Demonology Talent Changes for 10.1.5 are Awful

I recently came back to WoW after a 5-month break. I had thought about suspending my account. I fell back in love with my Demo Warlock. I’m a casual player with her and sometimes struggle with getting enough imps to do the job but I LOVED the rotation and the fantasy of playing that talent spec.

I apologize to the Warlock community. As it was with diet chocolate cherry Dr. Pepper, when I fall in love with something…it is taken off the market or changed so much that the look and feel of it is so radically different I can’t stand to play it anymore.

It seems like developers want to break things that work for job security, they then have to fix everything they broke just to keep subscribers.

I’ll head over to PTR to see how this plays. I’d hate to crap-can another toon at the height of enjoyment.

2 Likes

Fix demo!

In short, keep the current playstyle but shift the instant casts from Demonbolts (Demonic Core) to Shadowbolts for medium damage and shard generation. Demonbolt could be fun if it had more oomph.

[Problem]: I don’t want to cast shadowbolts… Blizz doesn’t want me casting like a pyro mage (I get it), but I want to summon Demons!

[Fix]: Stop stacking free casts on Demonbolt. Give me Shadowtrance stacks instead for shard generation. Stop stacking the damage on the Felhounds, stack it on Demonbolt, which can now scale with demons and do damage because its balanced around hard casting.


AND while we’re here… Pit Lord is redundant…

[Problem]: The “Gul’dan’s Ambition” side of the talent tree (the left side that wants you to spam shards to get a big demon) is too similar to the Demonlord (more demons = more damage).

[Fix]: Focus the left side of the Demo tree on sacrificing pets to upgrade your demons and damage (eg. create Imp Mamas, or greater Felhounds that then get eaten by the Pit Lord). This would also let you funnel different demons in odd combinations.

If it comes down to a flat damage nerf to satisfy Blizz for w/e they think is wrong with demo, vs. the entire spec getting completely gutted and forced into a playstyle no one wants…

Yes, I think most would take a flat damage nerf over this.

1 Like

This might be the first time since I started playing this game back in Vanilla that I’ve ever wrote on one of these posts, but I have to agree with the other demonology comments posted on here, reddit, and elsewhere – the proposed changes are lazy, add unnecessary uncertainty to a rather strict rotation, reduce the benefit of playing the spec skillfully, and overall make the spec less fun and rewarding to play well.

Playing demo well is all about managing a variety of timers (imp and imp gang boss tradeoff for implosion, demons and CDs to ‘snapshot’ with tyrant, spenders for nether portal, and dreadstalkers to have clarity into near-term core generation). This playstyle is actually very fun in my opinion and can be challenging and rewarding to play in stressful encounters.

First off, to put it plainly, if you have even glanced at logs you can clearly see that the ‘peaks’ and ‘valleys’ of demos damage do not come from a rotational ability that has 60% uptime (I’m talking about dreadstalkers aka ‘dogs’ here)… they come from the significant cooldown reliance that the spec has around Tyrant and Nether Portal. For color, in the first boss of Aberrus which is effectively a target dummy, my overall dps is around 88k (421ilvl), during Nether Portal that dps is >300k. In PVP being able to maintain your dreadstalkers on CD can be a material differentiator in damage between less apt players and decent players.

While a lot of the proposed changes I believe have issues, the proposed change to Ripped through the Portal is a glaring issue that I hope does not get implemented.

Reducing Ripped through the Portal from certainty to a 50% chance

  • This change is simply terrible, I am not sure I’ve ever seen a change this unnecessary and counterproductive.
  • Dreadstalkers are a very important part of your rotation and something that in both PVP and PVE is important to have the highest uptime possible with. Having a chance at 2 dogs vs 3 also creates material uncertainty around your tyrant – the random 50% chance for 3 fewer stacks of Reign of Tyranny can effectively be a 10-15% reduction in tyrant damage (not to mention extending 2 dogs instead of 3) and the only way to mitigate this is not through skillful play but instead to delay tyrant, vilefiend, and grimoire in the hopes that the next cast in 20sec yields 3 dogs… not very rewarding play and not worth it.
  • If devs are concerned about dog damage, then it is materially better to keep the number dogs summoned consistent and instead just apply a flat damage nerf to them. To be fair, I do not see any remote evidence that their damage needs to be changed.

I also do not understand the intention of limiting instant casts and then instead buffing pure passive damage through your felguard… it is not like you have to cast your felguard’s damage anyways – at least the instant casts marginally make you manage your globals and demonic core resource.

I think some of the proposed changes are fine, namely the:

  • removal of Demonic Knowledge
    • This seems completely fine if the goal is to reduce the proc chance of demonic cores since this does not change the playstyle at all and actually removes some uncertainty with managing your cores.
  • Change to Inner Demons
    • There was always a material difference between the value of the first point in this talent and the second – reducing it to 1 talent point makes a lot of sense to me.

