 players on arcanite reaper are a solid community.
Maybe the 207 peeps on the latin server are also very active? lol.
Or maybe, just maybe, the fact 20 servers dont hit 3k active characters anymore could suggest the pop just keep diminishing.

Round and round we go with people on each side pulling facts from their azz. I posted and signed petitions for classic but I wanted classic at about a 6, BC at 10, and wrath at 8. No one knows how many who lobbied to get classic wanted more expansions than just classic or even wanted BC and wrath more than classic. But some of those who worked for classic wanted more.

Irmion, I’ve never heard of Ironforge Pro before I’m going to look into it. I had a question for clarification in your argument. I understand you feel and possibly have data to back up that you feel realm populations are decreasing. Do you have an opinion as to why? My apologies if you already stated it in this thread.

Your article says 6k people in January 2020… and your implication seems to be that population is decreasing. So either your data was always wrong or its just currently wrong because there was an enormous increase between then and now. Either way… its wrong.

115 raids with a kill in the last week. Try again.

A decline in localized areas doesn’t prove a decrease in overall population. For decades people have been moving out of rural areas and small towns have died… even as the overall population of the US has increased dramatically.

Pretty basic stuff

It’s too bad they didn’t learn the lesson on how bad CRZ and sharding is for the retail game. Seriously that crap is cancer.

Blizzards main goal is money and share price. They won’t look at classic success and say boo hoo they don’t like retail, they will just perhaps re-look at the what’s working and what’s not it retail and adjust it.

Look up the Google trend hype tracker.

Classic hype put SL and BFA down by miles.

First I was merely point out that for an MMO success is not determined the same as it is for a single purchase game.

Second on that note that classic is seeing a pretty steep drop off in population, I don’t know how much that translates into a drop in subs since blizzard doesn’t publish those numbers anymore.

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