Casuals don’t care about being competitive with the hardcore players. That’s why we’re casuals.
And last I checked, we still outnumber the hardcore crowd.
Your “solution” only benefitted those pservers because the pservers were made up entirely of the sort of person this system benefits, if not because pservers were the only way to even play Vanilla WoW to begin with for years. WoW: Classic will not have need of this system because, if all goes well, it’ll have a stable population of casual players who give zero farts about progression.
TBC is the reason why all my friends and I quit in the first place.
So, no.
I’d rather see vanilla + and horizontal content added to vanilla than TBC. I know what’s in store and I would immediately quit again if the classic servers pulled the same bs and went on to TBC.
I also saw TBC as the death of the original game. I am afraid history will repeat itself if “Classic: TBC” is released. Same for Classic+. I support only current and original versions of the game. Like others have said, let it be a museum for people to experience the origin of WoW.
I understand the issues with stagnation, but if they do a wipe I will quit the game entirely. I’m sure many others will as well. Classic is very time consuming for those who reach the highest levels of PvP/PvE. The whole point of playing an official version over a pserver is so progress isn’t lost. If the game dies from stagnation, so be it. It’s better than deliberately killing it with a wipe.
In what aspect? If you want to talk about PVP no I prefer classic over what arenas did to the game. You could not have fun PVE items because of PVP. Trinkets, gear, talents, etc. were nerfed because of how overpowered they were in PVP. The two need to stay totally seperate but… it kills world PVP if they do that.
The only thing I would really like to see changed from Classic is the Warrior tank ideology. Druids and Paladins had a few fights but overall it was Warrior only. The same could be said about BL but then classes start to lose their niches. It is very difficult to balance for PVE and PVP within the same game. Keep em seperate people can go play the TR.
They were better because instead of taking things away like Cataclysm started to, they only added to the game. Hence they actually deserved the title of “expansion pack.”
Cataclysm-onward chucked that whole notion out the window and started replacing the game little by little, starting with the massive overhaul to the Old World that leaves new players with a VERY disjointed experience when they end up effectively time-traveling for 20 levels, not counting WoD.
I’m pretty sure Blizzard doesn’t want people playing Classic if what they want is an endless gear treadmill. We have Retail for that, and look how wonderfully that’s doing…
Yes, TBC raiding is the prime of WoW’s PvE and Wrath is the peak of WoW’s PVP.
It’s what I’m looking forward to even more then Classic. People’s attitude of Vanilla will change 7-8 months after Naxx is out and people are literally 1shotting each other to the point where PVP is no longer enjoyable.
Character wiping is completely off the table and shouldn’t even be a consideration. It makes character progression feel meaningless and the only people who support that are private server players(Which are mostly EU players with way too much time). For people who work like me, I do not want a character reset.
Gear is what makes an MMO. The theme park design is what killed Vanilla with the introduction of LFD, LFR, etc. Gear should last longer then a patch as well. The power curve of older gear should last longer then it does.
I also see the other side of the coin because it happen to me with the T2 helmet from Onyxia. We could not get a Warrior helmet to drop. Sharding everything every Onyxia making gold on Quel’Serrar runs was the only reason. once we were already into AQ.
Exactly, can you imagine how many people would unsub if they suddenly announced classic server wipes?
My experience at the end of Vanilla was that there were a vibrant casual community, with leveling guilds, casual raiding guilds, social guilds, etc. who would have had years and years of activities to complete, if they had been given the chance to do so.
I agree wholeheartedly with this. People largely forget that the pvp meta game goes to hell after the late-BWL stage when damage has out scaled survivability to the point that raiders are going to be consistently dumpstering people with no chance to fight back. After about 500 spellpower a warlock doesn’t even need to crit to 100-0 anyone while preventing them from ever controlling their character.
I find you position interesting, considering the other quote directly above that. You can acknowledge some of the problems caused by stagnation, but are still against actually being willing to do anything about it.
Just as speculative as pro-stagnation players trying to pretend that stagnant servers are, or have been in any fashion, already guaranteed.
Also forced deletion was not part of the design, but frequent resets absolutely have been. They’ve just been “soft” resets caused by expansion releases, or overall ilvl increases via new raid tiers + accompanying catch up gear.
Never ending content churn, the gear treadmill, and the various eras of wow all having limited durations of time within which to progress HAVE all been part of the game’s design however, and all of that is lost on a perpetually stagnant realm.
The entirety of the game’s history, and indeed the genre’s history functions on that gear treadmill. You are asking for an ocean without water.
This is disingenuous and you know it. Retail’s problems are far too numerous to be blamed entirely on a gear grind (and that’s being generous enough to not call the underlying assumption that the gear grind is even a problem out for the nonsense it is… when it’s more likely that the gear grind is one of the very few things actually keeping retail afloat despite all of it’s other significant failures).
Significantly fewer than will quit over time if you allow all servers to stagnate.
My experience at the end of vanilla is that dungeon groups basically no longer existed, because the mains where already beyond that. Raid progression in general was stalling out with a pending TBC release coming soon, and raid guilds devouring/cannibalizing one another for players as raiders burnt out on the content, with no one running the lower content to get new raid geared players off the ground. PvP was an utter trainwreck because of the massive gear differentials between those that had raid gear, and those that where casuals, particularly since the raiders where now in T2.5/3 and the casuals couldn’t even get consistent dungeon runs, but might have been able to get a ZG/AQ20 pug occasionally… Gold inflation was rampant, causing economic chaos, and massive chunks of the population where taking a break and outright logging out until TBC’s launch.
You and I apparently had vastly different late vanilla experiences. I’m rather astonished anyone is looking forward to repeating the late vanilla cycle of the game, let alone extend it potentially indefinitely.