I just want to say this:
Anyone who has ever had to tell a story via committee knows that with compromises there are going to be parts of the story that never get told or revealed. Even regular authors tend to have pages and pages of background materials that never find more than a passing mention in the story.
So…when we get information like this–that things are fluid and may change, it really shouldn’t come as a big surprise to anyone.
I understand those of us who like to have a page to point to that says, “This is definitive proof of X thing. Here is where it says this thing in the lore is the truth.” The funny thing is, over the years, if you look at human history, it is -always- being rewritten because of new discoveries and new maths and archeological finds. Hell, even what flavor of politics you have is going to color your view of how the world (and other people) work.
Like many of you, I was just as excited to have those chronicles books come out. I thought, “Ah! Now, at last, I will have the perfect calendar that will allow me to create the perfect character in the world!” But the funny thing is, I’ve been having to revise my character concepts since the game began because as my knowledge of the world and its lore grew, so too did my understanding of my character’s place within it.
To say that the details of Chronicles are no longer relevant just because you’re told that they’re a Titanic view of the universe doesn’t make them any less of an important view of the world.
Now…I will say that in the past there were retcons to the story, but I can’t begin to tell you how many retcons I’ve gone through in RP stories with my own characters over the years–and that’s just me and probably a few other people playing in the world and making up stories. Imagine that you’re the developers and you suddenly have this amazing story, but there’s just one problem: you need to change a few details of the story to make it possible. Some people might say you abandon the idea and start over. Others might take the approach that changing a few details isn’t going to ruin the whole world–and I am inclined to agree with this latter point, even if I get frustrated at times with the changing lore.
I think it’s not a bad thing that stories can be changed, and I know there are some of you who don’t view the game in this light. You see these non-nuanced changes and don’t want to accept them because they’re not the way that you believe the universe has been written up until this point–and on this count, I believe criticism is warranted. If a story suddenly does a 180 without having somehow alluded to it beforehand, this can be jarring and frustrating, and I think for many of us, Sylvanas’ story arc feels that way. We haven’t been given a whole lot in terms of story beats with her in the game–or outside of it, that would make the current story in Shadowlands make a lot of sense. For many of us, it feels disjointed and completely out of left field. So we have every right to criticize the delivery of the story arc they were trying to tell.
But to say that the story should never change, or grow, or be “retconned”, to me, seems naïve. This game is going on 17 years, has gone through many team changes, and has endured numerous story and character arcs–our own and the game’s. You’re welcome to believe that the people writing the story now have no love or respect for what came before (and the ideas therein,) but I’d offer, instead, that you consider that their love and excitement of the story is what has prompted many of the (arguably hamfisted) stories we are seeing now in the game. And the fact that they respond to the love and excitement of the fanbase, to me, is a positive thing.
But I could wish that they’d tell better stories–and I, too, would like to see more of those old stories interwoven into the new ones–something that lets those of us who really appreciate the lore and the stories around them, know and feel like it wasn’t a moment’s inspiration that forced changes to the story, but was rather a deliberative process where care was taken with the changes that were made to try and incorporate the feelings and ideas of those storytellers past who led us on this journey in the first place.
TL;DR – just getting angry and vitriolic about changes doesn’t speak to the deeper criticisms we should be offering to help create the things in the game that we want to see.