Just some feedback from my playing. I have a Shaman, Paladin, Evoker, Warlock, Priest, Druid, Demon Hunter all max level. They may not all be super geared but I itemize them as best I can so I can get a feel of the spec.
In my opinion Demon Hunter and Evoker feel incomplete.
On my warrior I have over like 30+ buttons on my bars. My DH feels like I have half of that.
Not just the amount of buttons though. The Demon Hunter with Demon Blades, has no filler. There are really just 2 buttons you want to push moment to moment. Chaos Strike and Blade Dance. There are two other frequently used buttons which are movements like Fel Rush and Veng Retreat. Immo Aura and Sigil does not feel good to use.
When I pop a bladestorm as a warrior I think âHell Yeah!! Now youâll get itâ
This is the feeling we need players to have when they push Immo Aura or Essence Break or Sigil.
There are not many decision the DH player has to make. You pop Eye Beam, spend resource, maintain momentum. Kill your demon. It kind feels boring to play which is a shame because its such an awesome class. Give us some procs, or stacks, or buff maintenance, or cool down resets⌠SOMETHING PLZ
Thereâs only so much you can do with the Demon Hunter fantasy imo. If the concept design is only, âbe Illidan Stormrageâ while heâs currently in the edge of space then you might as well just rebrand the class into something else.
Agree with that, the concept is limited. Since blizzard writes the âloreâ they can shift the concept into whatever they want. Maybe create a cutscene where the DHs are learning to cast new fel magics.
Or maybe just add new ability interactions to make a more interesting spec.
âIf you collect 2 demon souls, your Immolation Aura erupts all at once in a 6 yard radius for XX damageâ
âWhen Immolation Aura hits an enemy affected by your sigil, you will throw your glaive at them for XX damageâ
See how the abilities can flow into each other to make an interesting gameplay loop?
Perhaps make demon form like void form, where the meta button becomes a new demon form exclusive ability? This would give you an extra ability to play with.
Seems like they do not have many good abilities, and Momentum is horrible. Its like Rune of Power for mages. You have to disengage from the boss to keep up a buff?
If that is the talent that turns your builder ability into a passive, then that is the reason in donât pick it. Itâs the same reason why I refuse to pick the basically identical ability for prot warrior. I donât care what iceyveins and Wowhead says. If the meta is to remove a basic ability from my core rotation, than I simply wonât play the meta.
Retaining Demon Bite would not change much. Now you have a filler button to press. It does not interact with any of the other abilities. It does not cleave souls, or build up stacks, or proc a cooldown, or give you a free chaos strike. Nothing. Its just a stronger auto-attack. No wonder everyone takes it.
It really depends on the player I think. Personally, mowing stuff down with eye beam, seeing the transformation animation and pumping damage in the window afterwards always gave me a huge serotonin hit. Like, Iâve turned into a demon and Iâm a bad dude right now, come at me. And at one point in BoFA when you had a random chance to turn into your demon form while you were doing damage it was a lot of fun to see how much of the fight you could spend transformed. Whereas Iâd 100% of the time take ravager over bladestorm because I just hate the way it feels to use it.
I wouldnât be opposed to immo or sigils having a bit more oomph as far as their impact goes, but I donât hate the way they work in general and itâs more of an animation complaint than a gameplay one.
IMO the biggest problem with DH and why I canât commit to maining one is momentum. I hate momentum and wish it would just. go. away.
Itâs less that the concept is limited and more that Blizzard itself never saw DHs as anythingg else besides âedgyâ. Itâs funny how they created the concept but didnât bother to take it to the letter. Devs kinda avoided putting much effort into the class as a whole.
Lots of issues on the class like how fury is clunky to generate, the lack of spells (throwing the only weapons you have is allowed but not casting spells?), sigils are awful for the sake of being different, Immo cd is so long that it feels like I donât even have Immo. I guess I already made a bunch of comment and topics on the subject. Thereâs a lot to think about.
What I think could help give identity to the class is:
Clean up bad mechanics, like Sigil.
