Short answer: no
long answer: no, it wouldn’t be classic anymore.
Every characters ever created (obviously excluding intentional deletions and account snafus, etc.) is still on the login screen to this day and has never been reset in levels.
Attachment to character is core to the game.
Blizzard has never even hinted they would wipe characters, ever. They have preserved characters for years even on accounts without an active sub.
Yes there were different “circles”. Yours happened too, I believe you. But you yourself have admitted in earlier posts that you rarely interact with casual players.
During all of WoW, the most enjoyable gaming for me was usually later stage of whatever expansion vs earlier.
In Vanilla, BC, and Wrath, there was always something interesting to do.
Åpocalypse, are you totally against the idea of “stagnant” servers even existing if people are enjoying playing there? (yes time will tell). Assume for the purpose of this discussion there are options to progress elsewhere.
Lets just open a brand new Apocalypse only server.
Yes, I am against the idea of stagnant realms existing as an option, even if they did buck all the data we already have and somehow prove themselves to be viable on their own long term. It’s still changing the game and offering a gigantic resource (time) handout to players. There’s enough of that “changing the game to appease entitled players” mentality in retail, I don’t think it needs to infect vanilla/classic as well.
Ironic since, if anything, history shows that the stagnant realms are going to be the graveyards. Whether they’re replaced by “Fresh” realms that people overwhelmingly flock to, or Blizzard caves into your casual stagnation fantasy and the servers choke themselves to death on stagnation…You go on enjoying being king of your non existent graveyard, however.
You and your kind still have provided no actual alternatives beyond “do nothing and die anyways to stagnation-sub loss”, nor do you even think of how to sustain your ever declining stagnant realms as active players bleed out. None of you actually seem capable of thinking about consequences at all, really… at least beyond your fear of losing your character, which by the way you still lose when your stagnant realm dies and which by the way you are still going to lose eventually on a long enough time line regardless.
Ignoring the direct attacks and ad hominem, you continue to attempt to justify an element of the game that will not exist.
These servers are not being designed to be “vibrant ever changing environments”. By the Classic implementation’s very nature, it will eventually reduce in activity. That’s not just inevitable, its intentional. There will always be some activity, and maybe Blizzard can throw you a bone and make a fresh server every so often, but I doubt it.
They are not developing a new game platform or a progressive environment. That is not their intent as they have made clear to every single person besides you.
Classic may lead to new game platforms or an expansion system based on Classic. However, the original Classic servers will never be retired. That is the entire point of these servers. To always provide a place where people can experience a piece of 2006. Intentionally removing people’s progress because some of you have gotten bored is not a possibility, because Blizzard would prefer those getting bored to go back to Retail. Yes, you specifically will go back to your Private Servers, but that’s your choice. Blizzard doesn’t want to create a space that will evolve. Classic is not that place and never will be. If they decide an evolving platform is worthwhile, it’ll be a new platform.
I acknowledge something you appear to be completely incapable of… That the game runs entirely on content churn, and a limited time duration within which to accomplish things.
You continue to lobby for a state of the game that has never once existed, and cannot possibly exist while claiming anything resembling authenticity.
The SERVERS will still run classic, it will just be a fresh realm, instead of a dying stagnant one. Do try and keep up.
More like intentionally changing the entirety of the game’s design because some entitled casual trash can’t be bothered to level up more than once every 2 years, or can’t seem realize that it’s the price that must be paid to authentically preserve the game’s design within an otherwise time locked era, authentically represent the game’s actual time line, and while also keeping servers from stagnating so that they actually last long term… is not a possibility, because such people are statistically irrelevant anyhow. Feel free to take the people who talk about how they want stagnant realms so they’re free to not log on for -months- at a time with you, and let me how successful your server is when you have no way to even accurately gauge how many people are going to be logging in. Retail has catered enough to your absurd and downright disgusting casual entitlement complex. YOU can go there if you want the game redesigned to fit your warped and downright stupid casual mindset.
