Delves being “too rewarding” is not a problem created by delve players

Well we definitely need to look at M+ 10 and up then, just this morning I had a video come across my feed of people running 1 tank and 4 dps. If the “hardest” dungeon content in the game can be run without healers then it most definitely needs either its rewards nerfed or difficulty drastically increased.

Then they should be capped at veteran with possible champion vault.

No, M+ just need to accept it’s meant to be difficult. Gear is not part of that equation now.

No one is complaining about that. I’m glad they made them for people that purchased a game based on group content and chose to play solo.

Thanks for proving our point.

You do realize those are generally only the first pull right? Then the healer runs out and swaps back to healing spec.

If gear must be given at near-max level to anyone, regardless of whether they run challenging content, then perhaps Blizzard should remove gear entirely, or restrict it to just trinkets.

I have always said this, in like 50 posts. I don’t want to pay for difficulty. I can’t force Blizz to do anything. but I will stop paying as soon as they make it not fun.

Delves are designed to be difficult content for solo players that isn’t actually difficult and over rewarding for its lack of difficulty.

Not difficult content, just content. Difficulty is your whole focus on life. try making life easier. It’s better that way.

removing gear entirely sounds okay to me.

Ehhh it’s not impossible as Holy, you just gotta heal through the debuffs.

Now I’m not saying they shouldn’t have a kick because that fight imo should be an example of why they need one or give players the ability to use Brann’s kick.
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It was way easier on my MW Monk because their kit is better imo.

If you are running exclusively trivial content, there’s no reason it should drop the best or second-best gear in the game which has gear-based progression.

I see your point, but it’s nice to have goals to slowly work towards. In my opinion.

So, limiting gear, to make it a goal for people to work towards sounds good?

Aka, nerf delve rewards.

Why, I want to slowly upgrade to max gear. I enjoy that play style. Difficulty should and does only make it faster.

Because that’s not a playstyle…

So make a game that does that because wow isn’t designed that way.

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So long as they is something easy I can slowly work towards. EASY being the key word for me.

Or, just go right on over to Diablo 4.

(I think, there isn’t much limitations there.)

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I play D4 every season. It’s a great game.