Death Knight is Weak

I feel like that’s a trend of people making excuses the current state of the game, blaming both the developers and the playerbase. Ultimately, it’s not going to solve anything as 2h vs DW option for Frost is not an inherently a bad thing and shouldn’t be a bad thing…

The game needs more variety. Like Blood DPS, Frost Tank, DW Unholy or heck Unholy with a Shield with a Necromantic Aegis from Path of Exile (as a twist) level of variety. So much so that it should be very difficult to min-max within any given game.

The game is long past time for a Talent or a Stat rework, shaking the game up a notch. But not with the current developers, especially not under Ion Hazzikostas. The changes above should not be exclusive to Death Knights.

Right now, the solution for 2h vs DW disparity would be tier set and 2h would indeed be ahead. After 9.2, it’s DW that will scale better with the absence of a Razorice as a Tier Set bonus.

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I’m okay with 2H obliterate right now. Although, I keep thinking having 2 runeforges has to better than 1

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Well they shouldnt have made the suggestions and then complained about it. If it was Blizzard just implementing stuff then I would be blaming them. But as others agree with me on, is that the state of Frost right now is because of player suggestions. Thats just a flat out fact. And ill argue with people that I think or know are wrong.

How do you think things are going to change for the better? Everyone just holding hands singing oh happy joy? Or is it calling out the bs that something is? If someone has a bad idea im going to say something about it. Dont like it, then dont say something that is bad.

Except it doesnt push 2h ahead, if anything its on par in ST. Add fights, target swaps or anything like that is going to be bad for 2h where you would want RI on your weapon anyways. Its not a sure fire tier set that solves all of 2h issues.

I did a test though, the only difference was the weapons used. All the same talents, all the same enchants the same covenant, the same everything but the weapons. DW had celestial guidance and Fallen Crusader, 2h had Fallen Crusader. While 2h had higher burst, both of them ended out at around 7.6k dps at 242 with no other buffs what so ever.

Whenever 2h stacks dropped I reset just to give it the best possible uptime. So the time when stacks dropped right after my first PoF window I stopped. Waited for a reset and did it again. It almost happened again but I got lucky with about .5 sec left on RI. With DW however the stacks never got past half duration. 60% mastery, pvp str trinket, 30-31% crit which is 38-39% crit with RW, Emeni.

Whenever stacks dropped on 2h, it felt awful. So any fight where you have to get off of your stacked target, your dps is going to suffer to where you might just want to keep RI on your weapon unless you can have high uptime on the target. Try stacking RI with a 2h without PoF window with the tier set. Its horrible and it would probably be faster just to pick up the GA talent. It could take anywhere from say 15 seconds for a full stack to 70 seconds or longer but im saying 70 seconds just based on getting a KM proc every 14 seconds. 2h is just forced into Obliteration again, I dont think a weapon being forced into one talent for the entire expansion is good game design. Icecap is just bad, but at least DW can pick between 2.

We’ll see about that when 9.2 launches, Kelliste.

We’ll see.

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Its on the PTR right now, go play it.

Yourself from these forums

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Well why didn’t you open your arguemnt by asking an increase in dw obli damage instead of degrating 2h because it not like dk is going to be as op as fury or sub

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So buff Obliterate and nerf 2h, go for it.

nah buff both

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i don’t see why not :slight_smile:

You dont see the point. You cant just buff Obliterate for DW, if the goal is to only buff DW, 2h has to be nerfed afterwards, that then makes responses like buff both, or people who like 2h hates that they were nerfed. Thats the problem with the spec.

Tell me, if frost hasnt been doing good the entire expansion as these forums would suggest, why hasnt blizzard touched it at all?

cause they don’t care.

Don’t care to what? You can’t say balance because they have done balance passes on most classes. There would have to be a reason as to why they would ignore a class.

Like demo where they nerfed it into the ground and blatantly said “we don’t want you playing it” because there were balance issues and people were needing to use add-ons to play it properly.

haven’t cared for a long time

… and that’s when I value player agency in a video game, where I wish I could just increase the duration of a damn conduit. -COUGH- Unleashed Frenzy -COUGH-

If you want something done right…

They don’t care about balance

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they balance things though. frost is still only 7.6% from the top. What it is in 9.2, i dont know, but looking at tier sets, some double legendaries some classes have and what the DK has, that gap is going to get larger, at least in practice because no real synergy with double legendaries as others have also stated, and the pretty poorly designed tier sets.

Some people might disagree with some stuff purely based on sims, but just attacking a target dummy, finding the flaws, and then thinking how you would apply it to actual fight designs, its going to be pretty bad. You dont even have to go high in difficulty to see the problems which might just get worse in higher difficulties because things are much more tightly tuned. Say in M+, you use PoF on one pack, now you dont have it for the next pack which will have low RI stacks so you are missing a pretty good portion of damage output since you arent getting FC + 15% frost damage (on either weapon) before the mobs die. Unless they last a good amount of time, you are just a boss killer basically and other classes might even do that better

How about the mech spider boss in the new raid where you have to kill crystals, which means target swap. You arent swapping every minute but even if you were, when you go back on your previous target, if it took over 15 seconds to kill something, your stacks on that previous thing you were attacking are gone and you have to rely on KM procs to stack RI.

Its just bad design, boring and weak overall. Might look good in sims when picking 2h or DW and but thats not the only thing that matters. Its also that vs other classes. Its how the set can work in something other than Patchwerk fights which have 0 movement and 100% uptime and its not going to work well. People are already complaining about the tier set in the PTR, its only going to get worse.

Some are even suggesting to remove GA applying RI because its not really doing anything and can lead to being a trap.

They still don’t care about balance

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I guess it depends on your definition of balance.

Blizzard aims for 5%. Dk is at like 7.6%, at least for frost. Havent checked unholy.