and you assume that in a month or two you wonât have another wave of slightly more casual player saying the exact same thing the current non-60âs are saying⌠and they too, will ask for another month or so to âcatch upâ but then yet another wave of slightly more casual player saying the exact same thing thecurrent non-60âsâŚ
all the way until the once-a-week altoholic finally got one toon to 60⌠but at that point anyone who actually enjoyed the game will have left due to boredom.
yes, here we are, the world first rag was a month ago, ragnaros is now downed by trade chat pug, organized guild are clearing all raid content in less than 2 hoursâŚ
so yeah, wathever illusion of progression you tought classic would have, is indeed over
Your retort is ridiculous and nonsensical. A well-paced MMO centers its content schedule around the majority of subscribers. One that releases too fast dies as everyone but the top tier quit. One that is too slow dies as the majority find nothing to do. What you are describing has nothing to do with this.
Perhaps a pvp server is the wrong choice to begin with if people are quitting because of some hypothetical frustration. If the âproblemâ was any fraction of the size youâre making it seem to be we wouldnât have had pvp servers for so long.
I donât know. But youâre making my point for me. If Blizz is doing this to appease a tiny fraction of the playerbase who rushed through the leveling process, then thatâs a very bad sign. As I said, itâs not just this decision but the reasoning behind it. It demonstrates who Blizzard is catering Classic to and dictating release schedules for. And itâs not for the âClassic audienceâ, which I consider myself part of.
Itâs this kind of game development philosophy that drove me from the game the first time around. And once again I feelâŚunwanted as a player. So going forward I can now expect all manner of design decisions centered around the 1% of the playerbase who rush through the content. Thatâs precisely what they shouldnât be doing and what Classic shouldnât be about.
Yeah the thing is for a lot of these players WoW is their part-time or full-time job. They arent gainfully employed, so the difference between part-time and full-time is serious.
Its how you truly feel immersion - not working and playing classic 60+ hours a week. Without overtime, you are not working hard enough.
itâs 8% of my day, 5 day per week. I donât think itâs that much. difference is, after 2 hours of intense physical activity your body just canât handle more.
wonder how much time the average person waste on facebook/twitter/reddit/⌠wow forumâŚ
and you seem to be one of those âspecial peopleâ who think the ââanyone who play more than me is a no-lifer and therefor we shouldnât listen to himââ argument is passable.
Not complaining really, but itâs kind of a headscratcher, actually⌠the funny thing is, I donât remember any of the complainers asking for DM. Itâs always honor/BGâs and more raid content.
And for those complaining about MC being too easy, DM has catchup loot that is just going to make it even easier.
No; what you are saying is factually incorrect. If it were true, there would be no successful MMOs. Every single one of them would have bled out. There has never been an MMO that blasted out new content the very instant the 1% cleared the first tier, at least not one that has survived any test of time. Point me to one. I dare you.
The content release schedule youâre imagining, and how the industry works, is a twisted vision produced by a brain diseased by the inability to imagine anything beyond watching your own personal numbers going up. You are ignoring people who take breaks, or resub, or just stay subbed while they find other things to do, or, god forbid, helping their guildmates gear up. Itâs also pretty obvious youâre a PVE carebear, but thatâs your decision to ignore the boundless content provided by fighting other players.
This thing is much larger than your own narrow field of view.