Dawn of the Infinite Heroic Difficulty Coming in Fury Incarnate

Yeah, the wait for heroic versions of previous megadungeons was much longer. This time they are opening heroic before they open M+

2 Likes

July 6th to… February 22nd >_<

1 Like

Is that supposed to be a bad thing? Maybe I’m just getting old, but I don’t understand why there isn’t a quick ingame tutorial about each boss and how the devs intend for you to deal with mechanics the first time you see each boss. That way new players can jump in, know what they’re looking at when things happen, and what they’re supposed to do about it.

For those who supposedly love to figure it out on their own, they could just disable this…

But yeah I don’t really understand. This way of releasing megadungeons sounds more like a sacred cow than logical

2 Likes

No it wont, the mounts stay on mythic. Same thing happened with Mechagon.

Again, the difficulty was the appeal

Indeed, it was awful (The wait)! Seven Months!?

1 Like

Ayup, now if they would just be friendly to the LFR players >_>

2 Likes

That exists already in the adventure guide. The issue is players often completely ignore it.

1 Like

It doesn’t. A poorly organized text description with abilities separated out from the instructions for each role, with said instructions not always mentioning all the abilities you’d need to know…

Well that’s not the same as actually using the graphic engine to display what happens in the fight, showing the player what these abilities LOOK like, how to know where it’s being telegraphed to, and what to do about it. The tools are already there. It’s just lazy.

2 Likes

And again, the difficulty would still be there in the form of mythic difficulty. The people this appeals to would be free to jump right into mythic difficulty, not read about the fight at all, and enjoy said difficulty.

They could still get all their achievements etc.

3 Likes

No it isnt. Blizzard builds you a playground and its your job to learn how to play on it. Part of an mmo/rpg is learning how to complete the puzzle yourself.

Imagine how raiding would be if every single mechanic they develop came with an instruction tutorial on how it should be completed.

2 Likes

It’s not hard to imagine at all. 99.9% of us watch tutorial videos and/or have our raid leaders explain the fight prior to raiding.

I’ll have some of whatever you’re smoking.

4 Likes

It’s supposed to keep out the riff raff. It’s intended to be a bit of a challenge for the best players and an obstacle for normal players.

Just imagine if they had walkthrough tutorial dungeons for slow learners. The skills of the playerbase might like improve.

2 Likes

Why do you feel this should be blizzards doing? Do you want Blizzard to replace your raid leader, make you watch a tutorial ingame for every single mechanic they design?

Currently wow is more open world single player rpg with mmo elements and optional group content and you want to remove more of the mmo elements by having the game not only give you a description of what each encounter does in game in a book but you want an ingame tutorial to show you exactly how they designed something to be completed? Might as well ask blizzard for a rotation bot and have it play for you.

How many hundreds of thousands of players have played this game and improved on their own by simply having to learn by trial and error and not some ingame thing of how it should be done. They tried this exact thing in MoP and all it did was exclude players from content because they didnt have gold in their respective field.

1 Like

What? Even the open world this expansion has been heavily dominated by group content.
—Countless community and public events that require full raid teams to maximize rewards.
—Super rares with huge amount of health.
—Weekly and elite quests involving zones full of elites.

The open world systems and reputation grinds are what is optional now. And that is fine. But there is almost no solo content other than minigame world quests that award gold, rep, or gear that you end up vendoring.

1 Like

Let’s go back to BFA standards. 10? dungeons + mega. Keeping the DF style rotations, but just gives more options for no repeats.

so long as I can still get the infinite dragon skins and such, maybe that mount at the end that becomes one I don’t got too… then I’m fine with it going heroic. I finally finish the quest without the toxic behavior of the typical mythic crowd.

How many have not? That’s how some people learn. But it’s not how most people learn. I would learn much faster if I could walk through a dungeon that is in suspended animation and mouse over the mobs to read tooltips.

You can’t change how people learn. You can’t expect people with mediocre skills and average aptitude to magically become talented quick learners and teach themselves how to master a skill they don’t understand.

False. Proving grounds was a vanity achievement in MoP, intended to display mastery of certain skills. It had no learning component aside from “You failed, want to try again? We stunned you so you can’t actually respond.”

That’s like giving a schoolkid a calculus test instead of a calculus class, and telling him when he failed to come back and try again after he’s figured it out.

It failed to keep bad players out of heroic dungeons, and there was less content for people who didn’t want to pay some idiot to give them a test on every character before they would be permitted to play a videogame they had already paid for.

I’d might as well just ASK FOR EPICS TO BE MAILED TO ME.

1 Like

You think the heroic crowd is going to be any better?
Just think of all those complaints you see on forums from new players about speed-running heroics. With a minimum ilevel requirement of just 372, these runs are going to be filled with new players or reroll alts, and it’s going to be more of the same except with mechanics they don’t know.

1 Like