Did they Buff / Fix Mortal Strike yet?

It hits twice as hard as Arms so it has damage at least lol. It’s not my problem you can’t do basic math to figure out that mortal strike does even LESS damage relatively. These dummies have 0 armor. So if a fully buffed BiS warrior MS is only doing 2.5k damage, its doing way less against someone with 55% armor.

I’m providing you with in-game proof of actual numbers in a situation that FAVORS warrior but you can’t figure it out. Sad.

Actual damage numbers from the actual game in a screenshot mean way more than fictional numbers your providing with no proof. Lol. Warcraft Logs also confirms my point. So, you can be the lone voice championing that Mortal Strike and Arms do damage with thousands of parses prove otherwise and actual in-game testing that the Devs use also proves otherwise.

You spelled boring wrong twice lol. Yikes, makes sense you don’t understand the game. Yes, youre right, a 30 rage capstone ability like mortal strike shouldnt be hitting for the same damage that a boomkin dot tics for. Spammable hunter strikes shouldnt be doing 4x MSs damage, yes, you are correct. Starsurge, a free ranged 6 sec ability that can stun you shouldnt do more than 2x a mortal strike’s damage in PVP if the warrior has BiS gear. Yes, you are finally right about something.

So if while you’re applying rend or hamstring, they decide to cast it and you literally can’t counter it, the alternative is just auto attacking? Also at any moment you can get stunned by their instant abilities and its a moot point. Also since they do more dps than you can with only instant cast abilities, most don’t even bother. Or they just cast it, eat the kick, and proceed to spam wrath/sunfire/moonfire/starfire because they can. The 1.0 sec starfires are generally how they insta-gib people in team fights. Most boomkins are terrible and just backpeddle spamming their instants to win fights.

if a warrior is in melee range of you… what do you think he is casting? lol. The same abilities as he does to a pve target with the exception of hamstring and pummels. He’s going to be mortal striking and slamming you for ticklish amounts of damage unless youre woefully undergeared or improperly speccs.

You play a mage right? You running around as arcane or something? If a warrior’s damage is scary to you, then against any half decent rogue you just die in 3-6 seconds, generally entirely in a stun if you werent able to blink.

when starfall by itself can out dps an arms rotation, and the boomkin can do way more damage with all instant abilities (starsurge, moonfire, sunfire) you yourself miss the point. If they get a starsurge stun the 1.0 sec 10k starfire is just the icing on the cake.

casters generally dont have to cast, they can cast very fast, and they all have split schools of magic now so there is no real cost to getting kicked. Got kicked on a wrath? cast a starfire! or visa vera.

You know what the term “min/max” refers to? the game is just all math. Target has 100 hp. You average 10 dps, boss dies in 10 seconds. All the other minigame factors make it more fun but that is what the game is. If a shadow priest does over 300% of your damage outside of raid, the only way you compete with their dps is if they lose 2/3rd of their dmg in pvp, and that doesnt happen. Also as a caster most of the time, you can reliably cast in team fights. I PVPd extensively on many classes over the years. If youre a healer you’d be a focus macro target and as a dps sometimes they’d stop your CCs but you complete on average the overwhelming majority of your casts in team play. Interrupts are limited and have CDs.

If you understand the weight of a MS you’d understand this more. You also gloss over the fact that starsurge, a magical, ranged, FREE ability that shares the same CD as MS does more damage than MS does on a 0 armor target. In PVP it does more than double MSs damage. Raptor strike almost quadrouples MS… wyvern and mongoose triple it. If you ever played it you’d know hunter just spams its attacks too and does over 50% more constant dps on the test.

Theyre both trolls but they keep this forum post alive so it sits at the top of the forum. They havent figured it out yet lol.

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LOL THE IRONY, you just misspelled “boring” twice in your reply to me. YIKES.

I did just try a BG real quick. Into a full premade spamming consumes. The Spriest did a mindblast/SWD for 3,635 damage to me. The BiS warrior friend of his MS crit me for 723. That priest was is like 5 warriors all MS critting me at the same time.

HAHAHHAHAHAA.

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you lose. Youre wrong. Even the paladins auto attacks hit me harder than mortal strike. YIKES.

it never crits for 2.5k in PVP. You need full world buffs with BiS gear on a 0 armor target. It crits more for around 400 - 900 depending if you have any armor or youre a naked arcane mage.

I believe he got crit for 2.5k in a BG, he just probably had sebacious poison on and the warrior had the berserking buff.

You are providing NOTHING. When there are plenty of videos that disprove what you say. You can’t even prove what the exact difference is between the dummy and PVP. Because you DONT PVP. You are so delusional.

