Developer Update: A Look at What’s Ahead for Wrath of the Lich King Classic

You don’t have to do anything, just like you didn’t have to use RDF. Imagine trying to force everyone to play like you do.

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I’m so confused. You’re mad at blizzard for attempting to make changes to heroics and give a reason for doing them saying its not true to the original. But then, if they stayed true to the original, then you still wouldn’t be doing them anyways. If you aren’t doing them either way, why does it matter?

It’s a 45 min raid to run through one time, that’s only 1 raid night.

It’s going to create a lot of problems if they do it.

Man as Wrath classic news come out and when I get to read them, all I see is changes to something that has worked perfectly just fine and no one had issues with it just slowly deters me away from playing Wrath Classic even though I have been looking forward for it since the announcement of Classic WoW.

the idea of Classic WoW is to play the game as it once for players who wanted the version of WoW and for those new people who haven’t played WoW at the time to experience on what was the game like back then with maybe some minor changes such as bug fixes and maybe some Quality of life (like the item in Vanllia classic that pauses world buff timers) and thats it, no major changes.

Not having LFD at all is a major change to Wrath classic and during my childhood, I remember LFD being part of Wrath halfway through, isnt this what was WoW classic about when you guys announced it? preserving the game as it once was and maybe doing some bug fixing rather than some person having a vision on what they want the game to be?

I welcome some small changes like buffing naxx, however removing or changing things that we’re core to Wrath is not classic, you might aswell call this Wrath of the Lich King Season of Mastery with these changes you are talking about.

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The only reason there’s no reason to go back and do them now is because Blizzard decided to remove the system (RDF) that incentivized going back to do them.

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it would be even worse in classic with an unchanged lockout system.

8 separate raid splits.

Guess we played a different game then. WotlK heroics were WAY easier than their TBC equivalents. If anything, buffing wrath dungeons in classic at least helps stay in line more with TBC’s difficulty.

Upping heroic dungeon difficulty is not the reason Cata lost subs; that’s a pretty silly logical fallacy to make such a broad claim.

We have that system right now with the daily heroic. And the daily heroic still exists in wotlk. The 2 emblems a day for a heroic in the RDF replaced the quest giver. The same mechanism is there.

not sure why people are complaining so much. the game will feel like wrath, changes aren’t ground breaking. you will all play it and have fun.

They aren’t fresh. Many of them worked on original WOTLK and are Blizzard veterans from back in the day.

Common misconception.

I’ll just use Blizzard’s words now to crush your weak, overly dismantled arguments.

people have convinced themselves that everyone quit because T5 was too hard and instead the pop just kinda plateaued from T5 to now

Cata only lost around 3 million at it’s lowest point, we didn’t even lose 6 million til wod.

The attempt to make bosses harder in season of mastery mostly by increasing their health and power did not work out well. It makes me nervous about the changes in NAXX.

NAXX at launch in original WOTLK was thought to be too easy. Many guilds cleared the initial raid content way too quickly. I understand attempting to change this. The way this was done originally was by adding hard modes in later phases and then adding different levels of difficulty (normal, heroic and mythic) in later expansions.

Adding a new and additional harder level of wotlk NAXX would be a better option than trying to find the sweet spot for everyone because such a spot does not exist. I was in two guilds during original WOTLK. My main was in a progression guild and all my alts were in a social / friendly guild. The impact of making NAXX ‘too easy’ was that a whole lot of people who had never raided before got into raiding and found they enjoyed it (while progression players got bored and needed more challenge). In this environment making easy content harder just makes the sort of instruments the community has taken up like GDKP more profitable and making it harder to find players for people who don’t want to use gdkp services and raid with their friends. Please keep NAXX easy as it is - and if more challenging content is needed make another difficulty level.

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Well, personally not a fan of larger changes going into Wrath, but w/e. Will give it a chance.

A bit disappointed seeing non-optional Hardmode Naxx when I am trying to get newer players into Wrath endgame. Don’t think they’ll take to raiding this way, an easy first raid tier seemed like a great way to get them invested.

Oh well

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And yet TBC heroics are largely ingored, how many groups you see doing blood furnace heroic? or Shattered Halls Heroic. It wasn’t until you out geared them with Tier 3 that they became even sometimes ran when it was the daily, but even now the heroics people actually run are BOT/Mech/MgT/SP/Ramps aka the dead easy ones

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you think there’s no class stacking in wrath?

Oh you sweet summer child

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I think he was only talking about normals, which don’t really require any specific comp.

It’s still extremely easy on servers that boost their HP and damage values by 20%

you’ll be fine

Its hilarious that the irony is lost on you, much like everything else.

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That is a change I’d actually support, bump nax down to heroism, and introduce heroic nax that uses emblems of valor, next do normal ulduar with no hard modes, that drops valor, and then heroic ulduar that has hardmodes on by default that drops conquest, that would make sense.