Dire Maul coming out next week

I think you need to look up the definition of the word tantrum.

and you assume that in a month or two you won’t have another wave of slightly more casual player saying the exact same thing the current non-60’s are saying… and they too, will ask for another month or so to ‘catch up’ but then yet another wave of slightly more casual player saying the exact same thing thecurrent non-60’s…

all the way until the once-a-week altoholic finally got one toon to 60… but at that point anyone who actually enjoyed the game will have left due to boredom.

how is this not the most obvious statement ever?

I am glad I am still working towards 60. I feel bad for locks that spent their money on epic mounts though.

yes, here we are, the world first rag was a month ago, ragnaros is now downed by trade chat pug, organized guild are clearing all raid content in less than 2 hours…

so yeah, wathever illusion of progression you tought classic would have, is indeed over

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Your retort is ridiculous and nonsensical. A well-paced MMO centers its content schedule around the majority of subscribers. One that releases too fast dies as everyone but the top tier quit. One that is too slow dies as the majority find nothing to do. What you are describing has nothing to do with this.

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oh, for another month?

so they’ll start raid logging in another month?

well, no reason to ask for more content -now-… let’s just wait another month!

… am I supposed to take those argument seriously?

an uncontrolled outburst of anger and frustration, typically in a young child.

“he has temper tantrums if he can’t get his own way”

Mm seems pretty apt.

Only in video games can people talk about 2-3 hours every single day like its a small amount.

Replace WoW with another hobby in that sentence and it would be considered a large time investement.

I just shoot basketball 2-3 hours a night, quite casual.

I just hit the gym 2-3 hours a might.

I work in my garden 2-3 hours a night.

I watch baseball games 2-3 hours a night.

Perhaps a pvp server is the wrong choice to begin with if people are quitting because of some hypothetical frustration. If the “problem” was any fraction of the size you’re making it seem to be we wouldn’t have had pvp servers for so long.

You seem to be one of those deeply confused individuals who is incapable of thinking outside the box of their own wants.

If you want a casual game, maybe BfA is what you should be playing.

I don’t know. But you’re making my point for me. If Blizz is doing this to appease a tiny fraction of the playerbase who rushed through the leveling process, then that’s a very bad sign. As I said, it’s not just this decision but the reasoning behind it. It demonstrates who Blizzard is catering Classic to and dictating release schedules for. And it’s not for the ‘Classic audience’, which I consider myself part of.

It’s this kind of game development philosophy that drove me from the game the first time around. And once again I feel…unwanted as a player. So going forward I can now expect all manner of design decisions centered around the 1% of the playerbase who rush through the content. That’s precisely what they shouldn’t be doing and what Classic shouldn’t be about.

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Yeah the thing is for a lot of these players WoW is their part-time or full-time job. They arent gainfully employed, so the difference between part-time and full-time is serious.

Its how you truly feel immersion - not working and playing classic 60+ hours a week. Without overtime, you are not working hard enough.

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and the ‘central mass’ keep changing as people at the top leave due to boredom.

10/10.

RIP my progression through those early raids

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i do hit the gym 5 day a week 2 hour at a time.

it’s 8% of my day, 5 day per week. I don’t think it’s that much. difference is, after 2 hours of intense physical activity your body just can’t handle more.

wonder how much time the average person waste on facebook/twitter/reddit/… wow forum…

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and you seem to be one of those ‘special people’ who think the ‘‘anyone who play more than me is a no-lifer and therefor we shouldn’t listen to him’’ argument is passable.

as you obviously know, but chose to ignore. everybody have a different version of what ‘rushing’ is.

but I’m glad you think you are more valuable than them… atleast you’re being honest about it.

Not complaining really, but it’s kind of a headscratcher, actually… the funny thing is, I don’t remember any of the complainers asking for DM. It’s always honor/BG’s and more raid content.

And for those complaining about MC being too easy, DM has catchup loot that is just going to make it even easier.

No; what you are saying is factually incorrect. If it were true, there would be no successful MMOs. Every single one of them would have bled out. There has never been an MMO that blasted out new content the very instant the 1% cleared the first tier, at least not one that has survived any test of time. Point me to one. I dare you.

The content release schedule you’re imagining, and how the industry works, is a twisted vision produced by a brain diseased by the inability to imagine anything beyond watching your own personal numbers going up. You are ignoring people who take breaks, or resub, or just stay subbed while they find other things to do, or, god forbid, helping their guildmates gear up. It’s also pretty obvious you’re a PVE carebear, but that’s your decision to ignore the boundless content provided by fighting other players.

This thing is much larger than your own narrow field of view.