Yeah great idea, just remove an entire progression path. No thanks, rating-gating is fun and feels rewarding. The gear upgrades should be small sure, but not removed. Arena is a competitive environment, the reward makes sense. Cosmetics are a supplement to this, it’s not one or the other, it’s better with both.
The one problem you can see in TBC however is that having a higher rated team also means that you gear more QUICKLY because you earn more points. That is probably unnecessary, the way they handle conq. caps in SL is a bit better.
Hmm. Pay to Win. In Wow you can buy tokens and get in game gold, and you can buy some pets and some mounts. And what, 3 transmogs? That’s It.
On BDO, you can buy experience potions, energy potions, armor that gives you more experience and energy, items that give you more loot, better Luck, better RNG, Pets (who give you experience, luck, ect), you can buy just about anything from the BDO shop.
I think the only argument where boosting ruins the game can apply in PVP content. But even PVP boosting doesn’t guarantee a win because it’s either 1v2 or 2v3. So there’s already an advantage on the part of the non-boost team. It’s clear people against boosting don’t actually understand how boosting works. There’s too much loosing involve in boosting for it to be pay to win. It’s pay to get a participation ribbon.
The current PvP system wasn’t caused by boosting. However, the logical result of the current PvP system was boosting. This has been profitable for Blizzard. So did they design it to increase boosting and token sales? Coincidence?
For the tiny percentage on top, who are having that fun at the expense of the overwhelming majority. And of course, those who are selling real money boosts instead of having to have a real job are having a fantastic time.
But where did the players who used to spam randoms go?
the problem is you CAN trade gold for REAL money if you only talk to someone out of game and they hand you the cash/paypal/twitch subs or anyway else.
to deny that is just wilfully being ignorant
in the past when my best friend played he would buy a game card and trade the code for gold.
that was a RMT but blizz never seen it.
wow is P2W if you just buy a token or gold from a booster then pay a booster
or just sub to his twitch for a “free with views run with friends”
At the higher ratings it’s worse a duelist 2h weapon is around 17k honor to upgrade when you are just trying to get appearances it’s enough to make you want to scream.
Lol. 1800 is the top?? You do realize that the most populace arena season in ALL of arena history in WoW (S4) in terms of participation as viewed by # of teams had rating requirements on almost every single piece of that tier’s gear I believe?? Maybe rings didn’t or something.
They actually did it extremely well too. They would spread out each item like 50 rating or so away from eachother. So 1500, 1550, 1600 etc. there would be little pieces you could get. The bigger flashier stuff like weapons, helm and shoulders were the highest ones.
You can’t argue that the game is less popular because of rating-gating, because Catacylsm is when they started to mostly do away with it outside of T2 PvP weapon upgrades, and that’s when subs started to fall.
i disagree the most played pvp per player was mop/wod about 50/50
there would be more “teams” when more people play.
we all know that high gates of entry and rating has had a negative effects in pvp
I mean you can disagree but there was hard data rofl. Blizzard probably still has it somewhere, maybe you can look up arena-junkies website on the wayback machine or something but there were actual spreadsheets that showed the title cutoffs which were calculated based on the total # of teams.
The old armory was way more detailed too as far as being able to see all the team activity. S4 is unrivaled in participation. Arena participation was halved by the end of Wrath and halved AGAIN by the end of Cataclysm. Even though the games subscriptions were not falling nearly as rapidly.
In my opinion the wrath dropoff had to do with class skillcaps getting incredibly high and arena becoming a bit more niche as a result, Cataclysms problems were way more complex though, but it mostly had to do with a failure of Blizzard to fix multiple problems for long periods of time.
The idea that PvP participation was higher in MoP is kind of crazy considering they literally had to merge battlegroups mid MoP because there was no PvP activity anymore.
“played PvP per player” is like a meaningless metric in the scheme of this conversation about rewards in the game as a whole, that can point to an audience shift, which there clearly was one, people didn’t want to play WoW anymore. It’s clear that the argument that rating-gates drive casuals away is just not lining up with the #'s.
There definitely needs to be balance, like I said, rich getting richer off of higher rated teams when it comes to point gains is not necessary. That’s no reason to not reward higher performing players with better gear though, even if the upgrade in terms of item level should remain small, this is still an MMORPG.
you can read the data they way you like
but the data shows in participation per sub doesn’t lie
the rating gear wall’s are ridiculous, its worse than CATA. where this started
time to time its been one or two pieces
now before you ever even start the match you have to overcome
Not One…
Not Two…
Not Three…
Not Four…
Not Five…
Not Six…
Not Seven…
Not Eight…
Not Nine…
Not Ten…
Not Eleven.
Not Twelve
BUT! Thirteen pieces of gear NOT! counting Trinkets.
With tons of Stam, Versa with more main stats. IDK why blizz would make this hot mess. Everyone should be able to get Bis for PvP. Its PvP you should be able to gear up slower but still get there. PvP gear should be for PvP. If you look at the overall feedback on what people believe had the best gearing system for pvp it is MoP/ WoD. Good PvPers do not need or want a gear advantage.