i like my garrison tbh, all my battle pets are there.
I play WoW for the fantasy of people with great power using it for the right reasons.
Also the therapy of beating genuinely awful people upside the head with a mass of sharp, heavy metal, but mostly the powerful people choosing to do good angle.
If I wanted to deal with screeching morons who won’t look at themselves critically, I’d get rid of about a dozen restraining orders on my extended family.
Undermine is going to be a tiny fart of a patch tossed in at the end of War Within after it loses too many subscribers and Blizzard has to break another emergency glass.
I mean, this also summarizes the vast majority of RP since being the good guy is genuinely more pleasant than doing evil (also shown by way of population of normal guilds vs ‘Evil’ guilds)
This said, it’s a bit frustrating when you play a Character in RP with one concept in mind to keep positive on it, and when you aim to do x-faction RP to address issues, that RP instead ends up going from “Grievances can be set aside” to “I see the Arishok in Act 2 of Dragon Age 2 had a point.”
Biggest problem I’ve found with the “Grievances can be set aside” angle is, both in RP and within the narrative of WoW itself, it’s more utilized by whomever most desires to bury the hatchet to then take said hatchet and bury it in someone’s back. Normally followed by the Mandark laugh and “You bleeding heart fool!”
Not saying that’s you, Lohkash. Just making the observation from 19 years in the game…there’s historical precedent both in RP and within the story itself that those most willing to cross the aisle, so to speak, will be the first bodies upon the pikes of the other side.
Ah, the lovely drama of “No, I totally killed your character. You have to re-roll now!”
Oh no, my character actually tried to bury the hatchet and got it buried in his back. THey’re now just the embittered individual who feels their views on the otherside are extremely justified.
And then I got the AU version of my Druid atm who is on MU Azeroth from Warlands who doesn’t actually care about the whole faction conflict aside from “How can I posture to cement my role here.”
That was my character from MoP through Warlords (Not Vanndrel, but a Theramore Survivor named Avers).
He was…tiring.
Eh, it’s also one reason I do what is basically the ‘diet’ version of that. The distrust is vocal and there, but cooperation is not impossible. It’s just cold.
I think it’s more we need to do a better job to understand different people are going to come into RP with different perspectives and aims in their storytelling. Some want to be more open, some want to be more closed. And both are right and valid. And most times the issues just come when we don’t respect and understand the other side has a valid reason for their viewpoint.
I think I’ve posted this elsewhere, but it seems like there’s two main buckets of RPers :
- One side who wants their RP to be more positive and open than real life as a kind of escape
- One side who wants their RP to reflect the issues and difficulties of real life as a means of storytelling
And neither side is better or worse than the other. But both sides don’t understand why the other side thinks like that, and are pretty unreconcilable. And derides and insults the other side for x,y,z.
Okay, now I’ll be mad. Leave Ironforge alone, Blizzard. In fact, let’s not destroy capital cities for a bit and focus on updating them instead.
No it’s fine. We lose Ironforge and the Horde will lose…uh…
spins the wheel
…The Horde will suffer the crippling loss of Sunreaver’s Command.
No, we need no more cities destroyed. While I’m all for a dynamic map, it can be done in other ways.
I’ve put it forwards, but rather than destroyed, ‘lost’ for half an expansion or a patch, have the city taken over by the enemy faction, or a hostile NPC one, makes more sense, and paves the way for renovating or revamping older zones because of the need to ‘rebuild’ after the occupation.
Certain types of enemies would make certain zones or capitals a hell of a lot more frightening to try and fight your way through.
Orgrimmar, with its canyons, would be terrifying if Nerubians or Quiraji took over and began filling those narrow spaces with webbing or nests of hostile non-sapient Quiraji. The city writhes and heaves with chitinous life, shielded from land invasion by the narrow entrances creating natural funnel-points for kill-zones, and attempting to invade via air is equally, and horrendously, costly. Worse yet, the Underhold built by Garrosh, and the natural maze of inactive and semi-inactive lava-tubes beneath the Orcish capital could easily be turned into nesting grounds for the invaders, or even worse, trapped with mines and bombs intended to flood the entire city with lava should the invaders begin to lose control of their new conquest.
