Delves being “too rewarding” is not a problem created by delve players

T8s weren’t available in week one. But if you’re referring to week one of T8’s being available, no one had the gear to make them easy. So, yeah.

And the step from T8 to T11 is insane, yet you don’t get increased rewards from T11. At least in M+ those rewards improve as you increase the difficulty.

It does. “Difficulty” has a lot to do with individual ability and so, is somewhat subjective.

This is all anyone needed to know. M+ players are the ones complaining about all of this, no one else cares. Guess what? M+ is not the end-all of WoW and it’s certainly not the barometer by which all things are based. Go play your toxic little dungeons and leave everyone else to their chosen gameplay. Delvers getting the loot they get does not harm you in any way.

Wut?

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Do you not comprehend that trinkets can be strong and not be bis?

h
ttps://bloodmallet.com/chart/mage/arcane/trinkets/castingpatchwerk

Candle confidant is strong for multiple specs.

Arcane third
Fire fourth
Frost third

Affliction third
Demo second.
Destro third.

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That’s funny because I was soloing them week one they were released.

You may not have been able to solo them but a lot of players were.

By all accounts by people with credibility t11 delves aren’t hard.

It doesn’t. T8 delves awarding hero track in vault is a joke. Nothing in t8 delves are worthy of hero track.

You clearly don’t even know what CE means rofl.

And actually the amenities around mplus and raiding at the high end.

And yes people getting hero track loot and getting into content does harm people at that level of content.

Factually untrue, you can get hero track end of delve.

The overwhelming bulk of damage is avoidable. Even if you have a low Brann level, I’ve serious doubts that you’re dying to unavoidable damage even on Waxface.

This is still wrong, it drops 3/6 vault and 1/6 end of delve, same range as +7s.

It’s not that low, if you are running bountifuls you can expect to see them semi-often. I’ve got two hero slots out of delves on my character I made Tuesday.

All of this is meaningless. Delves aren’t daily capped for hero gear, nor are M+. Delve gear drops will always be for your character, not someone else.

Not true.

Also not true, the drop rate is far from negligible.

The irony

WoW has never operated under this.

I have never seen a single game use this standard for dispersing loot.

None of you understand the system. The keys aren’t 4/week, they’re farmable infinitely if you put your mind to it so 4/day is the only hard number that limits you on spending them, and the hero track gear chests don’t need bountifuls or keys.

You don’t need gear to make T8s easy. They were easy with the campaign explorer drops on my main and they are easy with leveling items on every alt.

The hero track is LITERALLY one single piece a week from the vault. You cannot farm hero gear from delves it’s impossible. Stop acting like you can farm 616 infinitely.

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It is not. I haven’t gotten a vault on my hunter (Made Tuesday) and she has 2 hero pieces out of delves already.

The problem of Mythic+ players complaining about Delves rewards and feeling they have to chase them can be solved easily.

  1. Make delves solo only, no grouping at all.
  2. Give it a separate set of gear drops. Full sets whose bonuses ONLY work when not grouped at all. Make the trinket procs also only work when not grouped. Balance the stats on the same basis, weighted to what is needed for solo high challenge content.
  3. Keep the high tier challenges and up the rewards iLvl at the top end to full mythic.
  4. The gear will be totally useless to raiders and mythic+ people so they have no reason at all to run Delves unless they happen to enjoy running solo content.

M+ needs to stay in its own lane and stop comparing about delve content.
Delve players need to be quiet and stop antagonizing the M+ crowd.

You cannot get hero pieces in delves themselves. It only comes from the weekly vault.

I am in awe of your ability to be so confident yet so incorrect.

I think you’re 100% lying.

They likely had a couple delver bounties drop and is now acting like you can infinitely farm hero track gear despite the bounties being RNG and fairly rare. They aren’t lying but they are being extremely disingenuous.

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You can infinitely farm them. You don’t need keys or bountiful delves to get them off Zekvir claws or end-of-delve chests. They aren’t dropped every time, but they are as farmable as a dungeon is. You can keep going for the chance of the hero drop.

Bounties will get you to 626, which incidentally is also the recommended item level for tier 11 delves. It’s pretty clear that delves are tuned with 626 being both attainable and expected by the time you’ve capped off the entire pillar.

The RNG on it just makes it a lot less fun than it could otherwise be.

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If you are a real Ethanologist, I would be fascinated in any papers you do regarding this game.

This is the fundamental issue. It’s really sad seeing so many delve-only players be so dumb or disingenuous.

Content participating in the PvE gearing ecosystem needs to be balanced as well as possible with regards to effort/challenge:reward. Delves are currently the easiest and most efficient way to get all of the gearing tiers it provides, and it’s not even close. They are a wild outlier.

To fix this you can increase the difficulty of delves to match their raiding and m+ counterparts, however this difficulty has to be equitable between all specs, which means an absurd amount of spec-specific tuning. There’s no universal way to scale delves up to the appropriate difficulty without leaving certain specs behind or disadvantaged, which is an unacceptable state for the reward-bearing tiers of delves to be in. These realities make this option a de facto nonstarter.

The alternative, and much more reasonable solution, is to nerf delve rewards to match their difficulty. This doesn’t affect delve-only players at all because they aren’t in competition with anyone. All they need is for there to be a satisfying progression curve, and for that curve to end at a point that is appropriate for their aspirational content (Zekvir). This is entirely achievable by lowering the entire gearing curve that comes out of delves. There is no logical reason to have an issue with this.

In group content players are inherently compared against other players. This is an utterly immutable fact that exists irrespective of any individual player’s opinion. Because delves exist the barrier to entry to M+ is higher than it otherwise would be. They’re so easy that it’s outright disrespectful to not take your gear shower before starting M+, and if you don’t people are unlikely to invite you or join your keys. The other side of this coin is that it’s so easy to get gear that M+ players can leapfrog over the earlier keys that they would have otherwise needed to spend some time with for the sake of gearing.

These issues are due to delves, but entirely contained within the M+ community. The issue is not delve players having gear, or delve players taking their gear into higher keys, but rather the deleterious impact of delve gear on the lower key range. I imagine this impact exists in the raiding scene as well, though I didn’t have the consistent schedule necessary this season to raid, and so don’t know what the specifics are.

Delve players have the luxury of being able to ignore other content, but the same is not at all true in reverse. After the reality of how much effort it would take to scale delves properly to the difficulty their rewards should require, this fact is why nerfing delve loot makes the most sense. You can remove delve’s impact on the other pillars, while retaining the integrity of its own internal progression track, by lowering the gearing band that delve progression spans.

You’ve been incredibly obtuse in this thread, and slung around bad-faith accusations of people caring that other people have gear, but it is actually true that the only people who would have an issue with delve gear being nerfed are those that are salty that other people have better gear. Because the only real change from a delvers perspective would be that the pool of those with higher ilvl gear would grow. For anyone who just cares about the health and integrity of the game’s systems that fact would be utterly irrelevant, but for people who are jealous children it’s an issue.