Give it spells and perhaps less mobility in exchange (like Mana Burn and reduce Immo cd). I think about Retri/Enhance when I imagine spells for DH.
Make Meta actually change abilities into something interesting, like Chaos Strike becoming ranged or something.
Give DH a 3rd spec. Classes must be consistent. Itâs not simply the lack of variety in talents but how it lacks what every other class has. 3rd Spec Suggestion: Dread
And, by all means, everything we already can stay here. I donât think anyone has to lose anything to add new interesting stuff.
Agreed this is the best part of DH. This was not even baseline by the way, I think it was a legion legendary lol.
-Summoning a demon and 1 shoting it with a glaive is kinda boring.
-Again Imo and Sigils are super weak.
-Chaos Strike and Blade Dance, boring just push the button. No interactions, no procs, no resets, no stacking buffs.
-Momemtum horrible I think everyone agrees. Itâs the new rune of power IMO
I like a lot of the above comments.
But perhaps we can just get more buttons⌠That would open up new abilities blizz can play with in the talent tree and tier sets.
Look at warrior: there are so many melee attack buttons.
That is a lot of attack buttons, and you can build a more engaging loop when you have more buttons since you can design unique interactions between the buttons.
They have so much positional things to worry about that most classes just donât have to worry about
Hence they dont have as many buttons.
I feel like they just need another dps spec honestly because you are forced at the higher levels of content to play the momentum build which as you said leaves you wanting more. I think that is the bigger issue at hand.
Give them another dps spec would give DH more options how they wanted to play
Hold on you will always take off two of those in all situations.
If you go Odyn then you will be missing Ravager and/or Onslaught.
And youâll never use Slam. Storm of Swords has negative synergy with our tier set which makes Ravager reset build the cookie cutter in all situations.
I still agree that Warrior (especially Fury) is significantly more fun than Demon Hunter in any situation but it ainât the number of buttons, itâs the design.
We have very satisfying buttons to press. All of them feel good.
The satisfying combo for DH is the big blade damage after Beam â break but that it. Positionals are annoying
I disagree. Thatâs the worst. I hate damage being tied to the Demon Form.
I wanted a DPS spec/option that ditched the Meta transformation entirely, focusing on controlling your âInner Demonâ and using your discipline as a source of power.
I also always skip the passive fury gen talent because there are few enough buttons on the spec already.
Sigils are a very lame gameplay option.
I donât play min/max, so I canât comment of the momentum build, since it has always been a pass for me.
Fury is a 4-button spec, bad example. Even easier than DH.
WW = press once every 2-4 attacks for the AoE on everything else.
You just RB or BT for building Fury and dump it on Rampage.
Everything else, use on CD, on priority.
No interactions whatsoever.
If DHs are supposed to be discount Illidans, they should have a CD Pet on glaive throw.
And an entirely different rotation on âform changeâ should be the norm for every spec, something like SPriestsâ Void Form but with a completely different spell row.
The closest thing we have to this in the game is Roguesâ Stealth/Shadow Dance, and both are kinda bad since stealth skills break stealth and Shadow Dance has pitiful duration.
Fury could use a proper âBerserker Stanceâ too.
I would say be thankful as Rsham there is rarely a button I dont use⌠an with nearly 30 buttons I will actively use or nearing 40 for pvp an yes Iâm counting totems/defensives it gets to be crazy.
Remember asking anything from Blizzard is usually a Monkeyâs Paw wish. Look no further then Ret paladin they had an entire rework+ another month after to âfixâ.
And that mobility isnât even rewarding. Kinda clunky to be honest. Both Mages and Warrior feel strangely better, even if they donât move as much as a DH.
Thatâs kinda why I think DHs could benefit from becoming fully aoe, with the exception of stuff like Felblade. Hitting anyone around them, only requiring to come within range but not concern themselves with direction would be great.
That or DHs should be more flexible with direction, meaning there should have no restrictions to facing (like, you can parry enemies or cast an Chaos Strike even if theyâre behind you).