Disdain for solo oriented / activities / play on the forums

Sure. Sounds neat. I think it’s less cool than a cosmetic, though. A mythic track item’s only gonna last one expansion, and that’s a unique challenge.

They’re already kind of freaking out just about delves being added to the vault. Solo/casual content players getting the odd piece of decent gear isn’t something I’m going to notice. I’ll be vendoring a few of the same quality every day that I run keys eventually.

Yeah, no, a large portion of MMORPG players are in it for the grind and the power progression.

This type of player takes the path of least resistance.

Hell, HUMANS take the path of least resistance.

The second solo content is as rewarding as group content, guess what becomes the path of least resistance?

You don’t get to decide the starting line gets access to all the best stuff and that everyone doing more involved content should just be happy to do it for no additional rewards. That’s not how this genre works.

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I’m just amazed by people that think they are entitled to everything regardless of effort or method. “I play the game this way, and I should be able get everything doing it this way.”

I don’t mythic raid, but some people do and they get their rewards and that’s fine, they earned it. I didn’t.

I don’t PvP so I don’t get PvP rewards and that’s fine, they earned it, I didn’t.

I don’t chase mounts so I don’t have a lot of mounts. The people that do farm mounts have more and that’s fine, they earned them.

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Depends. I’d rather have a piece of gear that I’m going to use for a whole season than a cosmetic that I’m going to collect and forget about forever. Which is probably 95% of them.

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Well if it’s that strong it starts to sound required. Which, to be clear, isn’t necessarily bad. I just think it warrants being careful with.

i use the Moen slogan for transmog:

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How so? I’m looking at this from the solo perspective where heroic and myth track aren’t raining from the sky like they are for others. Most solo/world players would be set for an entire season with a heroic track weapon, much less the mythic track suggested up above.

Pretty weak satire. You are actually mocking everyone who wants to play something other than end game content.

The flaw in this argument is that WoW is not work. It’s a game we play for fun.

People should be able to play any of the content that Blizzard provides. Why would you think one type of content, like dungeons and raids, is any more important than any other?

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You people always say to join guilds or find friends all the time so I’ll say it here too. Find a guild, find a group of friends.

I am not obligated to deal with you or anyone in this game if I don’t feel like it but I shouldn’t be excluded from gear/rewards just cause I don’t want to deal with you or this community. This is one of the top 5 reasons for why the game’s completely irrelevant now.

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It’s a Mythic track item (a weapon, to boot, though you could freely change the slot and I’d react the same) that can be grinded for with no cooldown. Well, assuming we’re taking the Mage Tower formula.

Everyone’s going to do that for the slot.

This rings hollow when it’s from the person being satirized.

Certainly not. It’s a caricature, and it was directed at you. I don’t actually believe that of solo players.

Again. It’s satire. Maybe you should look up the word.

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For all of the “You are not entitled to my time” stuff I read around here I sure get strong vibes of “I am entitled to your effort” from many folks.

At this point we’ve had multiple expansions where heroic gear was obtainable from more casual content, this isn’t anything new.

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It’s not, but when the news broke about it there was definitely some complaining. It’s what, one piece per week? That’s hardly going to break the loot hierarchy. People are barely going to notice it except those that benefit from it.

Those players aren’t going to infest heroic raids and mythic keys just because they are getting one decent piece of gear weekly. If they aren’t interested now they won’t be interested then either.

If they do become interested…isn’t that actually a good thing?

If that vault still runs like it did for me in sl…these people will be vendoring their items too.

The LFR vault hit would give me the…eye ball boss trinket when the current raid. For weeks on end.

I wrote it off as the game giving me joke karma. I traded the couple I won in lfr to those in need. There was nothing about them to even swap out the pvp ones I had really.

So I guess the game rewarded my kindness with vault ones to sell to vendor.

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Because you get both. The game asks absolutely nothing of players and has spent over a decade rewarding aggressively anti-social behavior because it was deeply afraid the theoretical solo player who paradoxically plays an MMORPG might want to quit. The result is two populations of people- people who are aggressively bad at the game and expect to be rewarded for it but then resent anyone holding them to the barest of standards, and people who are generally anti-social.

Neither of these groups are good if you’re trying to run an MMORPG.

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Idk why people want to build this caste system on a video game. Declaring who “deserves” what, who is “entitled” to what, and who “belongs” in X content.

If the game goes a direction that rewards casuals and soloers a bit more it’s no skin off of my back. I’ll still be playing the same way I am and probably using those additional gearing options just to make things easier on myself.

People act like there is no middle ground between zero access and unlimited instantaneous rewards as well. There can be a balance to be found where loot is dripfed in one content and rains in the others.

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It’s not that deep.

Well, for rational people. Jury’s still out on that one for Shantarin.

I don’t like the word ‘deserve’ in general, but it’s the easiest word to use for a simple concept. If you have PvP rewards, you ‘deserve’ PvP rewards for doing PvP content. Not that you can’t homogenize some of those rewards, but when you’re talking about a difficulty scale, a fairly rigid one, there are considerations beyond just how fast you want people to receive gear. If you want equity between end game systems, they need to be at least roughly comparable in difficulty, otherwise the easier of the lot becomes essentially a requirement for anyone looking to keep up.

For a guild, that means keeping up with the high and mid range performers. For a pug, that means grinding your rear off, because you can bet people are taking every advantage they can get in that lawless world. - This is a problem for the same reason relentless grinds are in general. No one wants to feel locked in an endless rat race.

There is a middle ground, for sure. Delves look good, as far as balance of difficulty to the gear it offers goes. I don’t think anyone saying Delves are going to ruin M+/Raids are being honest.

So all Blizzard has to do in order to eliminate raiding from the game is to make delves as rewarding as raiding.

Yes, there should.

Group content tends to be more difficult and should award better rewards.

I still have a problem with the M+ track awarding mythic raid level gear st such a low threshold. Vault rewards should follow the raid track and not be higher item level.