Read further into the discussion.
No one here has ever disparaged me for liking primarily solo content. But then, I also donât demand gear equal to those doing group content, since my content doesnât require those high stats. Very little (if any) solo content requires anything higher than 5 man gear.
Edit: Though Iâd love the opportunity to get some of the high end gear appearances more reliably, solo (previous tier at least, not current). Rep, farmable marks/currency, whatever.
Players in top 10 guilds definitely maintain relationships with one another and interact amongst themselves. A lot of players even keep ties with lesser top 100 guild and help them with their own progression / fight theory crafting (adjusting for roster restrictions etc.)
When I say people talk Iâm not saying online forums criticizing X ufc fighter, sure a million people can have an opinion of X but if X pays any mind to the âtalkingâ its from people in competition with them.
Really most of the talking youâre thinking of is from B tier guilds who clear content after nerfs and think theyâre a protege. Top players seldom interact with below B tier, and when they do they donât crap all over them like the B tier players do.
got a citation there buddy?
itâs odd that so many folks that are seemingly against the notion of âSOLOâ players, always make them out to be anti-social, as if they are out in the open world avoiding people and like hiding under rocks and stuff.
The reality is that itâs far more likely about things like forced social interactions in group play, or time/focus commitment, etc. I would water the vast majority of âSOLOâ players interact with other players all the time, but need to step away for a minute or three, or are focusing on their laundry list of things they want to do, etc. A LOT of open world content is still multi-player, but it doesnât force them to group up. Or if it does, itâs for one BOSS type mob, and then gone, or one small event, and then gone.
Time Rifts, ED mini-boss spawn, Keep assault, Zak Elders, Sleepy Bear, Fyrakk dragon, Soup Pot, Hunts, Rare Boss spawns, Cobalt, Big Dig, Weekly dragons, The Cavern research thinger, all of this is âsoloâ group activity.
Not to mention the LFR raids as well. Even PVP queues. Dungeon queues. Altho that involves a bit of a time commitment, but you can hop out, take your debuff hit, and the queue replaces you. Tradeskills, holiday events, etc.
ALL of the above is content for solo players. What isnât really is M+ and Normal and up raiding. Sure, you can PUG it, but already you are this abnormal part of the situation, by being a âPUGâ. These two types of content clearly arenât for you, thus the PUG exception.
I just wish folks would realize that out of ALL of the content thatâs created each expansion, itâs ONLY the M+ version of dungeons, and the Normal+ version of raids that are NOT created for solo players. EVERYTHING ELSE is created for solo players.
Stop saying MMOs arenât for solo players, because you like to raid, or do M+. 80% of this game is created for solo players, itâs the meat and potatoes. This tiny little bit, the carrot that Blizz wants folks to chase, is for group-focused players. Thatâs it.
Itâs an MMO, itâs not supposed to be solo oriented.
The sense of community is dead enough, I donât think we should push it further into the grave
As long as the solo content is appropriately difficult for the rewards
Horrific visions were far too easy for dropping a mythic raid piece every week
Ironically, the sense of community is largely dead because of all of the horrid behavior in group content.
Much like life, Iâm out and interacting with my city and surroundings all of the time, and the parts that frustrate me the most are probably a combination of work (group content) and forced interactions like traffic and congestion in placed like grocery stores.
Spending all of your time in M+ and Raiding is probably like leaving work and going to the gym or the bar. Same group of people all the time. Yet itâs the âsoloersâ that are apparently lacking a sense of community. lol.
I think you mean prodigy. Proteges are students.
I mean, sure, people pat each other on the back within their own circles⌠but whatâs wrong with that? Should someone feel less accomplished in group B because group A did the same with a harder time of it?
Idk what âcrapping onâ youâre referring to, though.
Thereâs also just enjoying the nature of challenge itself, and setting personal goals and challenges can be just as fulfilling for some people as challenges arbitrated by the game itself. Healthy competition is also fun as a motivator, given that the goal is pushing collectively to be better and not specifically to be better than someone else.
I have no issue with more solo content. Iâm more wary of solo content rewarding ample amounts of gear that are on-par with group content.
No, itâs not because I feel pixels with big numbers make me special and I require validation (like some people here). Itâs because inflated ilvls impact raiding and M+ by providing false impressions of a playerâs ability to tackle high-level content. Iâm definitely not the only one who has experienced running an âeasyâ M+8 with players who theoretically out-gear the place only to fail the key because the tank is made of paper, the healer has a slothâs reaction time, and the DPS are drawn to ground swirlies like moths to a flame.
And all of this is already happening with this seasonâs lower crest thresholds. Iâd rather not deal with more of that noise, thanks.
So your concern is that because these folks got their gear too easily their quality isnât up to snuff enough for you and itâs giving you a bad experience?
Or am I reading that wrong? This is another one of those âthey havenât earned the gear to play with me at my levelâ arguments, right?
You could have stopped right here.
If they would bring 10 man mythic raiding it sure would help raiding. Less people is always good its why keys are still booming and delves will be booming to it takes less people .
Bad players feel threatened when non-âpillarâ players have equal gear to them, even though it doesnât effect them at all.
A good player with equal gear to a bad player will always still come out on top, and they know this and are afraid they canât use gear advantages to overcome their lack of skill.
See: Players who want gear gaps in PvP
And the insane number of people who are carried into M+ and Raiding for gear is crazy, too. Either by paying for it, or simply by being friends with someone whoâs actually good.
The implication in all of this keeps getting portrayed backwards. Itâs not that great gear is the reward for great play, as so many claim, but rather instead:
Great Gear makes it look like you are a great player
And this is the hang up. The more people with âgreat gearâ and the less great the player wearing it gets perceived as. Itâs no different than brand name clothing.
To add onto thisâŚ
A large majority of âpillarâ players also boost and rely on the boosting RMT services they provide to make an income for living. So they do everything in their power to make sure gear is as inaccessible as possible to non-pillar players.
Donât people do the same thing on here with their rankings and raider-whatever-the-heck-io nonsense? Everyone MUST feel superior.
The ones who canât pull the numbers their gear indicates they should and who contribute to killing keys are definitely ruining my experience, yes.
Not everybody who gets gear quickly is automatically bad, mind you. But making it even harder to tell if a player who suited for a particular type or level of content is not the way to make the solo content/gearing track attractive.
and the irony is THEY will insult and demeanâŚTHE VERY BEHAVIOR by them that makes others hate the game where they are concerned inthe first place.
âYOU DONT NEED NO STEEKING SOLO CONTENT YOU LAZY BLEEP BLEEP PLAYERâ
lol.
they will literally confirm the disgusting behavior that makes so many hate group content