Normally, I hate posting in the forums but at this point, I am not certain what else to do. Mythic+, in my opinion, is an absolute wreck that focuses on creating a further challenge for less rewards for anyone who is not a mythic raider. Previously in Dragonflight Season 3 raider io captured the following metrics for the player base’s rating:
Dragonflight Season 3 End Metrics:
Top 0.1% -3688.18
Top 1% - 3287.81
Top 10% - 2788.99
Top 25% - 2342.54
Top 40% - 1682.42
Whereas The War Within’s metrics are currently:
The War Within Season 1 End of Week 3 / Going into Week 4:
Top 0.1% - 2719.81
Top 1% - 2607.52
Top 10% - 2244.73
Top 25% - 1873.58
Top 40% - 1495.57
In addition to the metrics, I would like to acknowledge that the achievements for Keystone Hero ( 2500+ Rating), Keystone Master (2000+ Rating), and Keystone Conqueror (1500+ Rating) have not changed.
I state the above because I do wonder, why would Blizzard make these changes to exclude the player base further? Previously non-mythic raiders would be able to slowly gear to mythic item level throughout the season via the weekly vault, have the opportunity to unlock portals, and achieve the three achievements. Via the metrics above, I would state:
- The top 1% were unaffected by the changes to Mythic+ and might enjoy the challenge.
- The top 40% could continue to come and go with Mythic+ and be happy with Keystone Conqueror.
- The top 10% and 25% are no longer good enough to receive mythic gear, achieve portals to the dungeons, and unlock all three achievements.
While it is early into season 1, I have witnessed Mythic+ develop an even worse toxic playing approach to anyone who does not have a dedicated group and must pug by leaving during the key, expecting a rating higher than the key will provide, and purposefully dying to kill the key for others. With that said, I would like to also provide possible solutions to make this more manageable for the top 10% and 25% with the continued squish that has been made:
- Change the triple death penalty from starting on a +7 to a +11 or higher.
- Remove +10 and higher from having fortified and tyrannical. This got old very fast, and unfortunately would make every week in Mythic+ feel the same. One week fortified and one week tyrannical is a better approach.
- For minions that do nothing but cast after being interrupted should all have a 3-5 second delay before they can cast again.
- Add a penalty system for the first player that leaves a mythic+ key while the timer is still active.
- Input a system where if the majority of players agree that the key is dead they can vote to leave without a penalty.
Overall, I would just like Blizzard to take an approach to make Mythic+ more appealing for the top 10% and 25% again. There are other ways they could improve the game mode for everyone but removing the ability to slowly gear to mythic item level for non-mythic raiders and upping the difficulty to achieve the portals and achievements without any other reward, I think they did a disservice to the player base.
Thank you for taking the time to read this post.
UPDATE:
As a little bit of insight to the metrics above, I thought I would also add where the Dragonflight Season 3 week 4 metrics were as well:
Top 0.1% -3243.7
Top 1% - 3003.7
Top 10% - 2573.5
Top 25% - 2032.1
Top 40% - 1285.1To me, the inclusion of Dragoflight Season 3 week 4’s metrics does not change the point that is being made but only reinforces it. My only hope is that Blizzard will review this post and find a way to develop Mythic+ in a better way that supports the community.