Please Re-Think this and allow cross faction guilds. Why make a half-measure of cross faction. The argument you attempt to address and remove the prevention of friends playing together, has a guild as a core aspect. Why limit that? If you are allowing cross faction grouping, allow cross faction guilds.
This is another instance of making more work for yourselves. You end up doing something half-way. Then a patch later, have to re-do it again. This was done with covenants. This was done with Legion legendary items. This was done with Azerite.
Just for once, go all the way with an idea. Allow cross faction guilds, RBGâs, LFR and Random Heroics. No more half measures.
Fantastic change that will help the long term health of the game! Bravo for not waiting till 10.0 to make it an âexpansion featureâ but giving it to us now! Thank you.
I donât know if itâs been mentioned already, but will you be able to communicate with others of the opposing faction outside of your group while in a cross-faction group in the open world? If so, thatâs a game changer for open world roleplay; if not, perhaps a in-game toggle to allow for such (like being able to opt-in/out from your character knowing Common/Orcish), or changing the Elixir of Tongues into a toggle-able toy would solve this discrepancy.
As the vast majority here are mentioning, this is a fantastic step in the right direction! BUT this needs to be extended to cross-faction guild implementation to really see the benefits for raiders.
Yea good point and i missed that. But outside of old code and to much work Iâm curious as to why allow cross faction communities but not guilds. IF i wanan get a few alliance players in our mythic raid grp for 9.2 instead of getting them in our guild thatâs currently set up and allows them access to gbank resources. I need to convince all my current raiders to join a community so they can easily see our 2-3 alliance raiders.
In terms of in-world fiction and player preferences, there are decades of animosity to overcome.
âŚ
we know that there are many who will react warily to this change,
âŚ
There are likely those who have read this far with some unease, worried that this is chipping away at a foundational principle of Warcraft.
This is all bullsh*t projection, IMO.
As a long-time player, I dont think the âHorde v Allianceâ thing is all that big a deal to the majority of players. Thereâs always outliers, but this feels right because it is, in fact, reflective of community opinion.
Baby steps are fine (âFocus on organized instanced gameplayâ), but donât kid yourself: most players are thrilled they can âjust playâ with whoever they want.
10.0 = Cross-faction guilds, maybe cross-faction open world. Sayinâ it here first.