Delves being “too rewarding” is not a problem created by delve players

A more realistic scenario would be getting half your gilded crests from conversions in the latter weeks of the season meaning you’d only have to run 10 delves/day, although that’d be heavily weighted towards the front of the season so you could start converting.

Not a fresh char but doing some maths we can work out a delve / world content only player was capable of reaching 619 ilvl as early as week 5.

It is now week 10, coming on 11. Which means 75 gilded crests from conversion + maps. We have maybe 12~ weeks of the season left, so another 180 gilded from conversion totalling 255. I don’t think 300 is a feasible amount of maps to farm to reach full 626. I’d rather just use the first 90 to craft a 636 weapon.

Delves being over rewarding is all an opinion based on elite ego issues. Maybe also by pure assumptions based on someone’s poor performance in a Mythic. Relative to heroic gear in delves the only time I see it is when I have a delvers bounty chest. The ongoing bountiful gear is champion in T8 and up. Some classes may not be helped by heroic gear in delves but certainly some are.

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No, it’s based on the fact that delves don’t post a challenge but reward hero track gear. You can get hero end-of-delve drops while at a competitive item level for Dragonflight S4 and never be at risk of dying if you have your monitor turned on. M+ has reasonable conditions where you may fail a key as well as mechanics that pose a threat. Raids have the same for a boss.

I’ll accept that your math is at the very least in the ballpark of accuracy so I wasn’t laughing at that. The laughable thing for people to be complaining about is the number. Your average player isn’t running anywhere near 10 to 20 delves a day, maybe in a week.

The fact that M+ players have their panties in a bunch about that is just hilarious. :rofl:

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Bottom line right here.

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I think Delves are great as they are. It’d be nice if we can get Myth-track loot from a hypothetical T12+ with cranked up difficulty to match, but that’s unlikely to happen.

The M+2 to M+6 dead zone is an issue though.

To be honest I think that’s a dumb thing to be complaining about. The problem delves caused in P1 was the enormous influx of champion track gear it gave to people in the first week of the tier, and the fact so many were able to effectively skip any delve progression and ran purely T8s as soon as they were available. Leading to nothing in m+ below a 7 being useful.

I wanna see if that happens again in season 2, given we’re likely going to have keys reset at the end of season 1 and have way less going into S2 than we did S1.

That would be even more hilarious. All this complaining over a single week at the start of the xpac? :rofl: :rofl: :rofl:

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Well that week did set the tone for the rest of the season. And now keys are purchasable the same thing is happening again with alts. People just aren’t doing dungeons for champion track gear. There’s no reason to when delves give so much of it so much faster and with little to no chance of failure.

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More or less the same exact thing is going to happen if nothing else changes. It exacerbated the issue that everyone started off with a massive stockpile of keys, and delves were so piss-easy that everyone could jump straight to t8 with the heroic gear, but the core issue isn’t going anywhere. People are still going to end up with the majority of their gear being from delves when they achieve their full champion set; it will just take maybe 2-3 weeks instead of happening by day 1. The net impact on M+ will be precisely the same.

Kind of the same way that we have wonky deserter debuffs because people cried about a trinket problem that lasted a week as well.

Non-issues are routinely blown out of proportion here.

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Who cares?

M+ and raiding still gives far better gear in the long run, so this argument shouldn’t even matter.

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People with fragile egos.

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Ehhhh, not 100% sure.

We started season 1 with a heroic mythic split, meaning there was 7 days of bountiful delves before mythic+ even opened and players had keys available to use in all of them.

Season 2 there’s no heroic week split and you start with 4 keys a week, maybe you get to 5.

So after you’ve done those if you still wanna push gear, you’ve gotta do dungeons. And that seems fine.

Why would it be less enjoyable if it’s lower more appropriate rewards? Better nerf the rewards than buff the content to a point where it becomes too difficult for you to do, no?

Really good point I hadn’t thought of.

No reason to do so.

What about buffing delve rewards?

The reason is the same as the reason that normal dungeons don’t drop hero gear: There’s intended to be parity between challenge and rewards. The obvious solution is to increase the challenge or decrease the rewards.

I don’t think this needs to happen either. Delve rewards are in a decent spot for people that want to complete seasonal delve goals at the difficulty those goals are currently set at.

I don’t think this is a requirement to be entirely honest. Content rewards should be based around the design of the content in question, not the design of the content your neighbors are doing.