Again, no. Just because you are really bad doesn’t mean a robot should carry you outside of delves.
It will happen eventually. AI is getting to good.
At that point, just turn m+ into autoplay.
The dungeon should complete itself on its own because humans add an element of failure that would never be present.
You realize AI doesn’t matter? If Blizzard wanted the game to finish itself, it can. We have this done for quests before.
Some quests involving NPCs will complete themselves even if you do nothing.
No one cares about the difficulty tbh. We solo bc we dont want to wipe 20 times. We dont want to spend 1hr in a delve. We dont want to have to figure out some weird crap.
The joys of delves are that they arr straigbt forward, simple, soloable, and reward high enough gear that wr dont have yo do m+.
Thats it. Changing that formula would only be a negative response by ppl who enjoy them (vast majority of the pop).
Not everyone cares to be challenged all the time. Perhaps we get plenty challenged in raid. Perhaps we just want to enjoy the delves, and be happy playing the game for once.
Boom, sounds like M+ really needs looked at. I mean, if we are going to balance delves around the people that can faceroll that content shouldn’t M+ be balanced around the people that can faceroll that content? Just like raids should all be balanced around the World First contenders.
But raids AREN’T balanced around world first contenders.
They repeatedly kill the first 4 bosses within sub 10 pulls.
Right. Apparently they should be though.
So you don’t think the other four people are relevant. Why is having infinite tanks a bad thing? It’s lets the number watchers try to out DPS each other which is all they really want.
If you spent a lot of time with Zevkir, you weren’t doing the normal Delves… you were doing Zevkir for a quick 8 (specifically BECAUSE the actual normal Delves required more from you).
In any case, Zevkir means almost nothing now. Once you have the achievement there is little reason to go there.
I think other four people are relevant, and that’s why infinite tanks is a bad thing.
Because,… waiting in que is fun?
Zekvir minions are the Spider&Rider, the ascended twins, and the Anub+congregation. They got knocked out of T8s because people complained that they were too hard.
They were in T8s for all of like 12 hours and came with a grip of scaling issues. Change was reverted almost immediately because it was a bad change.
These mobs are easier in an 11 than they were in 8s for that 12 hours.
They added some stuff to 8’s briefly for difficulty that were not there initially… then removed them. Are these those things? (It was like a week or two that they came and went.)
Something which poses an actual threat in content dropping heroic raid level gear is not bad in the least.
I don’t disagree but that’s a horrible example of an incredibly botched change lol. It was reverted because it was bad, not because it simply “posed an actual threat.”
“Give mini-bosses multiple one-shot casts and scale basic mob damage into two-shot crit territory” isn’t “challenging” it’s just bad gameplay.
Which is why it was reverted.
There was never a time, at least for solo play, where basic autoattacks were 2-shotting in 8s. Even the minibosses were not 2-shotting if you were appropriately geared and actually handling their mechanics. Though I will give you that the Anub was an absolute nuisance with how far you needed to kite him to get out of the healing range.
Multiple people in two threads have stated it’s an issue.
Maybe don’t make claims when they are so easily proven false.
That’s fine, but you shouldn’t be able to get super good gear by doing that.
Lowering the hero track to full champ track wouldn’t change anything.
Time and again the point clearly goes over your head.
Try to follow the discussion.
If it won’t change anything then why make the change?
The item level if you’re a delve only player won’t change.
It means delv only players can fully upgrade their gear from delves instead of being 4/6 hero and having to do other content.