“Epic engineering goggles will become available from trainers with the Tier 5 phase”
Considering the changes to other professions like enchanting, jewelcrafting, and leatherworking to allow for a wider range of professions and more person choice, the decision to completely gut engineering like this is questionable at best.
I’ve yet to see a solid justification on doing this, and it means that engineering will be dropped like the plague, especially if P5 content takes several months to be released. Engineering goggles, while released at a later point in TBC, were MEANT to be part of the profession from the start. They were not released with the intent of being on par with T5 gear.
Nearly all baseline epic goggles are WORSE than T5 for every single class, and still worse than P1 crafted gear in some instances too. If we’re going to let tailoring be insanely dominant, then why target engineering goggles? The stats do not represent this. They will be utterly useless to most players by the time P5 gear is available.
And because I’ve already done a lot of research on this, and can anticipate a few things:
“They are level 62 too, way too good!” - Goggles require Primal Nether, which are BoP and require level 70 content to acquire. They won’t be available for lower level players in P1.
“The stats are insane!” - You must be looking at the Sunwell versions, these goggles won’t be available until Sunwell where the patterns drop. If the goggles require level 70 to use, they are Sunwell.
“Goggles were broken back in the day!” - For some classes, sure. The offspec classes that had poorly itemized gear saw cast improvements from goggles, just like Shadow Priests are insane in P1 with Frozen Shadoweave. Some crafted gear is better itemized than poorly designed set gear.
To release goggles in T5 means that engineering will be basically pointless. The Epic goggles are the only strong piece for the engineers. Without them we lose access to profession specific power, can’t track clouds at all, and won’t have any meaningful access to progression of power for our profession. Basically everything you can make is already disabled in arena, so why kick the profession when it’s down?
If you want to change leatherworking so not everyone has to be leatherworking, fix goggles so not everyone drops engineering. The power increase is way over exaggerated and I can prove that numerically. P5 goggle release will basically invalidate the profession aside from cloud hunting, which again YOU CAN’T TRACK WITHOUT THE GOGGLES.