It pains me to say this because I like to be as charitable toward an OP as possible, but regular deserters likely means you are a contributing factor. One, a few, even several leavers I can grant bad luck or bad players…but a regular occurrence likely means that for whatever reason, the groups you are in frequently struggle in some form or another. People almost never leave smooth runs.
Some of you guys are really bad at M+ and the only reason I bother to PUG with you is knowing I can safely pull the ripcord if you start to get on my nerves.
You would be on here whining you couldn’t find a tank if desert debuff existed. At least you get to take a chance and try to prove your worth to those who otherwise might overlook you.
If they added that option, it would have to be “disband to not get a deserter debuff” instead of “to not downgrade a key”. If you could disband to save a key level, people would abuse that.
Just set an upper limit so you can weed out the hardcore KSMers.
Or just get some friends together in the game you can trust…
…or join a guild. Those still exist.
I’m good with keys not downgrading. Or maybe just get rid of the key system and let people run whatever dungeon at whatever level they want. And for each boss you kill, get a +50% chance at someone receiving an item from the postmaster.
And what’s the problem? it’s their time… we’re already using a real life “currency” …if they want to disband and do that kind of abuse let them.
that’s why a propouse that we don’t have keys but you can select the level at the entrance like Torghast, people will exploit that but they’ve to paid with time wasted
That would effectively remove keystone downgrading. If blizz wants to remove it, they should do it directly instead, of in a roundabout way.
That could encourage degenerate gameplay (as in extremely frustrating) where you form groups for 15’s even though you are not geared/experienced enough and waste hours not being able to clear dungeons. 15’s give the best reward so players could feel obligated to skip lower keys and immediately go for 15’s.
You’ll have to clear previous levels like Torghast to reach 15s
While I think it is silly to leave just because you may fail to beat the timer, you get pretty much the same reward either way, they shouldn’t be punished for wanting out of a run where the timer has already expired.
Build a team as you go. If you are the same time a day start the day before for content finish type grouping.
The key holder should be able to do the key. Have prospect link the key they have. Before you insert your key. If all keys the. Same level or higher. Logic would dictate that the group is able. If a carry is found identified before key is put in.
It would be cool if you had to deposit a set amount of gold to start it, or a key …
If people are quitting on you often enough that it’s a problem…it’s you.
its the nature of pugs.
The assumption is that you’re able to form a group, and that people would stay for hours. I think people would see 200io players forming groups for 15s and skip it. After all, why join some 200io player’s level 15 group when you could make a group for the same exact dungeon+level without them?
Timer is the stupidest part of M+
Just make the score based on completion. Raiders don’t suffer if they need 8 attempts to down content.
If the score is simply based on pass or fail it would be a far less toxic community and the only people who will jump in and argue for the timer are people with good regular groups who always time runs.
Or just have two versions of M+ one without a timer that counts towards your score and achievements for mount and vault gear and another version with a timer that let’s you earn additional score points to compete with other hard core people for the seasonal titles for the 0.01% rewards and for portals.
That pretty much sounds like the viable option. Build a team to avoid pugs if Blizz won’t or doesn’t try to address it yet.
Completion is a given. It’d be hard to score you based on that.
If people had to time each level of key on the way up, they wouldn’t be complaining about leavers lol.
There’s already feedback on CC forums, maybe you should address this on the feedback forums instead of GD, since usually threads here don’t receive response. Also, you should provide your ideas since your OP didn’t have ideas besides some kind of penalty, so the community can check and list scenarios, maybe this kind of penalty…etc there’s a lot of ideas and counter arguments. Also if you link a Council post , they can see it and maybe check your input.
If anyone abandons the run before a timer has expired, then the risk should be on them to not achieve an IO score for a debuff should be placed on them for (lets do 1 hour)
The dungeons should be scaled in a way to not only have APM as a score factor but to also have each boss be a portion of the score with a completion under time to be factored in the total score at the end.
That way if you abandon a run you get no score, you get a debuff that prevents you from gaining a score for (lets say an hour) and the remaining members get a vote to cancel the run with no harm to their score and no score debuff given.
There should be a vote to abandon after X amount of deaths and have that tied to boss completion. So if you have 10 death and no boss killed yet. You get an option as the key holder to hold a vote to abandon the run with no penalty to any members.
These are just ideas I have and in no way are permanent or not able to be altered.
Naahmah thanks. I figured someone started a forum on it already.