Unlikely as it’s predominantly something for final patches of expansions. The biggest thing will be delves offering players a solo path to what would be the equivalent of 522 all slots in the current patch.
However it will also be many solo player’s first experience with content that isn’t designed to guarantee success, so it’ll be interesting to see how many people rise to the challenge or are comfortable with the level they can handle, and which are surprised the game now has something “For them” that they can’t beat.
I don’t want to derail this thread but who cares what other players have access for gear when boosting is so prevalent that anyone can purchase a carry for the hardest content in game.
At least solo Q content can’t be boosted and has some integrity.
I think the argument that “It can be paid for therefore it’s meaningless” is a little glib personally.
Solo content also, up until now with delves hopefully, hasn’t really had much difficulty. There’s been one off solo challenges like the mage tower but even they could be cheesed by timewalking gear.
People who like to act out in an antisocial manner toward others only get to do so when there are others available. When we say, “Nah, I’m good, I’m gonna do some solo content,” it’s essentially depriving a predator of their prey. So they get in their feelings and act out on the forums instead because their antisocial stomachs are rumbling.
It’s all about having access to other people so you can treat them in ways that entertain you, and how angry those kinds of people get when they’re told no.
Players who have a healthy relationship with the game and other players are happy to play with others when they’re willing, and don’t really think about people who are opting out.
Honestly this. Though it does go the other way too.
When anyone who doesn’t play a certain type of content voices dislike of that content to the point of requesting it be removed or changed to such a degree that it no longer resembles what it was I kinda just have to roll my eyes.
It’s not, but it’s isolated nature is a huge factor in the ability to tune / balance it for the ilvls it provides.
World content can’t be hard unless it’s instanced because inviting more people is always going to make it easier to the point of triviality, and there’s no cap to the number of people who can engage in a given piece of world content at any one time.
Delves strike a middle ground as solo / sharded world content that exists within a tuneable environment. I hope they’re a success, and I hope they’re the first step towards a genuine solo player ilvl progression, however I also don’t want to see them undermine WoWs ilvl progression by being significantly easier than other content that awards the same ilvl on a repeatable consistent basis.
I’m 99% solo. I bought the game expecting it to be guilds/clans discords centered. Being in the extreme minority as a solo tourist. Not being a gosu Vanilla OG with Scarab and Hand of Adal. Nope.
The best skins, mogs, titles, achievements, scripted events, and mounts exist behind a wall I never enter.
+15
Mythic raids
Rival+ rated
I’m literally doing circles from one WQ to the next. Across zones and expansions. There’s more than enough for me to do.
Do I want more? Not really. Plus, I define my experience with activities and adventures that don’t come with achievements. Part of the reason I like RP server.
No record of us walking to Thousand needles from Org. No achievement for being in a group of undead having a duel. Swimming out to distant islands pretending I’m stranded. Fishing on Feralas Forgotten Coast pretending I live there with my invisible player housing
And if people wanted more, by all means. And I wouldn’t judge them for more or for less. Because I can fill in the gaps with my imagination. WoW is just an escape. Not a job.
It could be gone tomorrow. And more importantly, almost none cares of your exploits. Unless you’re trying to be cutting edge then sure all content that’s relevant to power and progression is important.
I have enough trouble in my personal life going on to ever worry about the state of Warcraft. It’s there if I have the opportunity to play
I know you said this intending it to be an argument against solo content, but you should probably read it again, and follow it through to its logical conclusion.
Restated in a different fashion, this is what you said:
Unless incentivized by gear not obtainable while solo, nobody wants to do group content.
Which logically leads to:
People want to do solo content, and do group content only because they are incentivized by reward.
To the final form:
People would not engage in group content if they weren’t forced to by reward structures, rather than because they find it fun.
There is no reason for group content to exist except insofar as it is enjoyed by the small number of people who enjoy it, who necessarily require participation from the aforementioned people who want solo content. One group of players, the “group content” people, leeches from the other, the “solo content” people, by virtue of necessity, while the opposite is definitely not the case. The degree to which this is the case increases seemingly linearly with the size of the group required for a specific type of content.
There is no reason that a path to the “best gear” (ie: the cap of progression) shouldn’t exist for all players, and for the difference between the most difficult top end group content and the simplest solo casual content to simply be a temporal one. This allows all types of players to play in a fashion they enjoy, and still offers those who enjoy the cuttingest of cutting edge content to benefit from that content in the form of significantly earlier access to the gear in question, while leaving the limit on players who enjoy the game in a different way to be in the form of time investment, rather than a fundamental paradigm shift of content they take part in.
All players aren’t equal simply because the endpoint in progression is equal; temporality is an equally important dimension of character progression. Everyone ending up at ilvl 400 doesn’t mean anything when one type of player gets there in a month and another gets there in 3 months or 6 months or whatever.
Many of the so-called group/social content are essentially solo. Those may as well be NPC’s in PUG’s that you occasionally scream at when they make a mistake.
Someone up above in this thread even also said they literally only play for the gear progression, and once fully progressed to their satisfaction, they stop playing.
Which then begs the question, if gear progression (for them) is the only means of reward, why does it even need to be in a group content setting? Why does it matter HOW it’s obtained, if it’s the only goal.
Some of the arguments for group content gating of gear are the weirdest I’ve ever seen.
Its time for WOW to evolve everyone should be able to play end game raids and even mythic without needing a massive army of players or others…
Like we should have mythic delves where you and npcs followers can keep grinding mythic keys but just with npcs instead of players
ALso we need solo raids where it can be done alone or with npcs so people who are locked out of content simply cuz they cant find people to do raids with…
To all you solo haters whats wrong with you lol ?
WOW is not what it use to be and it needs to get with the times and become more casual friendly… its one of reasons I got War Within cuz its catering more to us casual players who are the future of WOW>.
You Hard core no lifer players need to take a chill pill and realize your time is over for most part you are the minority now. (GO Play Classic WOW if you want Challenge) … And that “THE NEEDS OF THE MANY OUTWEIGH THE NEEDS OF THE FEW” (Spock quote from Star Trek Wraith of Kahn)
There’s no incentive to do group content if…players in group content are so flippin obnoxious and self serving that they ruin the experience for everyone else.