Everyone. The only people that would have an actual gameplay improvement would be solo only players. I mean, why would anyone suffer LFR or normal dungeons when you can get better gear playing alone.
I don’t think I have ever seen progression players complain about the loot hierarchy. They go through it harder than anyone else really. I remember watching them grind out the black dragon flight and assembly rep for days at the beginning of DF so they would be ready to go
You are basically saying there are only two types of players, the people who focus almost entirely on high level dungeons and raids and people who just sit in the hub city.
You are leaving out people who play for the story in the quests, do professions, gathering. PvP and role play. There are also the hybrid players who do several of those things.
Saying they do not exist then dishing out the fallacy of ad hominem to create a distraction is hardly satire.
That’s sort of like saying if there are sports like golf and skiing why would anyone play soccer or softball. I would think that there are people who like to play with others would still do dungeons and raids and others who play alone.
Is the suggestion that you might eat Cheetos an insult, now?
I like Cheetos.
Yes I reckon it would not seem like satire if you didn’t understand what I was getting at.
You created a caricature of the ‘side’ you dislike, and created a tribal argument as a result. I satirized that by making a completely hyperbolic claim about your ‘side’ in turn.
Satire isn’t as pleasant when it’s explained.
Also, for the record; ridicule is a part of satire, at times.
There are plenty of activities for solo play in this game. What exactly are you looking for? Soloing Amidrassil? Why?
There’s ample gear from heroic dungeons and current quests in the game world for all known solo player activities.
You are leaving out many groups of players, none of whom are negatively impacted by solo play or the rewards people get for solo play.
For that matter even the people who prefer to do dungeons and raids are not negatively impacted, they can sill play the way they like to play regardless of what the solo players are doing.
Its like saying you don’t have to go to work to get your paycheck. You can just sit at home and get the same rewards.
No one is going to go to work. They are already getting the maximum benefit with the least amount of effort.
That is a better analogy because in most games and WoW you are working towards a goal. And in WoW, the designed “goal” is to progress through the loot heirarchy by doing harder and harder content.
The developers would be working against their own game design to implement a solo loot system just to placate those players that choose not to participate
Maybe for some people. But others (like me) stop playing as soon as they reach their goals, so giving me loot faster and easier means that Blizz gets less money…because I’m sure not hanging around just to play with other people
Mogs, profession drops, crests, flightstones, novelty drops (like the hearthstone toy), practicing rotations under something resembling live fire, etc, etc, etc.
I mean basically the same reasons that people run LFR now. It’s already comparatively easy to get better loot out of 0s and normal raids imo. Arguably faster to do normal with a dash of organization if you consider the queue times for LFR.
I took my priest through a few wings today just to play around with Shadow in a no pressure environment where things don’t instantly die.
In the past, Ion insisted that WoW is a game best played with friends. But now he’s closing in on 50 and I’m sure he realizes these days he has a game whose audience is more 40s-50s than it is 20s-30s. No one is going to make WoW cool again. It’s just going to be “worth getting into.”
So you can expect it to be more of a game for people with kids than a game for kids.
I wish people understood that the reason this is hard to answer is that it’s nebulous, not that they’re right.
Solo gear at a lower difficulty shouldn’t give top-end gear, “Why?” Because then they could do the top end content with less than top end effort. “So it’s gatekeeping?” No, but if you create an ecosystem where some loot is free, you’ve both cheapened the experience for those interested in the end game, and begged the question of why you want easier, solo content to give you gear to do top-end content… when you could have done it the way people are doing it now.
I could go on and on like this, there are endless whys, buts, and therefores to go through on a topic like this. Just to expand on ‘nebulous.’
I mean… and maybe this is just me but barring a few outliners I think people would be fine with something like the mage tower awarding a mythic track weapon.