Incorrect. Druids provide Wild Strikes, not Hunters. Hunters don’t bring any buffs near that important to the raid. (They also do not bring buffs as powerful as Shaman totems or Paladin Blessings.)
It takes a well geared Hunter between 2 and 3.5 times longer to kill a weak player than it takes a well geared Warrior or Paladin to do the same.
This isn’t my post and I’m not the one complaining. I just stepped in to support the OP.
boomkin has been overpowered for almost 0% of its existence, you can count the times:
convoke in Shadowlands
innervate in BFA (blizzcon 2018 - nerfed almost immediately)
while mage/rogue have been completely broken on and off (but mostly on) the entire history of the game. They just cant bear to see a less popular class be good for long
And the nerf specifically targets a raid buff. The fix to hunters in pvp is to apply the same dampening to pets that players already get. Your baby rage clouds your brain from recognizing the real issue.
Also worth mentioning nerfing a class into the ground due to dominance in a meme bracket in a meme level 25 phase where they are in their strongest iteration when nearly every class is missing gigantic pieces of their kit is actually a braindead idea.
Uh oh, someone hasnt seen the logs with deep wounds ticking for over 1100. Youre either in denial or coping.
Everyone on this post is missing the point;
Hunters at large dont care about pets getting nerfed. We care about being pigeon-holed into playing boring beast mastery spec after every other new ability gets nerfed into oblivion and then having ournlast remaining option also get nerfed. So not only are we stuck playing era hunter, we’re subject to nerfs that make us less competetive in raids now and in the future (we def arent getting ony buff now either).
Speak for yourself. Theres plenty of hunters who want pets to be able to solo others and its all over the forums. With people denying the current reality of Hunters warping pvp meta around them.
Lmao pvp meta in a phase that ends in a couple weeks, that is premade vs pug stomping 90% of the time, and is the least efficient method of getting silverwing rep.
Personally I would rather are pets be more toned down but other options being viable. Currently pets are the only real way we can do damage and hunter plays exactly like era, I’d rather we got to do some cool new things but we have to work with the hand we were dealt. Also, bear in mind that hunter has always been strong at lower levels but man, the class is just too much fun to not play it, nerfs and all lol
i have seen the log…the guy ended at 228 dps as the rank 1 warrior in the world, the deep wounds build is a gimmick bleed fishing build that only works effectively on the turtle boss, all other bosses are dominated by 2handers. Him spending 50 globals attacking a boss for 5 damage so he can stack deep wounds so it ticks 3 times for 1000 is such niche gameplay that nerfing it to nerf warriors would do basically nothing
You’d be better nerfing actual good stuff that people use, like consumed by rage
It needs a buff not only in numbers but it needs to add something like, increase pushback on attacks or remove deadzone or something to make up for loss of kiting\pet damage knockback.
I hate sniper training, i dont know anybody that likes standing still for 6 seconds to get a small buff like that. We basically do that right now but while autoattacking its such a boring rune i cant believe they picked it over like trap shooter or rapid fire or something fun.
I guess I’ll repeat it on every hunter thread I see
Nerf the BM rune to 10% and re-evaluate at 60.
Remove Lion from pets. It’s double-dipping stats and that’s never great.
Buff the chance to get Flanking Strike procs from raptor strike. Idk get creative here there’s plenty of ways to go about it that are fun and engaging.
Chimera shot needs to be at least 100% weapon damage and should cause Serpent Sting to scale with AP. A mana cost reduction wouldn’t hurt either
Carve needs to be at least 100% weapon damage AND needs to have a chance to proc Flanking Strike. Cap targets at whatever divine storm is. Hell make it hunter flavored divine storm with flanking strike procs.
I think Living Flame is fine tbh. The mage farms that happen now aren’t brain dead and actually take some time to figure out. Risk and reward? I don’t know. The death chance is still pretty high - even with the BFD WB speed boost. People aren’t going to be mass pulling stockades because the mobs slap and they all run away in fear. WC 1 pull is easier - esp with the world buff, but you still need to time your living flame at the right places. If there is any sort of delay and you’re running by a large pack of mobs and living flame is not up, you’re screwed.