This season is f awful
Thatâs exactly how it was - there were cutoffs for every level of vault/crests.
You always farmed the lowest levels for ease. Thatâs how itâs always been.
This is exactly it. You used to get gear easier, and now itâs âtoo hardâ to get that same level of gear = not being as good as you thought you were. Getting over tuned rewards for the content youâre running doesnât make you a good player (check delves for example).
Just because it was âeasierâ to get the same level gear before doesnât mean anything. Unless of course youâre not up to the challenge and want easy play with over tuned rewardsâŚwhich is usually the argument of people who arenât as good as theyâd like to think they are.
I have no idea why you have an ax to grind against me, but remind me why casual players not getting 639 gear for free is such a travesty to the player base?
I do not want people who refuse to learn in my keys and they probably donât want to be in them either because there is a chance of failure which goes higher the more they refuse to learn or adapt. I want players to play better than I do, if they have a question Iâll try to find an answer but the last thing I want is someone in a key that thinks they know better when they donât to make a mistake that breaks the entire key and makes strangers more likely to be hostile in the pug environment.
People donât need to engage in challenging content if they donât want to, for the people that do want to engage into the challenging content, they have to learn if they want to succeed. Begging for everything to be handed to them only makes people worse, not better.
Can you not at least concede that the cutoff points are significantly different?
In DF season 4, you could run 7s for heroic gear, 6s for the crests to upgrade that heroic gear, 8s to get mythic-track vault rewards, and 10s for portals.
In TWW season 1, you can run 4s for champion gear and the crests to upgrade it, 9s for crests, and 10s for portals and mythic gear, but thereâs literally no point in running anything else. No reason to even run 7s for Heroic gear if youâre not going to be running 9s.
Unless of course youâre not up to the challenge and want easy play with over tuned rewardsâŚwhich is usually the argument of people who arenât as good as theyâd like to think they are.
Right⌠just kinda being a dick at this point. Best of luck playing the game with fewer subscribers, Iâm sure nothing will go wrong as people who normally would have had fun in the 7-8 bracket drop out because they hit their gear wall in 4s.
Youâre correct, I donât find 10s to be enjoyable content. Iâd do them once for the portal and then never again, especially the new iteration of tyrannical + fortified removing push weeks. Definitely not going to be running 8 of them every week just for the vault slot machine. As a result, Iâll just be unsubbing which I personally think is bad for the game but I guess you do you.
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Stop being salty this games your entire existence and your little mythic gear is your only validation.
And there is the person that uses the âbasement dwellerâ/âgo touch grassâ as an insult for people that are better than average at the game.
Next on the menu. âUmadbro?â
The same breakpoints existed in other seasons. The only thing that changed is the top breakpoint was moved to 9 and 10 compared to Dragon flight season 4. If your only reason for running Mythic plus is gear then you will always have breakpoints where Keys at certain points would have no value to you. It always was that way and it always will be that way. If you were looking for a reason to do the other keys, do it for rating. If you get almost all of them at +7 you get Keystone master which leaves the last break points to hit would be 9s and 10s.
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The same breakpoints existed in other seasons.
I literally listed how theyâre different.
There were more breakpoints in previous seasons, and they were laid out such that you could upgrade gear to help push into harder content. Now thereâs absolutely nothing between 4s and 9s.
![](https://render.worldofwarcraft.com/us/character/thrall/131/182546051-avatar.jpg?alt=/wow/static/images/2d/avatar/10-0.jpg)
every week in Mythic+ feel the same.
That was their intent.
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One week fortified and one week tyrannical is a better approach.
They should have just gotten rid of both and come up with more interesting ways to add challenge to the dungeon other than inflating damage/health for no reason other then cause. They had good affixes in the past (yeah, a lot of them sucked, but some were good); they should have focused on making good affixes instead of taking a lazy approach.
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For minions that do nothing but cast after being interrupted should all have a 3-5 second delay before they can cast again.
The change to how mobs cast this season has been absolutely atrocious and they should definitely revert it.
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Add a penalty system for the first player that leaves a mythic+ key while the timer is still active.
As much as I detest when people leave a key, we donât need to be held hostage. If a group dies in the start of a key 3-4 times because theyâre ignoring mechanics, i shouldnât be penalized for noping out of it.
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Input a system where if the majority of players agree that the key is dead they can vote to leave without a penalty.
Majority would definitely be the key word here, but even then I donât trust these pugs not to be holes.
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make Mythic+ more appealing for the top 10% and 25% again.
I agree. I fall in that range, and frankly I am losing any interest at playing this season so far.
All of the suggested changes are pointless because they donât address the actual problems with this season:
-Spike damage is still insane and healing feels bad as a result.
-Tanks have to be much more careful not to get squished on pull.
-Mechanics are an assortment of the worst PITA nonsense in almost every dungeon.
There was nothing between 6 and 11, 11 and 16. 19 was also a dead key. There were MORE dead keys in S3 and S4 was a meme-easy season that was barely worth touching.
