DF was pretty forgettable

I don’t think you know what a zoomer buzzword is, sweetheart.

A jab for a jab will blacken both eyes. Let’s take the high road.

Posts comparing DF to MoP are correct.

I’ve been hanging out on the forums since the last days of Vanilla (although I became much more active during the transition from BC to WotLK). I remember, y’all.

MoP was haaaaaaated in its day. There were so many threads bashing the “dumb feely touchy stories” and the “lol Kung Fu pandas.” Players really, really hated MoP!

I was one of the few who loved MoP from Day One. I won’t lie, it’s been a pleasure seeing more and more people recognize how great an expansion MoP really was, over time.

It’s quite the deja vu experience with DF. I’ve liked DF from Day One, and it reminds me so much of MoP — the themes, the motifs, the questing, the storytelling, and even the feel of gameplay itself. How DF treated casual players reminds me a lot of MoP.

The main difference (aside from Dragonriding) is that DF’s content was paced much, much better; MoP had that 14-month content drought, the worst in WoW’s history. Players were stuck on SoO for 14 full months! THAT is what really killed MoP — if you look at the subscription pattern, you’d notice that it really started to drop shortly after SoO launched — again, because of the longer-than-a-YEAR content drought.

Back to DF… I fully expect that people will look back on DF more and more fondly as time marches on. Heck, people always do that with expansions! People were missing Cata during MoP’s content drought. People were missing WoD in the last days of Legion. And now, in DF’s last days, people are missing SL. This always happens.

But, for me personally, DF is up there with MoP as the best expansions WoW ever had. It’s S-tier for me. I only wish my job was less demanding and I could’ve had more time to play it.

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I think you can safely conclude this now. We know for a fact that Dragonflight witnessed a resurgence in post-launch player retention. Anyone who says Dragonflight was mediocre is perpetually cynical.

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True! A first in WoW’s history. I think it’s pretty cool seeing how DF buckled the trend.

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Didn’t play the new class or race because I found both utterly unappealing. The race itself being a complete deal breaker when it came to trying the class.

So that in itself is part of why the expansion is totally forgettable.

Maybe the next class will be a bit more race friendly.

It’s true, the narrative for mop was not warmly welcomed or appreciated at the time, and the reveal felt like an out of season April Fool’s joke- and, as you’ll recall, for good reason.
But MoP held up with it’s systems, gameplay, xpac features, and economy that blizzard has been gutting ever since, which, in retrospec, makes anything that came before modern times look fantastic, even MoP.

By now, DF doesn’t have those things to prop it up, and the game is a shell of what it once was. Heck, the DF xpac feature race is not even a dragonkin, has scuffed visage, is only available to one class, and can’t even properly transmog, to this day.
The xpac is a deep, hollow shell, with subs lower than ever before.
You can enjoy the entry level college student pixels, and middle-school quality fluff narrative all you want, but let’s not conflate that with a well made AAA game with a monthly sub that is even relevant anymore.
WoW isn’t even in the top 20 most populated games, and it hasn’t for a long time, for obvious reasons.

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Not even true.

https://www.reddit.com/r/wow/comments/1bm8gky/wow_has_over_7_million_active_players/

Probably not. The video game industry and market has only grown over the last 20 years, and F2P models are far more popular these days than subscription models. Not many people are willing to spend a monthly subscription to play a game anymore.

So it really speaks to WoW’s importance and popularity that, in spite of these emerging trends, it still manages to retain 7 million subscribers even after post-expansion launch.

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This whole “narrative is terrible” line is just a bunch of nonsense. Admitted you just want cinematics and or cutscenes to show only action and no talking and want the story continue to suffer so that it confirms your biases. Well, thank the lord in heavens that the cinematics and cutscenes are more dialogue driven this time around. The dark heart storyline is well written. Saying that dragonflight narrative is bad when half of the narrative community would support it.

That 7 million is going up in counts.

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Isn’t China able to play again? That may explain a surge of players.

WoW doesn’t have 7mil in subs.
Blizzard:
a) doesn’t release their numbers
b) includes HotS, Hearthstone, Classic, SOD, and likely other IPs into their “WoW MAUs”
c) is constantly consolidating server space to facilitate low numbers

You can believe marketing and PR all you want- heck, that’s why we’re comfortable eating innocent animals and suffering a variety of heart disease. But just know that I know, you’re what business folks refer to as a “useful consumer”. That is the PG term for modern times when people get offended by everything.

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Except it does, because we have evidence of it from their GDC presentation.

LOL, do you have evidence of this? Wild of you to claim that Blizzard doesn’t publish player numbers and then turn around and say something unbelievably fabricated.

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Google it, friend. I’m in a dungeon atm.

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Yeah, that’s about the response I expected.

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There’s a quest for a tabard?

I really liked DF.

Dragon riding was top drawer, beautiful soaring over the Dragon Isles. Chasing green blobs on my mount was a highlight of the expansion. I found that really fun.

I liked the lack of “borrowed power” and having “nothing to do”. Gave me time to do other “nothing to do” stuff.

I really liked the events. Hunts were a particular favorite, I just really liked the Centaurs as a whole. Same with the Walruses.

I loved the climbing events (Kittens in bubbles!), hope we don’t get those back. I like some things are single xpac only.

I always find the story telling disheveled. In all of the expacs, this is one is no different. I’m not a lore critic. I enjoyed the Ysera and Kalecgos quest lines.

Dungeons and LFRs were pretty good, save for the one #&@&^@ room in Dawn of the Infinite. You all know the room. I think I only managed to successfully navigate that room once.

As with all of the expansions, I will look back fondly at DF.

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I remember being a lot younger when the internet was becoming a thing for the average consumer. Being that young, and naive and driven by constantly learning, knowledge, and computers, I remember thinking “This is going to be such a boon for us as a people- the world wide internet…”.

As I sit here arguing with bred useful consumers during modern dystopian times, I often realize how wrong I was in my youth, just as all you green, uhh, “gamers” are today.

https://tagn.wordpress.com/2016/05/09/blizzard-and-the-mau-reality/ https://www.reddit.com/r/hearthstone/comments/k3dcpx/mau_what_they_are_how_you_matter_and_how_to/ https://www.reddit.com/r/wow/comments/1542d0n/blizzard_lost_1_million_maus_in_q2_despite_diablo/ https://massivelyop.com/2023/02/06/activision-blizzard-q4-2022/ https://www.statista.com/statistics/1234255/blizzard-quarterly-mau/ https://us.forums.blizzard.com/en/wow/t/a-question-about-maus/1611538

This is not Blizzard lumping other games into their “WoW MAUs.” This is just them reporting on their MAUs and it isn’t at all what you suggested.

Try again.

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I enjoyed the whole expansion which was a first for me! Usually, I just like them at the end, legion with vendor legendaries, BFA with vendor corruptions, SL with zereth mortis zone.

I would like less time-governed events in the next one though. Like I just want to log in whenever I want and complete my superbloom, time rift, dreamsurge, community feast, etc. goals without waiting for some event to start or other people. Also make rares easily soloable (<20 sec of fighting in WQ gear) like they were in bfa again.

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