Loot trading is in boys! Time to add flying mounts, LFR and pandas as a playable race!
See the problem with this.
It’s a recreation. It’s a resurrection of vanilla WoW. No we’re not getting 1.5 AV. We’re getting 1.12 with content patches. If you’ve been here for a while you’d know this is very close to what the community asked for. We didn’t expect to start at 1.1 and progress through to 1.12 exactly as it happened in vanilla. The community, for the most part, realized that was asking for too much.
Tryhards (.01% going for rank 14) going for Honor farm in phase 2 will have to enjoy the challange of DHK, or dont get gud and wait untill phase 3 to farm BGs (which is the real wpvp killer not DHK). dont make it easier to get overpowered gear in phase 2 lol.
They were “removed” via the end of vanilla and the beginning of TBC. What you, Lunni and others are supporting is perpetual DHKs.
Last I checked, DHKs were not in the game permanently when implemented.
I think his point is the DHKs not being the game is just as ‘authentic’ to Vanilla as their prescence (and not necessarily the removal in the pre-patch). Game didn’t launch with them…
Well that’s not right either since DHKs were part of the honor system. The honor system without DHKs is not authentic. And besides that Classic isn’t launching with DHKs.
You shouldn’t call other trolls when they have valid arguments.
They’re recreating Vanilla as a perpetual 1.12 state. And when phase six rolls around it will close to exactt like 1.12, excluding loot trading. But it will be very close to what Vanilla was or to the best of their ability.
Just because I want to see DHKs in Classic because they were in Vanilla doesn’t make me a troll. Just because someone has a different opinion doesn’t make someone a troll.
People in this thread are arguing for the full on removal of them. That didn’t exist in 1.12 Vanilla. They existed in Vanilla. Sure they didn’t exist for some period and they won’t exist in Classic for some period. But flat out removing them? That’s not authentic.
That was clearly the point of DHKs in cities. Blizzard worries about Stormwind/Orgirmmar et. al. having important NPCs that are dead all the time.
Too bad Alliance, you can’t progress on your Onyxia attunement tonight or at all this week because the Horde is camping the city. x2 because this is possible on PVE servers, and you know the salt that would cause rofl.
They’ve never said that literally, but you know it is the truth.
DHKs don’t matter if you are low ranked or not ranking at all. Go raid the cities, burn them to the ground. Nothing bad happens, you don’t suffer a permanent debuff to your honor earned or anything.
However, if you are trying to rank and above around rank 6 you should just not join a city raid until you are done. Simple, #nochanges required.
Illuminate me here. I was doing the R14 grind. I also really enjoyed wPVP. I frequently took part in TM/SS battles and raids on alliance cities. But I just never joined the raid groups or joined with parties that I didn’t know and trust. DHKs were easy to avoid I thought. You could kill loads of NPCs just not the civilian ones.
I have no beef with the DHK thing one way or another. I guess if it was my call, I would not have them, I like the cross faction griefing that can be done. But it’s just not that big a deal to me. Far less of an issue to me than CRBG or city battlemasters. Just not the hill I want to die on.
That might be the argument he’s presenting, but its not a valid one. Eventually the game will be as close to 1.12 as can be. That includes DHKs. There’s arguments to be made for when those things are introduced, but eventually, after CP6, all the differences in gear, bosses available, CRBGs, PVP gear, etc will be at the 1.12 level. And as close as it can be to that position.
Picking and choosing from different eras to make the final museum piece is like dressing a medieval lord in polyester and calling it “Authentic”. The era they’re recreating is 1.12 Vanilla, which includes DHKs. They’ve given us a concession by phasing the content instead of simply making 1.12, but not having DHKs past CP3, and especially not having them at the 1.12 recreation end goal, is not what they’re trying to do.
I think the best suggestion would be to make it so that aoes do not hit these targets. So that if you wanted to kill them you could, but if you were just using an aoe it wouldn’t affect them if they had not been pulled yet.
You realize that part of OP and the main thing about DHKs was that it was a failed system right? It did nothing to stop the majority of people from killing said NPCs in general. What it did do was stop a small fraction of people from participating. That was it. The “problem” they were trying to fix was not resolved.
Just saying. Not going to argue for or against them harshly. I don’t care if they are added or not.
Sure, but Blizzard are not trying to “solve” the problem again. They’re “recreating” the original 1.12 game, with concessions to phasing content, and then will lock it in stone to “preserve” it.
They’re not trying to go back and fix all the systems that didn’t work in the past. If they wanted that, they could go to Retail and revert all the mistakes they made since vanilla.