I am going to bump this thread every day until defending in Wintergrasp is nerfed.
Defending in this battleground is obscenely overpowered and is far to easy to win. When you enter a battleground getting the defence role you have an 80% chance to win the battleground due to how broken overpowered the role is. Why is this overpowered? Lets dive in
You have broken overpowered turret guns that melt vehicles and players.
You can SPAWN VEHICLES IN YOUR OWN BASE. That alone makes defending absolutely un-redeemable and absolutely requires heavy nerfs. The ability for your team to send 3 people to a node south of your base and capture it and then spawn an additional vehicles IN YOUR OWN BASE to defend is broken overpowered and absolutely needs to be nerfed. Why are defenders allowed to do absolutely nothing skill-wise except spawn a vehicle in their base and launch their projectiles over the walls?
It’s far too easy to defend in wintergrasp and ridiculously hard to attack in wintergrasp. In order to attack you need your entire team to coordinate an attack. You need to get vehicles first. You need to push an advantage When the defenders get vehicles first, it’s almost always GG. You cannot win at that point. They will run you down, push you out of nodes and then fall back to secure their base.
You can get all of your vehicles and it will be meaningless.
The entire battleground has no PvP in it except for the very beginning where the first team fight decides the game.
TLDR:
- You can send 3-4 people to take an undefended base and that in turn allows defender to summon vehicles in their own base, which an absolutely obscene advantage.
-There is Z E R O counterplay to a team who heavily defends. Send your vehicles to seige? They get destroyed by turrets and long range “over the wall” projectiles. Send your team to attack as well and defend the vehicles? The enemy team takes the southern flags and allows the enemy team to make vehicles in their own base with no counterplay.
-There are portals that port players in and out of their base at their leisure ensuring that there is minimal kill pressure.
EDIT: 05/12/2020 More reasons why defending is broken OP
-Defending team automatically wins the match if the timer runs out without the attackers winning.
-They are a much, much shorter distance to the beginning bases such as Sunken Ring, allowing them to setup first and control choke points.
-All they have to do is wait in a heavily fortified position and forces the attackers to push in, leading to a wipe 90% of the time, leading to the defenders getting vehicles, leading to a loss.
-Remove the timer.
EDIT: Even more reason why defending is too easy
12/12/2020
-Literally 3 people can walk to a southern node, capture it by standing still and allow people the entire way across the map to build vehicles in their own base.
-You should only be able to spawn vehicles at the base your faction owns.
-What happens in every wintergrasp attacking game is these 3-4 defenders continually rotate in a circle around the map and take bases. Your team leaves this base, a minute later, is re taken. Then they move in a clockwise or counter clockwise direction and re cap every base you take allowing the base to spawn overwhelming amounts of vehicles.
Edit: 12/27/2020 Even more reasons why attacking is a trash role:
-30 percent of your team leaves the game if you get the attacking role. This almost always happens after the attacking team gets wiped at sunken ring. Right after they get vehicles. This leads to a situation where the rest of the match (for people who didn’t afk out) is just a revolving door of new backfilled players joining and also afk’ing out.
-There is no incentive to play the bg after the defenders get vehicles first because its a loss at that point. Most people realize this and give up. 30 percent leave outright. The rest have their spirits broken.
-Defenders should not be able to build 16 vehicles off of 1 fight. At the very very least vehicles should be nerfed against players for at least SOME kind of counterplay. Or increase the amount of kills needed for defenders to get vehicles by double, or even triple so that the attackers get vehicles first. That is how the bg should operate.
EDIT: 12/30/2020 Even more reasons why attacking is a trash role to get
-The keep that the defenders are inside of are equipped with turret guns which are not attackable from the ground. This allows them to get free, unanswered pressure on our attacking vehicles.
-Shoot at them with catapaults? Your catapault gets focused down and destroyed. -These keep turrets, especially the high ones, can actually REACH sunken ring FROM THEIR KEEP. This allows the defending team to shoot extremely high damaging abilities at the attacking team and easily wiping them, leading to the defending team getting vehicles, leading to a defeat for the attackers.
-LOWER DAMAGE FROM TURRETS BY 90% AGAINST PLAYERS, ESPECIALLY FOR THE DEFENDING TEAM
Edit: 02/09/2021 the current state of wintergrasp
-quite literally just witnessed (before I myself did the same) 15 people leave wintergrasp right as we saw we were attacking.
-when I get defending as a role the game almost always ends with the attacking team having 0/0 vehicles, and our entire team looking for a single attacker to kill
-that is the state of this bg now, blizzard. What is it going to take to address this?
-just delete this atrocity of a bg. Nobody enjoys it.