Stormwind, overwhelmed by Naga flowing in through the docks, with the Naga moving up through the sewers and through the canals, would be a nightmare to take back by conventional ground forces as the city was built to repel invasions from the land, and attempting to re-take the city by the docks would fail due to the Naga’s natural dominance in aquatic environments. Aerial assaults might work, but the Naga are not without their counters to air-ships and wings of gryphons, and the damage to the city would be immense if the Alliance started bombing their own capital.
Ironforge would be a tough nut to crack, but rather than invade, isolate. Blow out the Deeprun Tram, collapse the main entrance, use magic to encourage the underground lava-flows to become more agitated and trap the Dwarves fighting the only thing that allowed Ironforge to remain warm and habitable in their frozen homeland rather than trying to dig their way out, especially if the explosions that caused the collapse also weakened the structural integrity of the mountain as a whole. With the Dark Irons and Wild Hammers stuck using their elemental magic to contain and suppress the lava surge, the Bronzebeards trapped trying to re-open the mountain, that’s weeks, if not longer, of the Dwarves being stuck, especially if you can place down magical relics that can block or disrupt teleportation like what we saw in Nazjatar.
Thunder Bluff would be laughable easy to invade. Given the reliance upon elevators to get up and down from the city atop the bluffs, take those out and hang back out of range of what weapons the Tauren do have, considering there’s no siege-weapons in Thunder Bluff, and shoot down any zeppelins or wyvern-riders, and the city is locked down, giving the invaders time and space to burn Mulgore to the ground and deny the Horde as a whole their largest and most reliable source of grain, creating starvation across the Mega-Faction.
I don’t think losing a capital for part of an expansion would work mechanically, as you’d still need like leveling toons to access it.
Plot twist. Kul Tiras and Zandalar become the only faction capitals still standing by virtue of being islands and the Naga having already Area 51 rushed Stormwind and most likely losing most their remaining fighters.
I mean, the whole point of the ‘Occupation’ is forcing players out of the major capital cities and revamping older, more neglected cities.
Orgrimmar and Stormwind occupied? Thunder Bluff and Bilgewater Harbor get some love with void banks, barbers and other QoL upgrades, and Thunder Bluff becomes Primary Capital 02 for the Horde, and for the Alliance, Stromgarde becomes Primary Capital 02, while Gilneas and Menethil Harbour get some love and some QoL upgrades.
It is an organic way to get players content, upgrade older content to modern standards, bring some love to neglected racial capitals and improve some naval bases for the Alliance and the Horde outside of the major capitals, and improve the ‘Primary’ Capitals in advance for the next two expansions. It also drags attention away from the Mystery Flesh Pit the War Within part of Azeroth for a patch or two and gives the enemy a chance to recover, recoup and come back swinging to keep challenging the players.
Thunderbluff can only be revamped if they meet Osha standards and put railings in.
Look, let’s just be done with it.
The Alliance is willing to overlook the crimes the Horde has committed if the Horde raises no objection to the Alliance deciding which of its faction leaders hook up with which.
Because you better believe that I’m pushing the Baine-Nightborne leader (I am sorry, I forgot her name because the Nightborne are not interesting).
Railings, structures built into and between the Mesa’s upper areas, fortifications in and around the base of the Mesas as well. Embassies for the Yaungol, High Mountain and Taunka peoples and collections of their histories as well, and a Forsaken area built into the Pools of Visions where Forsaken who still seek a way to reclaim their living forms, or at least not be reliant upon constantly scavenging body-parts from the fallen, would be nice.
Railings, structures built into and between the Mesa’s upper areas, fortifications in and around the base of the Mesas as well. Embassies for the Yaungol, High Mountain and Taunka peoples and collections of their histories as well, and a Forsaken area built into the Pools of Visions where Forsaken who still seek a way to reclaim their living forms, or at least not be reliant upon constantly scavenging body-parts from the fall
Gretchen, stop trying to make fetch happen. It’s not going to happen.