The irony? I misspell boaring on purpose because it TRIGGERS BUMS. Do you actually think I don’t know how boring is spelt when everything has a BUILT IN SPELL CHECKER now a days? I am also not telling some one they lack the ability to comprehend something while simultaneously misspelling the very thing I am accusing them of being incapable of…

But what would a PSEUDO INT BUM know about any of this. Keeping theory crafting PVP damage number on a PVE target dummy. Keep telling me I am wrong when you can go watch 1 of keftas 7 million youtube shorts where he crits ms for 800-1500 regularly depending on armor/buffs. He is also in PVP gear not full BIS pve gear with world buffs. If the damage numbers on the dummy translated exactly to pvp as you say he would never be capable of critting an MS higher than like 500… BUT NAH I must be bad at math because you are too much of a BUM to actually PVP and see for yourself.

Are you going for the world record of most time attacking a dummy on a PTR or something? lmao.

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Laughing in arms right now

Comprehension skills have nothing to do with spelling. And if you think that pointing a typo makes your previous replies less out of touch, you’re wrong. I’m not a native speaker. I’m not active on US either, i am EU player just using forums here. When you learn my language to the same level of fluency, then you can criticize me, if the topic is language related that is.

I find it funny that 2 users need to explain to you for the 5th time already that the comparison using a target dummy is a simple number test. Now you went on and made things more complicated to reinforce your narrative but kept, or maybe missed some parts out of the equation. It’s true that warrior abilities are instant, it’s generally true that casters have cast time, but not all spells. Casters also have range advantage. Hunters have both range and mostly instants as well as high dodge and parry. Ranged classes also have various type of magic schools and dots. They have way more utility. Some of them have better defensives than warrior. Most of them have good form of cc. If a warrior falls slightly behind on a 0 armor dummy, which is the ideal scenario for warriors, how much harder is it to beat other classes in actual pvp. And what mobility excuse me? Being slowed while charging. Or being outranged and getting slapped by 4k spell before even making it to the target?

As for your counter to my points and ideas- as i said it’s just my ideas and not by any means foolproof. They do not need to be implemented all together either. But you really fail to understand where all this is coming from in the first place. 3 or 4 classes are so insanely broken and remain like that for months. Even if all these ideas were to be implemented right now, it would probably put Arms warrior in low A/ high B tier and not nearly as good as Shamans and Hunters.
More specificly: Pummel needs silence bcs moonkin and ele casts have different magic types and are spammable. It doesn’t need to be baseline silence, it could be conditional or chance based
I knew you would say something among the lines of “if Victory Rush is proc on crit it’d be so op, warrior always crit” which is why i specially mentioned the cd can be tweaked. Why does it matter if you get 4 crits in 5 seconds if the cd is 10 sec for example… It’s not like you can spam it. It will literally have the same or similar total healing output as now, but more sustained than burst and work without getting a final blow first. But you just don’t get that. And to make matters worse, your idea is to make one rune be completely dependent on another rune? You see why i don’t take you seriously? If you don’t want MS buffed sure, just make some rune that ignores armor. And bleeds are also a big part of Arms talent. Why they need to be in some sense a competition, is because there’s some classes that have 9000 armor, shield and 50% block and parry and bleeds are the most reliable way to trickle them down. Besides most classes have stuff in their kit that either softens their weakness or give them advantages abnormal to what they traditionally were used to be like. Why not warriors too?

cause training dummies have infinite life and players dont.

the heming and hawing about warriors being lower on damage doesnt take into account that even at a lower amount of damage , the numbers themselves are finite and it doesnt take a hugely signifigant more amount of time for a warrior (who has awesome uptime due to charge and hamstring and other various things) to kill you vs other classes.

yes boomkin can nuke you from orbit at 36 yards range but even the cast time reduction has a cost and time invested to get the spell to low cast time. theyve also been nerfed quite a bit in their damage and their (most importantly) damage taken reduction due to not being able to pop si and fr in moonkin form now.

you cant just go off simple numbers on a spreadsheet and come up with a solid view of overall balance as numbers quite often dont tell the whole story and sometimes cause people to believe a flat out lie.

he’s a troll but it keeps the posts going

dude’s argument is literally “my fake anecdotes with no proof mean more than solid screenshot proof in a controlled PTR environment to get base values” and he discounts warcraft logs and thousands of parses lol. He thinks its legit for arms to do almost half the dps of ret, boomkin, shadow priest, etc.

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just curious if you read my post and just dont have any counter to it or are just ignoring it?

Its not as simple number test when the numbers don’t add up. What is so hard about that to understand. if a fully buffed PVE geared warrior can only hit 2500 MS crits on a armorless dummy then it makes no sense how warrior in pvp gear without world buffs can crit actual players in gear for 1500+ that fact alone disputes any nonsense you have to say about what damage can be done on the dummy. All you non PVPers should just give up you don’t even play the game.