And you STILL haven’t offered a single alternative beyond “stagnate and die is fine”… Your selfishness and willingness to sacrifice the longevity of the game out of that selfishness is staggering.
You’re thinking of Retail. Classic is not a progressive evolution.
And this is why you can’t grasp that idea. Classic is not Retail. They are not replacing Retail. Blizzard doesn’t want to replace Retail. This entire project is a concession to the fans of the original game. However it is not an admission that Retail is dead. These servers are provided to allow us to play Classic again. Not to move Retail subs to a new project.
In the words of one of the greatest warchiefs, Times Change!!
As much as you might want a frozen point in time, its only one of many possibilities that are yet to be determined.
They’re repeating the previous progression. After CP6, Classic will be frozen in time. It won’t continue evolving.
And it stops being classic the day after TBC would have been released.
You want authenticity, then you don’t get to pick and choose which parts of that you like, just because YOU are feeling overly entitled.
That means, no Game Genie providing you with unlimited resources.
You are asking to fight Patchwerk without an enrage timer, and then having the gall to try and pretend like it’s in any way authentic. Newsflash chief, it ain’t. If you want to progress into content, then you’re going to actually have to go out and EARN IT within the time frame.
You’re continually ignoring the negative consequences of what you are proposing, and seemingly incapable of actually thinking about any consequences at all beyond losing your character… It’s a larger issue than your damn blue/greened out character.
No, YOU aren’t grasping that idea. You aren’t entitled to keep your character forever. Vanilla is a well defined era of wow’s history. There is a price for doing that, and still keeping the game functional as a game. That price, is resets. Welcome to the reality private realms figured out a long time ago, but that the slow kids in class (like you, but there are others here) can’t seem to get through your tiny little heads. You have an authentically limited amount of time within which to authentically progress through the content that is there. If you can’t handle that, then YOU need to personally take responsibility and suck less on the next go around. Patchwerk enraged, and he just caved your face in. You don’t get to turn off his enrage timer because you can’t handle it, so get over your pathetic entitlement complex and stop asking for it.
You keep saying this. I have no idea what it is. Is this some sort of broken Private Server mechanic?
And we’re over. Any claim to authenticity or authority that relies on Private Server “experiences” is null and void because of the lack of acknowledgement that Blizzard is not a home-rolled Private Server. They can leave the servers on indefinitely with no users, and they’ve already said they intend to..
This is unconfirmed, and thus far entirely made up by players with an agenda at this point. Furthermore it’s logically flawed, and directly contrary to literally all evidence about how the game is designed, and all data from how servers operate we have.
How many Museum servers exist right now? Answer: Zero.
If only google was a thing… As for not knowing what a game genie is, I didn’t realize that I was THAT old, but it was a plug in catridge for old school console gaming systems. You’d plug the cartridge into the game genie, then blue the game genie/cartridge combo into the console and start the game.
Instead of going directly to the loading screen, you’d go to the game genie code screen and have the chance to enter codes in. Said codes would unlock debug mode features from the game, such as unlimited time, unlimited lives, invulnerability, etc.
It’s a reference to players blatantly cheating.
Are you really naive or stupid enough to believe that data from the only people actually running purely vanilla servers for the past decade or so isn’t worth having with regards for figuring out problems for how to run classic servers??? This has absolutely nothing to do with bugs or incorrect/guessed armor values… and everything to do with the long term sustainability and viability of the servers themselves. Stagnant realms DO NOT WORK. They have never once worked. And they will never work with how this game is designed.
Again, not understanding the point. Blizzard is not developing a system for eternal entertainment at the hardcore pace like Private Servers. They’re developing museum pieces that allow anyone to come back and pick up the game to play for a bit, like Zelda or Super Mario Bros. They’re giving the players a concession by deploying the content in waves, instead of just making it 1.12, but once CP6 is done, so are the changes. After that its exploit and bug fixing.
You say museum, but you mean stagnant. And there’s a reason that number is zero. If only you actually had the awareness to think about why that is.
