Delves are kinda too easy now

You literally can’t match the difficulty of group content vs solo content. Can’t be done. Also shouldn’t be done. I’d be willing to bet most solo players don’t want to be supreme sweatlords.

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I mean to be fair here, are you doing it on your pally? If so, you have literally the best class for delves, tanking or ret. Tanks in general have an easy time in delves

But to the point of higher end content, is it harder then D11? yeah it hits harder, but again, if you are people who just do mechanics and dont sperg out and try to rush, and actually know how to interrupt, its not hard either.
The amount of M+ i have seen in my time were i have more interrupts then the rouge is staggering.

Most players in this game tunnel vision HARD and that guts a run.

Except in delves, because they won’t actually kill you. The damage, avoidable and unavoidable, is extraordinarily low.

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To some classes yeah like if you are playing as a tank? If so, yes delves are a total cake walk, because we can mitigate that damage super easy, and bran is an insane healer so we just win through pure attrition.

Some classes its a ball buster for, like mages tend to struggle in solo delves compared to tanks.

So delves are balanced around season 1 gear like season 1 delves were then?

Cuz I’m not sure how you think 616 making 11s a challenge before when 616 was the top gear you could get vs me being 40 ilvls below the max I can get from them

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T9 through 11 had their relative difficulty adjusted downward, so it’s possible. It’s hard to judge.

I think the minibosses in S1 T11s were harder, though once they nerfed Anub’vir late last season, maybe the difficulties were similar.

But there’s also the fact that Level 60 Brann is no longer at max level, so there’s some scaling fudge there. Also his curios are not only back to square 1, but they’re very different as well. Also throw in the wildcard of his tank spec. All those things together make it really hard to judge. But at the least, I’m quite certain that S2 T11s are not significantly harder (in S1 delve-BIS gear) than S1 T11s were (in that same gear).

The lower tiers are not in this situation at all.

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Speaking only from my perspective, i have had no issues in T11s this season, i went into the season starting at…i this like 619? im 634 now, and i have been breezing through Delve 11s at about the same pace/effort as last season.

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Because solo content is designed to be done by the majority of the playerbase, ie. all of the people who don’t raid or do M+. There are plenty of reasons why people don’t want to raid or do M+, and sometimes that reason is because it’s too difficult for them.

I don’t see a problem with having repeatable solo content that is accessible for a wide range of players. If it didn’t exist, those people would just run out of stuff to do in this game and quit.

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You’re back to complain about delves again?

God just give it up already. Just don’t do them.

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It’s because they don’t have good enough gameplay to make them actually difficult without making you take more damage and give enemies more HP.
Blizz thinks difficulty is more hp, more enemies, and increased damage. So they tune numbers instead of making quality content that is engaging every second beginning to end. It’s a “do you meet the gear check to survive?” If yes then you win.
Then you have Zekvir which was at least interesting but the hard version was pretty much down to luck for some classes because the abilities weren’t the same throughout the fight so you could get some insta reset conditions.
They don’t have the talent or desire to create mage tower content every season. Mage tower was pretty much the best solo content ever that would actually challenge you fairly and skillfully.

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What was the percentage of the player base who completed even just 1 Mage Tower?

Maybe they don’t think it’s a good idea to create repeatable solo content that only a small percentage of the playerbase can actually complete. Maybe they want to make solo content that the majority of players can actually do.

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They can just make the highest end of it harder, I don’t think anyone wants every level to be stress-inducing levels of challenge

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I think that’s more to do with the reward structure than the difficulty. In season 1, there was no reason to do delves higher than tier 8. After all that’s where the practical rewards stopped. Everything higher gave… more undercoins? I seriously don’t remember. You don’t need to change the difficulty to fix that. The gilded crests will do that all on their own. Every single player is going to be doing three 11s a week for those gildeds.

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This was me back in DF, wasn’t interested in running keys or raiding back then so I checked out, unsubbed, and moved on to another game.

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Same here. I wasn’t enjoying M+ last season so I just did delves and it was nice to still have something to do instead of the nothing I had to do in DF.

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A season two +11 delve feels to me roughly like a season one +9 delve felt.

There’s occasionally spicy damage, but mostly it’s just interesting enough to make you pay attention rather than really challenge you.

Whether that’s too easy or not probably depends what you want out of delves. For me it’s pleasant & a good difficulty level. I want some fill in gilded crests + heroic vault slots that I can get with a bit of casual solo play while friends are offline or I’m tired.

For someone who actually wanted solo prog content, I could see it being a bit easy.

I do like the new delve pinnacle boss though - removing the interrupt/anti-snare requirement & baking it into the fight mechanics was a good move.

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Hmm, I’ll have to try it out but not having a consistent interrupt as Holy or Disc made the encounter with Zekvir annoying.

But it’s not the encounter’s fault, just Blizzard’s stupidity at play when it comes to class design.

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The problem, imo, is that we haven’t even geared up at all really. I can farm all the way up to t11 on day one. What do I need the gear for?

Sure my alts still need more gear, but my 3 good chars don’t really have anything to work towards. IDK maybe the underpin guy.

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Very well said. This is what happens when the mythic player crowd is playing a mode that they are not the target audience.

It’s like playing Animal Crossing when you want the Civ 6 experience, then complaining about it being easy.

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Blizzard probably also checks death and clear rates of the delves. Tiers 7 and above probably have considerably worse rates for those as well - e.g. Tier 8 has the highest deaths per attempt for a player and the player hasn’t bothered with Tier 9 even once; that’s a clear sign that Tier 8 is overtuned and players have hit a “wall”.