After playing around with the Talent Trees and it’s possibilites, I think that Blood and Frost are mostly fine, but that Unholy Needs a major redesign.
All Trees have the issue that it’s possible to pick Talents which rely on other Talents, but it is possible to select them, without selecting their preqeuisite.
This should not be possible and has to be addressed in the comeing iterations.
It should be impossible to select, for example, Ebon Fever, without selecting a way to apply dieseases before.
On the same note, you can even fill out the whole Tree, without even selecting a way to apply virulent Plague. This seems utterly nonsensical to me, since we are FORCED to select a permanent pet.
I hope we have the ability to either chose our paths more freely, electing to decide against a permanent pet/ disease, or atleast get both ,baseline" , or rather are forced to select them, before proceeding deeper.
The Easiest fix would be to make Improved Festering Strike and Infectious Wound 2 Point Talents, forcing us to Pickup Outbreak and Sudden Doom, bevore proceeding deeper.
More generally: The Node positioning has to be improved, in my opinion.
There are some nodes that simply do not make sense where they are placed.
The Right path seems to be focused on Pet and Disease enhancements, but Reaping is placed along that Path. Reaping does not interact with Petdamage, or Diseases.
Either Add those place Reaping somewhere else.
Improved Death Coil is a great Talent, which i love the Idea of. It’s Placement and the palcement of synergyzing Nodes is confusing though.
If I want to buff my Death Coil further by picking Deadly Coild, I HAVE to select epidemic, which is in direct competition to my now multitarget Death Coil and seems like an utter waste in a build where i want to select Improved Death Coil.
And on an even more general Note: The Tree seems VERY HEAVILY scewed towards pet builds. Myself and many other People would LOVE to see more disease Heavy gameplay.
The current Tree, however, offers a total of 5 Nodes that involve diseases. Two of those simply apply a disease, so we are left with 3 Choices that enhance diseases. Only 2 of these have an actual impact on gameplay.
Let’s Compare that to Nodes involving Pets: I count a total of 12 Nodes for Pets.
There HAS to be more here that can be done to allow different builds.
Give us the ability to select additional diseases. Morbidity seems like a cool Talent, but it falls flat the moment you realise, that we can AT MOST apply two diseases, Virulent Plague and Unholy Blight.
Allow Death Coil, or maybe only Sudden Doom procs, to add a disease we can try to maintain on a target.
Allow us to select superstrain, or maybe chose between Frost Fever and Blood Plague to add as a second disease. Allow Eben Fever to interact with those if you do.
Give us Necrotic Plague, as many people have been asking for ages.
Allow Death and Decay or Defile to count as a disease to boost this synergy.
Be Creative to allow other buiilds than: Summon some pets that do your work.
Maybe allow a whole build that doesn’t have to select the permanent ghoul.
Maybe allow Unholy Blight to be played as an alternative to Dark Transformation, so we can choose between a Disease CD and a Pet CD, both of which can interact with the supporting Talents in Unholy Command and Frenzied Monstrosity. I believe those could easily be changed to work with Unholy Blight as an alternative.
And most importantly for me, give us a way to spread our disease once applied, an alternative to pressing outbreak AGAIN if we missed an enemy, or simply revert Outbreak to it’s BFA version.
Ideas would be:
Epidemic Spreads the disease to unaffected Targets it hits.
Bursting a Wound on a Target suffering from Virulent Plague spreads it to nearby targets.
You could change Outbreak to only apply to a single target, and rely on those mechanics to actually spread the disease, instead of simply applying it once. And haveing to do so again in case new enemies spawn or you missed one enemy.
Unholy should be able to spread existing diseases in some way, not be forced to manually apply whenever a new enemy enters ongoing combat, which both Blood and Frost are able to do as part of their rotation. Unholy cannot.
Some other things or adjustments I would like to see:
Give us some way to apply Wounds in AoE.
Allow Pestilence to have one guaranteed wound on the first Hit per enemy.
Maybe allow Festering Strike a chance to apply wounds in AoE
Or Allow one Wound to cleave in AoE if your current Target already has Wounds.
Add the Embrace Death Conduit in some form. I think it would be fun to allow a Build focused on strong Death Coils and give Sudden Doom more impact, since it is a very boring procc without and buffs.
Some other Notes, based on historcal and current Tuning:
Pestilence needs to be changed or buffed in some way, maybe the one guaranteed application on first hit, as suggested above.
Defile will never be picked if it competes with Unholy Pact. It needs a Buff along the lines of the Withering Ground conduit to compete.
Why does Unholy Pact even still give a strength bonus? Could be removed i think.
Harbringer of Doom is an utterly worthless pick without buffs, especially since it does not lead to anything else. Maybe swap it with pestilence? Would make more sense leading into Death Rot instead of leading nowhere.
Infectious Wound scaling up to the Wound cap seems extremely weird. Either make it 1 Wound with scaling Propability, or Change the Wound cap to go along with it. If it can apply wounds up to the cap, it seems like a recipe for horrible gameplay.
Reaping not applying to Diseases and Pets is weird, especially given its place in the Tree.
Allow Sudden Doom, Army of the Damned and Unholy Command to work with Epidemic. They do not according to current descriptions.
Revert Unholy Strike back to Unholy Frenzy, or increase the Haste buff to ~20s. If it Stays as is, it should be possible to Chain Unholy Strike into Apoc, with the Ghouls Receiving the Haste Buff for their full lifetime.
Allow Control Undead to be used by Unholy DKs, without sacrificing their Ghoul, or Allow the controlled undead to benefit from Dark Transformation and other buffs in some way.
Change Improved Festering Strike. Maybe allow it to do Shadow damage. Otherwise it’s 3 Points for not even a 1% damage gain.
I think thats it, thank you for reading if you did, I hope there were some useful Ideas in here atleast. Have a nice day