Deserter from vote kick

how can you get vote kicked by two people if one was afk?

1 Like

Something that changed after the fact is different than something that’s worked the same way, unchanged, for many years.

And it’s likely that DNA evidence didn’t exist at the time, but did when released.

VTK system, which this example is completely unrelated to, is working as intended.

I mean is it really considered toxic to expect someone to actually contribute the minimum amount of effort to a group scenario?

Deliberately not participating in content an expecting someone else to carry them entirely is more toxic in my opinion, as is deliberately abusing numbers to guarantee kicking someone when they are not doing anything negative outside of expecting the minimum participation from someone.

Similar people do the exact same thing wait until someone else does all the work and then when the final azerite is about to be collected kick them for no reason just because they can.

Not exactly sure why you would condone such actions.

1 Like

If you hadn’t been a douche in the group you wouldn’t have received the debuff.

And if your attitude here is any indication, I can see why they kicked you.

2 Likes

It doesn’t create other or worse problems. As everyone here always says “if you want to do ______, do it with a friend group, don’t expect strangers to be forced into doing it just because you want to.” The same applies to dungeons that the majority doesn’t like. Forcing others into doing dungeons you want to do that may not be popular is not good gameplay, and it is actually fairly self-centered.

I shouldn’t force someone to tank a level 70 Tempest Keep for me in BFA just to keep queues full because I want to do it.

Forcing people into doing things they don’t want is what creates the problem in the first place. Honestly, queues won’t be much different for the ones people dislike, because there should be an even proportion of tanks, healers, and DPS who still like it, unless it’s really hard on one of the roles, in which case, it’s poorly designed and should be left to die a Darwinian death.

Those who want to do fringe/universally disliked dungeons still may. And the beauty of it is, everyone is doing content they like thus they contribute, and no one feels screwed out of “bonus rewards” which are really just the standard, so they don’t feel gimped for doing what they like.

It doesn’t solve vote to kick, no, but it greatly reduces the main problem and cause of why it exists, and if it substantially cuts the number of vote to kicks needed to be used, it solves a lot by making it a far less widespread issue.

No, but there’s nothing stopping them from leaving, too. Sure they’ll get a debuff - but they also don’t have to worry about 2 people allegedly doing nothing.

Agreed, but we don’t know that any non-participation was deliberate. It sounds like the person wasn’t as afk as the OP believed.

Which didn’t happen. 3-member group, 2 of which are guildmates. Guildmates are not going to kick each other, regardless of reason. That’s not abuse of numbers. 2 against 1 is a majority vote in a voting situation, also not an abuse of numbers.

There doesn’t need to be a reason to kick - yes, that’s a jerk move but the system isn’t going to force people to play together who don’t want to do so. Nor is it the system’s job to babysit all parties.

I don’t see anyone condoning these actions. What I see is people getting upset that 2 people didn’t want to play with the OP and the OP chose not to leave to form their own group assuming that afk levelling was going on.

If you have 2 you can just kick the other person with no vote.

Lmao, I love when people say working as intended. What does this mean? It is so circular. Blizzard wrote the software, and unless there is a bug, it is working as intended.

Concentration camps worked as intended.

Just because something is working as intended doesn’t mean that they are right or good, by any stretch of the imagination.

Hell you could say BFA is working as intended. That is a 100% true statement, yet utterly useless

You already know what it means - the system is working the way it was intended to do so.

Has nothing to do with this thread.

If you have a suggestion for a better system, hit up that suggestion box in game or spell it out right here. But make sure that it can account for reason kicked, whether specific reason given is applicable, whether reason given actually occurred, whether player is truly afk or simply not moving their character, etc. Be specific.

And irrelevant, just like the concentration camp statement.

You keep using this word. No one is forcing anyone. I don’t know what game you’re playing that forces you to do anything, but I am not forced into random queue groups for any reason.

Then it’s pointless, considering the issue in this thread is vote to kick and the debuff. Which you have yet to provide a solution to, but say that it can be fixed.

No it doesn’t. Again
 people are still going to do dumb stuff, jerky stuff, no stuff and still get kicked.

1 Like

Dude
 an incentive is not an application of force. It’s not arm-twisting. Hell, the incentives aren’t even good, which is why I don’t spend my free time tanking random Heroics for people.

Either way, there’s no force occurring within the current system.

You do understand that this isn’t accurate, yes? In order for this to work, two things would have to be true – first, that tanks and healers are played 1:1:3 with DPS and that this ratio maintains itself for niche content (both of which are demonstrably false), and second, that all of those people who want to do the same niche content have the same hours of availability, which doesn’t really need to be proven false as it’s a little ridiculous to assert.

