Delves being “too rewarding” is not a problem created by delve players

I go as high as people will take me. And to create a system where I have to do lower keys… just to be invited? nah.

And for people listing higher keys, who would want this feature?

They’ll list it as a +2, with description of the real level.

So now, you have a broken lfg system too.

Plenty of people on week 1.

My lowest Grim Batol key is a 7.

All 5 of those people should get together and form a group instead of asking for systemic changes to protect them from themselves.

I may not want to make delves worse but I certainly don’t want to make pugging M+ worse than it already is either. That whole idea would just turn my LFG tab into a mess wondering which key I can even apply to.

Alternatively it would just be empty and look completely dead until I had completed dungeons to populate it with groups I could apply to.

No thanks.

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Perhaps, but that doesn’t change the fact that they serve the purpose of getting gear for higher keys significantly better than lower keys. Even if the intent wasn’t to be an on ramp, delves unquestionably are.

2/3 of my guild hasn’t touched M+ for the entirety of the time I’ve been here, and that goes back to BFA S1. We’ve gotten AOTC every season since BFA S3.

I don’t dispute there are heroic guilds that expect their raiders to M+. But the notion that it’s even close to required is ridiculous. If your guild requires you to M+ for heroic raiding, and you don’t want to do so, there are heroic guilds out there that impose no such restrictions.

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Delve people would complain. If you upped the rewards to m+ (and youd have to do raids too), that is the exact same thing as nerfing delve rewards. Because now you have to tune mobs to the range of the new increased ilvl rewards.

All this “leave my gear alone. Buff others” is just uninformed talk. Its the same result no matter which way you go. But one is okay and one is not

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:raising_hand_man:

I would not complain.

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You already complained about the idea of nerfing delve rewards which is exactly the same thing. I just explained that lol

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I think it’s a problem that I haven’t gotten a single piece of usable gear from mythics in idk, 9 weeks or whatever? I did it to my 11s and farm my crests, but the chest at the end is literally worthless. In every. Single. Run. Except maybe for a lone trinket for someone.

You equate the two but you’re approaching it from a “buff ilvl=nerf ilvl” perspective when that just lacks imagination as to what “rewards” means. Even in that case there is nuance because tracks exist and higher in track = less crests/valorstones spent = upgraded reward.

Would lowering the key level for a heroic vault from M+ be the same as nerfing delve rewards for example?

Would increasing RoA on crests be the same?

Clearly not.

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Delve rewards only let people do one thing: Skip other content.

If people are taking advantage of this, sure they can complain. (But probably unwarranted.)

Largest benefit of delve rewards as is, is probably AOTC raiders because it frees them from m+.

It’s not an assumption at this point.

Way to miss the point.

They are both the same as they are both annoying, not fun, and required.

You’re not required to do them. Blizzard never made them a requirement. You’ve made it a requirement because you and your guild suck the fun out of the game by forcing yourself into an endless optimization chase lmao

Sure is, but I wouldn’t expect someone as arrogant as you to understand.

In what world are delves required to be optimal? I haven’t touched a delve on this char and I’m gonna be tanking Mythic Queen on it next week and have timed all keys on +13 or higher.

Okay, I spat my drink out at this LOL.

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The only conclusion this ends in then, is a priority equation. Is mythic plus players preference for smooth on/off ramps of more importance than the players the content was created for? To me this answer is easy. I’d equally think it would be bad if raiders complained about M+ getting in the way of their progress somehow.

If a player sticks with M+, they will progress without skipping tiers. So, that’s what they should do.

They aren’t, and that’s my point. This is all entirely self-inflicted lol

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Skipping ahead =/= progression.

Because this would throw off the entire balance of how rewards are given out meaning you’d have to go back to the base rewards (end of dungeon) and redo everything based on that shift. And now you’d have to do the same to raids as well.

Again, the issue is the power of gear derived from the difficulty. Which power = ilvl

Problem is: everyone has access to the content. And if there’s a path of least resistance, it’ll be taken. It’s nature. You have to actively make a conscious decision to go against that natural instinct.

It’s not even self inflicted though. It’s just nonsense.

It would be like me saying that I want pet battles or the selfie camera removed from the game because I feel compelled to do them to min / max my character. It just doesn’t even make sense to begin with.

if pet battles gave mythic ilvl loot, that would be one of the complaints.