For the non warriors out there: Part of the problem with using the dummies to make a hypothesis about PvP match ups is that they don’t attack back and crit you to proc enrage 25% dmg bonus. In real PvP this 25% dmg bonus is up almost at all times.

As a warrior if you’re attacking someone that is not attacking you back and critting you, your damage is much lower because you don’t have enrage and you don’t have much rage either when you’re not taking damage.

Don’t get me wrong I do want buff’s and I think an armor pen buff would be wonderful. They gave it to rogues, let us warriors get it too. And it won’t effect pve so it’s easy.

Saw your PVP videos against druid bearform, and there was little damage. Armor penetration with the armor base reduction in classic (rather than base percentage reduction) will actually do more damage to cloth wearers than bears, maybe 1000 armor pen is worth 20% damage on cloth, while it is only worth maybe 5% on a bear

Should get buffs on rend/bleed damages since they do insignificant damage, and more survivability factor warriors could have additional on the feet HP rune. 30% HOT on the feet rune is basically nothing with debuff reductions, compared to other class heals. 30% max hp increase in the duration of the 30% HOT would be nice allowing the warrior to live longer in the fight

Deep wounds should do 100% of the critical damage
and rend damage modified by attack power, buffed to the same ball park as shadow word pain

Your a warrior… your dots should not do as much as casters that are built around dot damage.

just suggesting of something to make warriors hit harder vs bearforms

also it wouldn’t be bad if rend hit like shadow word, since warriors are not very bursty vs high armors anyway

deep wound stacking would be nice too, working like ignite on a mage

Rend should’ve seen a major buff 20 years ago in OG Classic. 25 damage ticks at max rank was a total joke even in Era, its a completely useless ability unless you’re in a 1v1 against a Rogue. You can’t even use the Blood Frenzy rune for it in PvP(that makes the damage slightly less useless) because PvPing without Warbringer would be flat out impossible.

The only reason I use it in PvP is for Taste For Blood Overpower Procs because my damage just isn’t really there without it against all the tanky mfers these days like Shamans, Paladins, Hunters, Druids jumping into bear forum, and Warlocks. I’d much rather run Endless Rage and use whirlwind more often because its more fun to play, but Overpower has half the CD as Whirlwind and its a guaranteed crit and only costs 5 rage. We just really need armor penetration.

If we ever get a classic+ that’s one thing I hope they do is go through all the useless spells/abilities in the game and either rework or buff them.

Well now we have at least 3 people here agreeing that Rend has been crap since forever and needs a buff to be able to counter tanky enemies. Armor pen is much needed too. Is this Death knight guy going to reply to every single one of us saying we can’t have a strong bleed because there’s locks and priests in the game who would, for whatever reason, feel jealous about it?

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You have a point, imma give you that. Thing is, i never thought of target dummy as the whole picture, just 1 piece of the puzzle. In actual pvp though, other classes have their own ways to mitigate dmg or boost their own. All in all, things aren’t looking pretty for warriors right now. It’s not useless, but it is a rusty class that’s been left to collect dust for 5 phases as far as pvp is concerned. Except tank build but that’s a different topic

It makes sense bcs in PVP you get crit so you get physical dmg boost by enrage which you won’t get on a dummy. But I don’t think you can do 1.5k to anyone besides cloth classes. Against others it’s quite lower

it does this now but its more of a pve scaling thing. High flat up front base dmg is good in pvp and that is what most castes have

i.e. Spriest and fury warrior sim within 2% of each other in raid but outside of raid the same sim settings net the Spriest at 300% of the warrior’s damage. Not 30% more, not 100% more… 200% more.

Rend even runed hits for nothing. Sunfire and moonfire dots out there doing over 1.5k while rend is doing 125. Nice.

moonfire and sunfire dots are together do around 10x what rend does

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I tried a BG and went up against a full max rank bis premade and the ret auto attacks harder than their warrior can mortal strike me for. A priest doing SW:D and mindblast (so 1.5 seconds from range) is equal to 5 warriors all MS critting me at the same time.

Makes sense when priest does 300% a fury warrior’s dmg outside of raid using the same sit rotations that make them equal in raid.

Your fake anecdotes with 0 proof mean nothing in the face of screenshot evidence. The most damning is the PTR screenshots of BiS gear and world buffs on a 0 armor dummy where MS is struggling to break 2.5k. Meanwhile in pvp players have armor and other forms of passive mitigation. But you totally got crit for over 2.5k in PVP. LOL.

I believe the ptr, live server, screenshots, and warcraft logs over some troll that hates warriors.