Not very material, but these following changes do not make much sense to me.

  • Cavitation
    • Seriously, what on earth is the point of this? This is entirely unnecessary, boring, lazy, etc.
  • Dirty Hands/Shadowflame Acolyte/Umbral Blaze
    • Hand of Gul’Dan damage itself is immaterial, why give a flat buff to the damage of the actual spell instead of your imps which scale off of mastery (even though as demo you prioritize haste, the spec itself is all about using resources to flood the battlefield with a demonic horde). Instead, why not apply something similar to Sacrificed Souls where the core of the spec still utilizes the mass of demons summoned?

I think the current iteration of demo is pretty dang good, but if you wanted to make the spec a little more fun, I think you could make a couple changes.

  • Give pitlord a ranged ability.
    • This would really only impact pvp content but going through a near 20 sec set up and committing all of your CDs to summon a pitlord feels very bad when nearly every spec has a short CD answer (such as a mass root, disengage, port, blink, etc.) to negate nearly its entire damage without any remote skill such as positioning. Given the setup and commitment required to summon the pitlord, enemy players have ample time to prepare, see the damage coming, and/or stop it.
  • Add a Doomguard somewhere into the toolkit.
    • This is such a cool demon and something that, at least for me, makes me feel more warlock-y. I think structuring this similar to how a shadow priest’s Idol of Yogg-Saron works could be fun and rewarding – you could track stacks until the summon and make an in-game decision on when to summon your other demons in order to snapshot the doomguard and your other demons with tyrant.
12 Likes

I just want to point out that the most vicious change is one they didn’t even advertise: Demonic Meteor. I could live with gutted hounds if I could compensate by building up 13-14 imps more consistently, but it seems like they don’t really like that idea either.

I guess they did say “we want you to cast Shadow Bolt more” and they meant it. It’s like they’re trying to find a way to make demo feel like it did in wrath but without Metamorphasis. I know everyone has said it but not a soul playing this game wants a class where you hard cast a spell (any spell) while you stack crit on your AI minion.

I saw someone say most people would rather just have SB removed, and man I couldn’t possibly agree more. I don’t see demo recovering in DF, if ever.

3 Likes

Just pointing out that they’re removing the talent altogether.

  • Ripped through the Portal, Demonic Knowledge, Shadow’s Bite, Demonic Meteor, and Fel Might have been removed.

Demonic Knowledge is helpful during our Tyrant windows when we get 0 core procs and are already spamming shadowbolts.

4 Likes

And I completely agree with the confusion of them moving umbral ( a talent that will never get picked for anything pve/pvp alike due to its lack of design/terrible damage/terrible proc rate to a position that should be reserved for a powerful talent.

To add into this confusing decision to rework demo THEY DID NOT TOUCH stolen power, which is behind nether portal, doom/kassak curse, pact of imp mother. If the indeed care into some notion of a rework at the minimum work should of been put into figuring why those are dead talents.

Not to mention they just completely ignored addressing what is actually affecting our peak.

3 Likes

I dont get why they are messing with a spec that people seem overall happy with and performs well enough, when there are specs of other classes that are crying out for help.

3 Likes

These changes for PVP will actually make demo completely brain dead similarly to BM hunters. Transitioning even more damage isnto auto attacks from felguard and imps. EXTREMLY BAD GAMEPLAY.

2 Likes

Shadow Bolt base line is a 2 second cast which, given the amount of movement and knock-back that’s rife within the game, feels like 3 or 4 seconds without significant haste. As I’ve said before, haste should make a spec feel fun, not playable.

3 Likes

And once again we come back to the “We’d rather you didn’t play Demo”

4 Likes

^^ this is probably the dev, or some relative of the dev, who has access to all the knobs and dials.

1 Like

The “spikes” in damage reward skilled gameplay. It’s one of our big niches.

Why turn down skill expression and replace it with casting shadow bolt of all things?

I’m still trying to find who asked for this

4 Likes

Nobody asked. The devs are pushing their way unto the players.

5 Likes

“Their way” must be someone who has trouble with more buttons than the 1 key.

Demonbolt his like a wet noodle compared to many attack spells, so having a bunch of procs is necessary for it to do any comparable damage at all. What it does is keep us in soulshards and assist in summoning more demons. Blizzard apparently wants to make it into demo’s “chaos bolt” or something.

2 Likes

has there ever been a time when blizzard balance team responded to overwhelming feedback like this? There were posts regarding Rets prior to 10.7 launch and it still went through. Hoping someone can give me some examples to fuel my copium :slight_smile:

2 Likes

dont worry, devs already decided that we will be a torret caster.

2 Likes

Tourette? =D

Imagine being better than both of the other lock specs and still complaining