Doesnât seem like a valid comparison to list key #s before the squish and I donât see how Season 4 being âmeme easyâ has anything to do with the dead zone between 4s and 9s.
6s are about where you hit the ksm breakpoint which gets the spelunking token which is the easiest source of a free 619 tier piece, bypassing crest cost. Worth farming for
7s drop 610s, the gear one ilvl tick above d8s. This is a huge difference as the items are now on the hero track and likely will present better options than vault map pieces which are pure rng. Worth farming.
8s change vault to 619. This beats d8 drops and is the easiet next alternative below running 10s. If you are walled, you no leaver these to upgrade on the weekly reset. My first week farmed these and had 1 no leaver 10 with 300 deaths. Iâm still farming these to help weaker guildies who cant do 9s.
There is a case to be made that 1s 2s 3s and 5s are worthless as a key levels, but thatâs a lot fewer than 1-10 and 12-15 all being worthless in df
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Can you not at least concede that the cutoff points are significantly different?
Sure, but this is all trivial as it doesnât really matter.
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In TWW season 1, you can run 4s for champion gear and the crests to upgrade it, 9s for crests, and 10s for portals and mythic gear, but thereâs literally no point in running anything else. No reason to even run 7s for Heroic gear if youâre not going to be running 9s.
Same as before. But you can run higher to reduce the amount of crests needed to upgrade. So just about efficiency
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Iâm sure nothing will go wrong as people who normally would have had fun in the 7-8 bracket drop out because they hit their gear wall in 4s.
So again this goes back to:
![](https://render.worldofwarcraft.com/us/character/eredar/6/219491078-avatar.jpg?alt=/wow/static/images/2d/avatar/4-0.jpg)
Whats the issue with peoples mentality that just because theres more levels above where they play, they feel entitled to completing them without putting forth the effort?
If their skill level stops them at 4s, why canât they continue to have fun in 4s?
To anyone who defends the current state of mythic+ simply wants it to die. Less players = it will die
If their skill stopped at +4 then congratulations, they still have M0 to do. The increased difficulty is entirely canceled by lack of timer.
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I have no idea why you have an ax to grind against me
Because you are proud to insult the people who pay for your content while getting little or no use from it.
No one owes you anything. If it bothers you so much that you feel you are forced to play a game where you have no choice but to tolerate people you think should not exist, maybe you should find yourself a nice single player game.
Iâm not looking for âfree 639 gearâ, even though you insult my intelligence by saying that I am. I wouldnât want to be like you. You sound desperately unhappy, to need to make up lies like that. The fact that mythic+ makes people act like you do is nothing but a red flag waving to show us normies that mythic+ is not a solution to anything.
![](https://render.worldofwarcraft.com/us/character/eredar/6/219491078-avatar.jpg?alt=/wow/static/images/2d/avatar/4-0.jpg)
If their skill level stops them at 4s, why canât they continue to have fun in 4s?
The question at hand is the top ~25% of people whose skill stopped at 8s, not 4s, but now they have no reason to run them.
Heroic drops at 7s and Gilded crests at 8 (or vice versa) might have felt better without ruining the elitism of mythic-track gear for the top 10%
So Iâm pretty sure you know that Mythic plus scales eventually to the point where people are getting one shot. Right? The thing about having extremely easy access to over gearing things a lot faster means that everything is undertuned compared to the rapidly skyrocketing player power. Thatâs how you get inflated ratings and people getting to 3K without even the dungeons they are in and then a lot of them also tend to take that inflated rating and use it to insult people which adds to the whole toxicity thing.
The difference between Dragon flight Mythic Plus and the current season aside from one lasting several times longer than the current season, is that the only gear that is not raining from the sky is the last tier of gear which is meant to last the entire season, it will become more accessible in time. The strange part is if people are saying they want their Mythic gear this early in the season, they probably werenât getting it this early in the season before.
If you are not looking for free 639 gear, then you shouldnât care about nerfing M+ by bringing the rewards down to a lower level. You can enjoy what you want, rather than say you hate what I enjoy because no one is forcing you to do it.
I said it time and time again, you want to play high keys? Learn high keys. If you donât want to, no one is forcing you. No one owes me anything, just like no one is owed easy Myth gear. I am ONLY talking about +9s and up, I havenât made any comment about any other parts of M+ rather than how the higher rewards were made harder to get to fix the discrepancy of easy keys being fast Myth gear to where it was the best and only way to get Myth track for far less work.
At the end, I want people to play well. If people refuse and decide to brick as many keys as it takes until they get carried without learning, they are the ones creating toxicity then blaming others. You might be fine with pushing for toxicity and no self-improvement via making content trivial in removing the challenge but if I wanted to play a game where I got everything for logging in, I wouldnât be playing WoW.
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You sound desperately unhappy,
Nothing says âprojectingâ quite like a wow forum therapist.