Honestly, I think you should probably make your own thread regarding random queue incentives if you feel strongly about it, but I don’t see how any of what you’ve outlined solves the VTK problem – you’re searching for a way to stop people from being kicked altogether, and that’s just not going to happen. Kicks need to be possible.

I’ve watched a Mythic-geared raider jump into LFR Siege of Orgrimmar (two such people together, actually) and hold the raid hostage at Nazgrim by taunting him out of the room and resetting him constantly.

Those people needed to be kicked. They were there to derive enjoyment from the frustration of others, and all of those others were there to kill bosses and hopefully get loot.

Your line of thinking is an entirely different issue, and the one thing it cannot ever solve is malicious intent. If for no other reason than the very rare cases of malicious intent, VTK is needed. As long as humans are humans and are playing this game, we will need a means to get rid of bad actors.

If you have ideas to refine the system that allows us to do that and prevents the use of that system against non-bad actors, then I think more than just myself would welcome them – but what you’ve been describing is not that. It’s not seeing the forest for the trees.

It absolutely does reduce the problem. People don’t put much effort into doing things they don’t like yet feel compelled to do.

But you’re in law enforcement so I don’t expect you to understand.

But it is the most simple principle of human nature.

This seems really unduly rude and irrelevant.

2 Likes

You theorize that it will and there’s absolutely no proof that it would. Random people are still random and do random things.

What is this crap you keep spouting?

I never said it solves malicious intent, in fact, I said the contrary, I said it doesn’t solve it.

But it reduces Vote To Kick’s importance, as I’ve stated time and time again, because people will be doing the content they like.

And like I said, they’re not being forced, but you have to realize the number of “efficiency” people who play WoW and are OCD and believe Min-Maxing is fun, and are not technically being forced into queueing randoms, yet FEEL compelled to do so because A) it has an extra incentive attached and they FEEL as if they’re losing out on something if they don’t do the bonus (which technically, they are) and B) it is the norm (random philosophy).

We’re dealing with emotional people here who do not act with logic only.

Also, it is a solution much like the concept of quarantining during the Coronavirus. It may not cure it, people will still die of it, but by reducing the number of cases it makes it a less widespread issue.

How do you expect me to obtain proof? Build my own MMO to prove Blizzard and you wrong lmao?

What a ridiculous standard. Yes, random people will do random things, like I said, you can’t eliminate it. But with knowledge of human behavior you can accurately predict things, and because I am not a game developer who is in such a position to make such a change, there is no way I can actually prove it and instead have to use logic. Logic that you say is completely irrelevant because “random people do random things”. Just because the universe is random doesn’t mean that it is impossible to predict outcomes. Otherwise, any attempt to direct, fix, or govern anything would be absolutely futile.

The point is more that there isn’t any reason why someone should be punished for doing the right thing just because others choose to do the wrong thing.
Sure they can leave but that is just as disruptive of their gameplay as being kicked.

Honestly it’s probably more likely that the person was boosting their own character or something similar. Or at least that was my first thought when I read the post.

It was definitely a silly thing to try with both of them being in the same guild, 100% agree.
They didn’t need to really kick them though, they could have just continued on as OP could never get them kicked with their numbers protecting them both.
They definitely used the fact that they couldn’t be out voted as they had 100% of the votes to deliberately get rid of them out of spite.

It’s similar to 3 player groups in 5 mans forcing out players, particularly before finishing dungeons simply because they can.

The person I was replying to was definitely condoning it as an act of revenge/spite.

1 Like

It’s not ridiculous. Your claim that taking rewards away from random queues will somehow make things better is ridiculous.

If your standard isn’t ridiculous, how exactly would you like me to prove it?

If it doesn’t solve the problem and only theoretically reduces it, then I have to say it sounds like we’re discussing two very different subjects.

Lemme just interject something here. I do not have obsessive-compulsive disorder, however, I do find mix-maxing to a certain extent fun, and I also do a fair amount of content that I don’t find particularly fun in order to extract more fun from the content that I do find entertaining.

The implication that playing for efficiency is indicative of a mental disorder is therefore somewhat insulting. I don’t go around doing Azerite WQs that I don’t particularly care for because I feel some need to do so to stay competitive. I do it because my guild is giving me a raid spot, and I want to both be successful as a group and not put others in a position that requires them to put forth more effort on my account.

In general, your posts in this thread sort of lead me to believe that you have a very rigid and structured way of thinking that doesn’t fully understand the breadth of personality types of people who play this game. While I’m sure that there’s some merit to your thought process, that merit only applies when those ideas are examined by people with the same thought process, and that’s just not a luxury anyone ever has in an MMO.

I think you should look into allowing yourself to think emotionally on occasion. There’s an element of empathy for people whose minds are structured differently than yours that I think you may be lacking.