people want to lvl alts fast - they will take the path of least resistance within their means.
it’s just a misalignment of expectations vs memory vs reality - i truly don’t get why some people care SO much what other folks do within the bounds of the game.
It isn’t clear whether you play classic. If you do, why do you think other people should be forced to run dungeons so your character will have their pick of groups?
Forcing people to run dungeons wasn’t “the spirit of vanilla” at all.
People have short memories. The fact is that vanilla was not designed to be a game with an “open door” that new players or alts could enter and start playing with their friends who were already in the game. There was no catch up. Most characters never reached max.
End game is all there is, and people want to play end game, not hang out for months in earlier zones slowly grinding their way up to satisfy someone who may not even play the game.
Perhaps not exactly, but the “spirit of vanilla” was most certainly being forced to work together to complete dungeons, quests, goals etc. This is where the community building comes from in an MMO, forced interactions with others to overcome goals together, and why many find what retail became distasteful.
There is no good reason to remove boosting from the game. Only cry babies who want to control what other people are doing because they don’t understand what’s going on and think somehow everyone will start leveling alts with them if there are no boosts. Super selfish
Wishful thinking on your part on so many levels. Go be a control freak in real life if you find it so rewarding. Forcing people to do things against their will is a you problem, not a positive characteristic of any genre of game.
Wow has always been the game anyone could log into and play at any time.
And by the way, your community sucks if it’s full of control freaks who are only there to enforce their narrowly chosen gameplay on others.
I fail to see how that is wishful thinking and your response seems to be way out of proportion. It has been shown time and time again that when people are forced to work together to solve a problem, it builds bonds between those people, and is in part why many enjoyed what vanilla was. You needed to work together with others out in the world and builds friendships and bonds with others to get stuff done. I know I personally met several people in wow in Vanilla that I am still friends with to this day and have met them in-person to become more than just WoW friends.
Sure, you can play solo, but there has always been a limit to what one person could do to a certain point. It is only later in WoW’s life, that those requirements started to have waned (WOTLK is the first big push away from this) where you could find groups on demand and there was less things requiring a group.
Not at all. You want blizzard to force people to play your way against their will. This has zero to do with entertainment, at least on their parts, though you may be getting something out of it yourself (but maybe it’s not a good thing to feed that).
The idea that lots of people played vanilla because the game was designed to force other people to be like them is nonsense.
People were free to play the way they wanted. If they didn’t want to play with you and other control freaks who only played because of what you saw as mandatory in-game coercion, they didn’t have to.
If people chose not to play with you and your loot ninja buddies, it was their choice. Forced association with people who despise you is not a part of any successful entertainment product.
Obviously you don’t know endgame. After 60 all it is, is constant grinding of Molten Core and Ony over and over and over again, until you finally do BWL, then it is just grinding for that. Farming mats to make potions to consume or sell for gold for repair. There is no major advancement in endgame, it is just a daily repetition of the same thing over and over again. That is the main reason people make alts.
And maybe YOU didn’t play vanilla, because back then all it was about was doing group content such as dungeons to get the best PreBiS there was to begin raids. But now, you expect to be blasted through doing nothing, then expect a raid to carry your lazy butt while you do little to no damage, or decent healing because all you have is crap greens that are 10 levels to low. If your going to try to beat down peoples opinions, at least be man enough to post on a classic character.
In vanilla if you soloed content, you wouldn’t be able to get into endgame runs because your gear would be crap. I hate to break it to you but the “play my way” is retail, not classic. So when posters like you say that Vanilla didn’t push group content, that you could solo it all, tells me you didn’t play vanilla.
Wrongo buddy people cleared MC week 1 in greens. Plenty of decent gear available from soloing and doing the dungeons once you hit max lvl. Take a hike.
You have it backwards, many people enjoyed vanilla because it was communal and was a social experience which was facilitated by the game design that forced people to work together to reach goals.
Of course they could, but there were always limitations that required people to work together. Such as dungeons, elite quests, raids, or just general lack of knowledge and reaching out to server. This is an MMO afterall, part of the point of an MMO is working with others.
Lol what? People can always choose to play with other people if they want to, but if they wanted to play with no one, there was limitations.
Your confusing Classic with Vanilla. Yes, in Classic, with all the min/maxing and 15 years of knowledge, Rag was killed by 58’s in green. In Vanilla, it took 158 days, the longest standing boss in all of WoW history.
Well nobody back then knew anything. They didnt know how to optimize on top of not knowing the fights mechanics
The single greatest advantage players have right now is knowledge. They have all the strats ahead of time which is the biggest contributing factor to trivializing raids right now
Yeah that has nothing to do with the point I’m making which is that you do not need to group or run dungeons on the way up to 60 to be viable for content.
Of course, this is why I was making the argument earlier that part of the appeal of Classic, was how Vanilla forced people to work together through various different means. Be it quests, dungeons, raids, or just learning about the game, you needed to interact with people to progress and that was part of its charm.
Only thing I can see happening is how they did Battlegrounds overall damage and killing blows if not no honor rewarded. Right now xp is based on the average level of the group, what if they did average level of actions per minute / contribution etc?
Then things would definitely change and boosting would be gone and ppl would resort to basic dungeon grinding like vanilla
Oh I’m still enjoying classic. I even have BWL/MC in a few hours on my rogue!
You ask why I think people should be forced to run dungeons, but I don’t remember ever suggesting the community be forced to do anything. All I said was the classic community is full of hypocrites.
There were so many classic advocates who argued for classic servers because it was so much better than retail with examples like “the leveling journey is superior; it’s far more difficult and more immersive” but then here they are spamming dungeons with SpElL ClEaVe MeTa right on release, and now afking in a dungeon for the entire journey.
I’m not saying they shouldn’t be allowed to do this. I’m actually perfectly fine with it, because this is authentic classic and it’s all up to the players on how they want to play. They’re just hypocrites, that’s all, and it’s unfortunate to see how the community has changed. The game is classic wow, but the community is retail wow.