With Garrosh, Anduin had his leg bindings removed allowing him to escape. The event wouldn’t of been successful if he hadn’t personally made that intervention.
Everything else has already been explained in a earlier post and you haven’t provided a counter point.
BFA happened because Anduin stopped his father from dismantling the horde, Calia died from Anduins actions and then lack of action, You got me with Kadghar the story was so badly handled I legit tuned out then burst out laughing at chairghar.
The battle of Lordaeron would not of occurred if the horde was dismantled.
I don’t really know why you bother bringing up Arthas’s sacrifice. The writers when out of the way to explain to the players with the bronze dragon flight what it was…
Roots out a Twilight Cult operating in his city as one of earliest acts.
Stands up against a manchild 4 times his size without a weapon in order to destroy the Divine Bell and stop it from causing more harm, even at great risk to himself.
Leads a battle from the front, cutting down enemies twice his size with ease, healing his army back to fighting condition, and destroys a tank with his sword
Defends the player character against the God of Death to spare them capture so that they can go and warn others and prepare the covenants
Fights for his friends in TWW, joining the fight, battling a large shadow elemental at the first sign of danger, jumping into a horde of Nerubians to sacrifice himself and save others, again, destroying a large piece of machinery with just sheer willpower and an unpowered Shalamayne
People with weirdo mindsets: Yeah but his eyes got wet one time tho
Anduin is in every way a masculine, valorous character. He is not amazingly written, no, because WoW is not focused on the strength of its writing. But in the context of this world, of this prose, Anduin is a man’s man. He is a masculine ideal.
Ok, well you’re gonna have to go back to WOTLK for that one. Because I know you don’t actually pay attention to the story at all and just complain about it, but if you did pay any attention at all you’d know that we help the living Nerubians in that expansion to retake their homes of Ahn’kanet and Azjol’Nerub.
If you’re still talking about Stratholme, I’m drawing a blank here. Their job is supposed to make sure time isn’t changed too much, to ensure things happen whether they be good or bad. What did they say about the purging being the right thing to do, rather than the historically accurate one?
I believe its Chromie but it could be another dragon I know its the one that gives you your "disguises " and the ability to reveal the grain talks about how the events have to happen or the scourge would win.
It might not be Chromie… but its explicitly stated.
(This was also prewrite before they gave the infinite flight a more set goal.)
You have people falling into lava by your tortured logic that makes it a grim dark horror game. Its that annoying need to be contrarian that I associate with redditors.
No, it doesn’t. If jumping to conclusions was an olympic sport, you’d have a shot at gold for sure.
The OP mentioned how art styles have changed to be “bright and froofy”. I pointed out that armor sets have always been that way in WoW, which they have. I’m not sure what you’re trying to get at.
You know nothing, mate. you only assume. And I am saying we shouldn’t have to help them. the Nerubians can be an evil race we fight against. Not everything has to be “Oh they’re not all evil, they’re just horribly misunderstood”
Its something i disagreed with even back then. I can find darker tones more appealing while disagreeing with what we had. Not everything is absolute in value.
But compare Wrath to DF. Scourge Vs Scalies. The difference in storytelling is night and day.
You didnt need Sylvanas to be a genocidal enabler when that was the characteristic of the Horde since the RTS days. And this is why the board had to mostly swept clean of it leadership with a certain goblin leader about to get his just desserts soon enough.
We’re not talking about DF though, the specific point we were talking about is how what makes something gritty is apparently having a race that only thinks one way and that wasn’t even true then.
But while we’re mentioning DF, the Qalashi camps are filled with the flayed and butchered corpses of dragons, who are sapient creatures. Half of the Azure Span was dedicated to the Gnolls worshiping the concept of rot, melting Tuskarr into puddles of goop and butchering them for meat.
DF had a lot of levity, yes, but there were darker elements if one paid attention to them. Grit is not about surface level appearances, it’s about context. WoW has plenty of those moments still.
This seems at odds with your statement that WoW is not gritty. Isn’t that an absolute statement? Do you mean it has less focus on those edgy elements but it still has them? That seems like a less absolute value.