Delves have been easy enough for my 620 Prot Warrior with Brann healing me.
Tier 10 and 11 have been a slog because everything is a damage sponge at that ilvl.
Delves have been easy enough for my 620 Prot Warrior with Brann healing me.
Tier 10 and 11 have been a slog because everything is a damage sponge at that ilvl.
Yup, feels just like last season. Recommended ilvl is dramatically higher than needed, enemy damage is very low, health pools are overly large. The only real difference I noticed is that Brann doesnât take less AoE damage from the frontal charge on one of the delve mobs and will randomly die from it.
Oh dear, The Bugs Within strikes again.
Honestly, I really like the way alternate characters can experience challenges and obtain basic gear without pressure,
which is also why I keep playing World of Warcraft.
Tourghast 2.0
Every tank I knew had 0 problems doing delevs in S1 also so im not sure itâs any different.
Except Boreghast never dropped anything useful outside of itself and was ârequiredâ. Delves can be avoided as everything in them can be obtained elsewhere⌠far as I know.
But theyâre designed for people who are UPGRADING their Hero gear, not for peeps already 658. Theyâre also designed for peeps who arenât M+ heroes. And for every spec. And as the filthiest of casuals Iâm dang glad for that.
11s required some work even at 616 gear
They donât require work this time
Given that the recommended item level provided by Blizzard is 658, Iâm going to need to see some sort of citation on the claim that they arenât intended for people who are 658.
I donât think absolute parity is possible but what theyâve chosen to do just feels like theyâve given up. I guess itâs not surprising since itâs the same thing they did with Zekvir.
When Blizzard announced they were doing solo player endgame content and progression I thought theyâd give a proper go of it.
Easy now?
They were always easy, especially on tanks. Iâm already soloing 11s with no issues.
They were really never hard to begin with.
Donât do them if they are too easy for you. Go find more difficult content â There I fixed your issue, you are welcome.
It is proper end game progress for solo players. Itâs literally kept me subbed since the start of the expansion. Just sounds like this content isnât for you and good news, you can safely ignore it.
Again, not surprised when youâre near 640.
Itâs gear progression. Thereâs not difficulty progression to match the rest of the game.
Well here is the real uncomfortable truth about delves that a lot of people donât like to acknowledge.
The reason delves are so easy to some people, is because it exposes the fact that the majority of this games âdifficultyâ in higher end content, is the act of carrying bad players or subpar players.
If you have any reasonable sense of spatial awareness, and are able to rotate your CDs for interrupts and damage mitigation, and know how to pull what is appropriate, Delves are a complete cake walk.
Its the same in M+ when you have a group filled with people who are not turbo Spergs and just slow roll a dungeon and carefully do what needs to be done with out overpulling its easy as hell.
Wait, so are delves actually easier now in S2 than they were in S1? I donât mean relative to the ilvl for each season either, I mean likeâŚif someoneâs ilvl remains the exact same for both, will they have an easier time in delves now in S2 than they did in S1?
If so, that sounds like somethingâs way off with balancing and I wouldnât be surprised if we see more tuning in the near future.
Itâs easier to do high-end content with better players, but delves are trivial to do because they donât deal anything near the same level of damage, have nowhere near the level of mechanics required, and have no throughput checks of any kind. Unavoidable damage isnât going to kill you in T11s well below recommended item level, avoidable damage isnât very hard hitting either. Itâs not an issue of carrying people, itâs the fact that the content itself lacks anything that is a meaningful threat.