People are still fully capable of playing servers that reset. The experience is there waiting to be engaged. It just also keeps authentic content churn and authentic time limitations. You know, so people actually get to experience what the game was ACTUALLY LIKE when it was released, and not some super top heavy and stagnant gear/gold economy that never existed during actual vanilla…
You keep throwing around the term museum piece like it’s actually helping your case, when it’s doing the exact opposite. Getting unlimited time within which to try and progress isn’t anything like ACTUAL vanilla wow was. Missing out entirely on dungeons/MC/BWL/AQ40 because who the hell wants to run that garbage when Naxx has already been out for 13 months and your guild can boost you within an hour of you level capping ISN’T anything like how actual vanilla wow was.
You’re right, Blizzard is really hoping that no one plays on their servers and that they just wasted 2 years of dev time on a game no one will be playing in 3, all because they decided to appease some randoms who can’t seem to get it through their damn heads that stagnation is a death sentence.
Also it’s not the “hardcore pace”, it’s the actual authentic pace, of the actual authentic vanilla. I’m not lobbying for faster raid releases, because that would be just as entitled and stupid as the people asking for unlimited time. Authenticity is what I’m after on this issue, and the most authentic way to handle things is by forcing resets and starting the gear churn over (to remain in vanilla era), or potentially having a TBC-Classic (to move on to the TBC era).
You are incapable of understanding what I’m saying, let alone declaring that I’m saying something I am not. Please don’t attempt to strawman my words.
Yep. And the Neanderthals don’t exist any more either. We don’t see museums shutting down because of that. They’re not trying to recreate Vanilla endlessly. They’re trying to recapture a moment in time and allow people to step into that moment. It is a concession to the diehard fans that progression is being initially phased. If they were trying to “exactly” recreate it, there would be 12 content patches, not 6.
Goal meets Reality, Reality wins.
Again, strawman is as strawman does. I’m not guessing. Blizzard has literally said this is what they want to do. Whether 100,000 people or tens of people play, they will leave the servers up. They don’t care about the amount of people as long as the server is available for people when they want to go back and experience history.
Never in the life of WoW has any server reset everyone’s accounts. That’s a Private Server habit. So there is zero authenticity in being told you just lost all the stuff you worked for for the last two years. Your own plan is literally “less authentic” to Vanilla.
Its only Authentic to a Private Server model. Which Blizzard is not.
Not sure.
Nope.Theres a reason TBC was added.
Definitely not.
Never before has a retail server been timelocked to an era, either. There’s a reason Private realms started doing so. It’s a sustainable model that works… Your inability to accept any data from the only people who actually have the experience and data for how to do this project is rather hilarious.
No they haven’t. For the love of god, LEARN HOW TO READ.
Then they can take the example of private realms who have already demonstrated that fresh servers are the way to actually run the damn things, and not give a single damn if you (and a minority of others) don’t play anymore because of it. Good bye/riddance.
That is actually the point of this project. Getting to go back and see what VANILLA was like… Not what vanilla would have been like with 3 years of Naxx and gold farming because of a game genie. There’s a distinction that seems beyond you.
An ERA of time, not a single moment, a distinction you seem quite incapable of comprehending. Hence 6 content patches to help aid that goal.
And yet I feel like I’m stuck trying to debate one.
At any rate, I’m off to go see Endgame. Enjoy your delusions, or not. Either way really. And see if you can actually come up with a solution to the stagnation problem beyond doing nothing and waiting for your hypothetical realm to choke on it and die off… Because all your whining about not wanting to lose your character ends up being pretty damn meaningless if your advocacy for stagnant realms ends up killing them off anyway.
Try playing on a server with “tens of people” left and tell me how great the game still is…Or just look at the population stats for Lightbringer after Northdale was released. Over 5k active a month before, and barely able to pull 1000 a month after, and 500 just two months later. It’s a game meant to be played with other people around, and that actually requires other people still being around to happen.
NO!
I always thought that WOW should have been locked at level 60. Patch in new content, recipes, gear, herbs zones, what have you, but just keep the level cap at 60. This would help in more ways than I care to go into. It would help though.