Okay, show us documentation that Blizzard checks the books? Blizzard has stated MANY times they don’t use outside sources and base their judgement only on the in-game logs.
Yea this stuff was happening on twitch I know where some of the higher rated players would do “coaching sessions” where they would do carries essentially for money. I haven’t kept up to date with it though
I’m sure raiders can earn gold like the rest of us.
Farming, Crafting, BOE sales, Callings, mission table, etc…
Months and months between raids releasing so plenty of time to earn gold or farm up mats for consumables between progression pushes.
I just finished liquidating most of my SL trade goods on my 2nd account since I’m taking an extended break and even with the big ticket items not really moving(stuck with quite a bit) I cleared 2m gold and I wasn’t even actively farming via gathering and sold mostly raw mats instead of crafting.
If a guild of active raiders had each member put in a little effort like the old days they could have plenty of gold and consumables ready for each new raid.
You cleared 2 million whole gold from months of trade goods wow. That’s like when I do a heroic clear for 250 …
Well, no. I probably earned about 7m in the last few months. I was just selling off what I had leftover.
That was just selling stuff from satchels from Soulbinds and mission table rewards.
If I had put in a bit more effort I could have double that amount and I’m just one person.
I think a guild of 20+ active raiders can easily manage more than that with a bit of effort.
*edit - and I’m not even on the same level as the AH goblins who make way more than that in even less time
This game isn’t fun outside of group activities for a lot of people the only reason most of us boost is because of the absurd costs of raiding. Many would rather quit than start doing dailies or gathering.
Maybe they should.
Well it sounds like maybe you don’t enjoy the game that much if doing anything outside raiding is so horrible.
That’s partly why the game is in decline imo. Too much focus on people who only run instanced content while the rest of the game stagnates or is burdened by systems designed to soft nerf raid content.
Literally playing the wrong game.
Literally all I want to do is chill and do group content with friends in a game don’t blame raiders for the awful system design. Blame the people who complain about nothing to do. Raiders just so other stuff between prog tiers it’s not a big deal it’s others who cried about there not being enough to do in wod who caused the infinity systems we now have to deal with.
Paying for tokens to pay for carries for RNG gear sounds a lot like a loot box to me. If was in a country that had laws against loot boxes I might say something.
Sadly the US has nothing. Need to message our senators and state representatives to tell them to stop loot boxes and predatory gaming practices.
Literally not for the entirety of the game til legion you could raid log and be fine.
Honestly, that’s almost worse than just raid logging every week from my point of view
Cyclical players who only stick around long enough to clear content are another part of why they keep putting in so many hooks and time-gates to keep people subbed that extra month.
Raid logging and cyclical players have lead to this overly convoluted design to make players feel the need to log in more for fear of falling behind on activities.
Clearly we have very different stances on these things.
Maybe your guild could recruit some non-raiders who like to farm and craft and in return you could hook them up with AOTC and bring them on alt raid nights?
Think beyond the easy money gravy train that was boost communities. When I raided early in the old days we had players of all types in our guilds and we supported each other in various ways like helping Warlocks farm soul stones or Mages logging in early to pass out food. Alchemists making pots for the raid. Leatherworkers making cloaks for Nefarian and so on.
Trying to exist in a bubble isn’t sustainable, eventually it’s going to pop.
I’m not sure what I’m in denial about. You keep speaking for me yet I’m not sure what you’re getting at. Pay to win indicates that there’s actually something to win like a leaderboard. Or a guarantee item drop. There’s really nothing like that other than parsing in PVE. No boostee is going to be parsing in raids nor will they get any competitive edge in keys. There’s zero pay to win anything in PVE content. You even said that the gear drops are bad. All that someone can get is an achievement and that’s really just a participation trophy.
I get these arguments for PVP but not PVE.
I never said they quit I said they do their weekly clear and then do other stuff doing stuff other than wow isn’t a bad thing. Raid logging is a good thing to be able to do.
My guild loves to hook up our non-raiders in our guild with AOTC. We carry them happily. It’s not any different than buying a boost.
Ways people were affected by boosting:
- Trade chat totally useless for anyone but boosting communities who spammed busy realms constantly on multiple bots.
- Blizzard not bothering to enforce their own rules resulting in group finder and trade chat ads full of links to RMT websites. Thus normalizing the idea that boosting is an intended method of getting into the game - though mostly it was elites who were getting their alts in.
- Casual PvP ruined by a gearing system that previous devs had rejected as bad for the game, resulting in top players doing RMT carries on wow because they could sell boosts instead of having a real job. Meanwhile the PvP playerbase has cratered, which negatively affects the 80% who are casuals and would be subscribed to do casual PvP as they used to before your “it’s not affecting you casuals if I’m farming you for currency and leet welfare gear” logic.
The idiotic current pvp system wasn’t caused by boosting it was caused by wanting to drag out time played to take a 2 hand weapon from base to duelist is 17k honor it’s actually insane.
PvP boosting would’ve been significantly diminished if gear wasn’t locked behind rating. The PvP community continues to voice displeasure regarding the rating-gated gearing and the developers response was quite literally “here’s 40% more honor”.
Yup it’s awful I’m trying to farm all the duelist appearances and it just blows the amount of honor you need conq isn’t even the terrible part not sure why weapon appearances don’t just all unlock at duelist but what can you do