“i would play shroud”
I literally just got done saying why shroud is garbage. The other team either waits it out (only lasts 30 secs) or saps/dispells/spellsteals it away.
“no but you just have to rush in right away and have a super coordinated team that just automatically knows what to do… in a solo shuffle…”
And this still doesn’t address the hypocrisy that evo healers have to be forced into a pvp talent but resto druids can’t be bothered with the same treatment (as was mentioned earlier when i suggested that resto druids should be forced to take a pvp talent that buffed their cyclone to “normality” after getting a much needed nerf).
“if the other team has purge then i’d hang back”
And this leads to the “waiting out shroud” strat that i mentioned. The other team just avoids a fight by running circles around pillars. I’ve seen this happen all the time.
“you need to push in with your team” which then gets me yelled at for being in cc/interrupt range. (although incidentally this is normally thhe strat i go with since there isn’t much option with preservation evokers. Verdant Embrace and short range heals keeps me in danger range for much of the fight and there’s not much i can do about that. Even when i try to run back to pillar after verdant embrace, it’s already too late by that time and i have to sit through a cc+root chain.
“use your kick”
it’s on a 40 sec cd, but yes, i use it all the time. But there’s no stopping a druid that is determined to get to me. I can’t landslide him because he’ll just shapeshift out of it. I can’t even sleep him in time before he gets a stun off and cyclones (you seem to be unaware that it’s rarely just a cyclone, it’s 90% of the time a stun into a cyclone, thereby making “kick” not an option most of the time).
The only option that would work is deep breath, which is a 2 mins cd, and delays the inevitable for 4 secs (at which point the druid has caught up to me again, stunned and cycloned me).
Dragon knockback has shorter range than druid knockback, i have to be right up on the druid to knock him back, which by that time i’m already stunned and cycloned.
“shroud is 1.5 mind cd so just cast it again”
you forget we’re only 30 secs into match at this point. Druid is GETTING his stun and cyclone chain off, thus forcing a trinket. All this stuff about knockbacks, kicks, etc. is constantly working under the assumption that he’s JUST cycloning, but the norm is for a stun into a cyclone and there’s no way of avoiding that stun for long.
“not to rating shame but lemme rating shame”
I’ve gotten to 2000, not sure why people keep saying 1700. And cyclone is the only thing in the game that i have an issue with. I don’t mind when a holy priest Stuns and then Fears me, because at the very least i can heal through it with communion (assuming he doesn’t just immediately mind control). But with cyclone i don’t even have that option.
I brought up that i played 7000 games because someone was claiming that i didn’t have any experience about what i was talking about. Now the goalposts are being moved and it’s that i don’t have dps coordinating with me at elite levels of gameplay on voicechat to coordinate around the one spell that constantly wins against me.
“a single spell from a single spec”
well technically all druids have this, so it’s not just ‘a single spec’, but i’m okay with balance druids and feral having cyclone since they absolutely require it for survival. But resto druid already has an insanely large toolkit and strong heals and the best mobility in the game that it doesn’t need this op spell.
“i’m about done engaging with you”
Then don’t engage with me. Just keep being blizzards favorite class and pretend you’re better than others due to your own skill.