Everybody realized instantly that it was considerably harder solo.
Except the players who, you know, play solo?
i did my first few t8s solo, so i definitely noticed when i jumped in a group how much easier it felt. but i didnât compare health pools or anything, i assumed it was just the impact of having 4-5x as many kicks and stuns
Yes, everyone knew that, but it scaling backwards in groups wasnât fully known to most. I never noticed it the entire time I played. I also never went beyond a duo.
While I agree that fixing scaling with the number of people in a delve should be done, can we address that after the hotfix went live, Iâve been getting hit for 2 mill per hit on a dps character in solo t8s? Even if i was 20 ilvl above the recommended level, it wouldnât matter when tuning is that out of whack.
I thought âMaybe they just messed it up for dpsâ - so I went tank, and immediately got 1-shot by the first web blast that hit me for 9 millâŚ
No, not everyone knew that.
If you only play solo, how would you?
Not everyone reads the forums.
Enough with these live updates. Use the PTR and test.
I meant harder as in being alone, less kicks makes anything harder by default. The crawler mine boss alone has 2 things that need to be kicked during the encounter and brann never gets it right. A second person makes kicks on a boss trivial.
then if you play a healing priest, you just have no kicks at all.
I havenât faced that one but I have faced the twins. I get so nuked so fast I donât know what is going on or how to react.
Fair enough, I thought you meant solo vs group size scaling issues.
Personally, I play solo, so I had no idea I was taking way more damage than DPS in solo, and way less than groups were.
I donât get way it shouldnât be easier with friends?
Isnât this an MMO? Am I not supposed to play with others? D3 scaled only by 50% up per player to incentivise group play. This makes no sense.
Making it only soloable or playable with a full group (in the sense of heal tank and dd) makes no sense.
What is the goal?
I only soloed as a bear and reached the point where I had to wait for incarn with every pull. Honestly I didnât see it worth the gear with M+ coming out next week.
It wasnât until last night that I tried a group with friends who wanted a tank, in a group of 4 I never dropped below 80% for the same delve level.
Kind of sucks I didnât know and didnât use up all my keys early in the weekâŚ
Before the changed it was massively undertuned when in a group that also has access to more abilities, which is silly. Itâs like 150-200% harder solo for no reason.
Okay, yeah, and being able to do it solo or group is good, but it wasnât tuned properly.
Literally bringing in a friend and having them afk made it easier than doing it solo natty.
Its why I am not holding my breath on Blizzard until I see actual evidence that they nerfed the heck out of delves and not just these small percentages but did a complete nerf bat on scaling and rebalancing.
the goal is to be able to have an option to play solo or w/ friendsâŚ
Neither did I and I did disc priest and holy paladin. Appareantly we take even more damage for being a healer or tank so thatâs another layer of stupid to add to the pile.
Before they changed it, it was easier to park an alt inside on a second account than it was to solo it.
Yeah, exactly. Beyond silly. I donât get the people who did it as a grouped and cleared it by accident while ignoring mechanics because everything just died in 3 seconds going âumm this is intendedâ.
It would take days to bring any fixes if they put it on the PTR first. Also, youâd need a significant amount of players spending time on the PTR to generate the data required. You think players are going to spend their weekend on the PTR for this?
They hotfixed players into this situation. They have to hotfix their way out, sadly.
Especially spending time on the PTR for delves.