There is like class specific transmogs, which they got rid of. lol.
edit: didn’t realize that guy mentioned those but they are definitely major goals for most.
There is like class specific transmogs, which they got rid of. lol.
edit: didn’t realize that guy mentioned those but they are definitely major goals for most.
I do hate they got rid of the class sets. It just feels lazy to me…
Player Housing, items to furnish the house as rewards. This could also seriously help the profession system.
I mean that is just one idea, but at the current rate this part of the game will keep suffering. It is really easy to get geared up quickly and then you hit that slow RNG grind of waiting on TF/WF or maybe higher raid tier drops. I think that creates this jarring effect because you get showered in all this gear and then a sudden drop to barely anything.
Either way the game needs a lot of content and compelling rewards to do it but these walls that happen after a few weeks of going hard on the game is not helping.
I am with you here. I have always wanted real player housing and not garrison stuff.
God a guild hall would be amazing…be able to mount the heads of the bosses you’ve killed on the wall above the fireplace. One can only dream…
It would do wonders to bring me back, especially it making professions like tailoring better. It would also aid the RPG side of the game where you feel like a citizen of Azeroth and not just a merc without a country.
I am also with you here too!
We are merc heroes! LOL!
Sometimes I just want to be a tailor making satin pillows and curtains for monies.
This thread is a stark reminder of why the media industry nowadays gravitate towards clickbait titles and less emphasis on the content itself. (In no way am I implying your title was clickbait OP)
People just don’t bother to read anything more than a couple of lines nowadays.
I’m not sure most consider m0 casual friendly or to be more precise, if you think m0 is casual friendly than so is m+ since there’s no difference in organization time between m0 and m+ so a m10 and a m0 take roughly the same amount of time (unless we’re using the argument that you can skip all the trash in m0 instead of some of the trash in m+ as a key deciding factor).
I still get upgrades in dungeons as a pretty casual player (although I hate the term, because it means different things to different players). I do 2-3 dungeons/week, islands, and the occasional emmisary.
Lmao, imagine getting upset over free hand outs holy crap I’ve seen it all now legit will never be happy till gear is meaningless no matter what difficulty you play at.
You want better gear? Try to play the game properly don’t complain for easier spoonfed loot because you’re too lazy to learn how to play the part game with better loot.
Oh you have to use LFG to get a group to clear a m0? Wow, what a disasters say it ain’t so having to socialize in an MMO! Gawdan man I hope none of plan on playing Classic because boy you’re in for a rude awakening if you think it’s bad now.
And before you say I’m a “no-lifer”, I literally spend 6 hours max a week in BoD 8-11pm Tuesday and Thursday. That’s literally nothing, get over yourself you shouldn’t get BiS gear or even gear remotely close to it for simply doing 4 WQs with minimal effort required.
Game should reward high level play, casual or dedicated. You play at a high level, you get better rewards I don’t know why this is even an argument you’re not entitled to the same gear as someone playing at 2400 rating when you help turtles make it to the water just because you pay $15 a month games not p2w, it’s p2p.
Thank you for participating in this discussion Bornakk. I’d like to respond to you and elaborate more on my OP.
This has been touched has been stated earlier in the thread but one issue is that some forms of casual content cannibalize others. The gear gained from Warfronts and Invasions render Normal/Heroic dungeons irrelevant so we have a weird progression system currently.
A larger issue, for me, that I touched on in my OP is the failure of the Azerite system.
See, in WoD and in Legion I had a secondardy resource I could collect that would greatly benefit me. In WoD it was Apexis Crystals and in Legion it was Artifact Power and eventually the currency used to purchase Legendary items (I forget what it’s called off hand)
This meant that even when I would eventually outgear the normal and heroic dungeons that I preferred to do, I would still have a good reason to go run these older bits of content because I had a items/artifact traits that I wanted to get so I had a goal and could shoot for them.
BfA has artifact power, but since the Azerite doesn’t really mean much to me (and I suspect a lot of other players) then all of the activities which reward Azerite similarily don’t really matter much to me. Why would I want to run a random Normal/Heroic dungeons and LFRs when a) I don’t care about Azerite and b) the gear it rewards are so much lower than the gear I was able to easily obtain from Warfronts and World Quests?
I realize that in 8.2 you guys are overhauling the Azerite system and the above paragraph will probably no longer be an issue and that will be great…
…when 8.2 rolls around. It doesn’t do anything for me now.
For the sake of semantics, I will state that I consider myself a casual player in that I have no interest in Mythic+'s and Raid content but I am also a player that actually can (and in the past have greatly desired to) devote large chunks of time to to the game.
To answer your question, it takes me about 20-30 minutes to clear any emissaries I’d like to do that day and it takes me about the same time to do a single Warfront (usually for the weekly quest. I already outgear the other gear it rewards).
I don’t do Normal and Heroic anymore for the above mentioned reasons. I don’t do LFR because I don’t like LFR (It’s only worth doing once for me to see the story, more if I happen to like the transmogs.)
In Legion, I enjoyed leveling up my artifact weapon, doing the class order hall quests, and going for the classic specific content (transmog, title, mount). Each class had a unique storyline, it’s own mount, it’s own title, it’s own transmog set, so I felt like I had a really good reason to level an alt.
Now everyone shares the same transmog sets and the same storyline and there aren’t any more unique class titles or mounts so I don’t see the need to really level up an alt (aside from the fact that I can).
I like many of the systems underlying the Island Expo system (the random content and the new AI for the enemy NPCs) but I do not like the time challenge aspect of it. I understand you guys are looking to remake the PvP areas with the new enemy AI as a form of co-op content and I’m looking forward to that…but like the azerite overhaul in 8.2, it doesn’t do anything for me emphasized text
I really like crafting. I really do. I do not understand why you guys have butchered it so horribly. Why can’t I sell the really important stuff I can make and why do you make it so hard to make stuff that I can make and, by the time I can make it, I don’t need it anymore? I miss the Vanilla days of specialization in a crafting profession, I wish you’d bring that back.
Collecting, I like to collect mounts and transmog. I really like the armor sets for the Warfronts (which I’ve mostly collected at this point), don’t care a whole lot for the ones offered by the raids. I realize this is entirely a matter of personal taste and I don’t want the art department to feel like it wasn’t well made looking gear…just not my particular cup of tea. I do like all of the mounts you’re throwing at us, keep doing that.
Threw you a like for the transmog, I agree they need to bring back class specific sets(at least mogs) for both PvP and PvE.
Not having those is just laziness on Blizzard’s part.
I can’t recall an expansion where the gear has been thrown at us from so many different directions.
It’s not hard to gear a toon this expansion.
It’s not that, it’s that they feel they should be rewarded gear that’s somewhat in the same league as gear from say m10+, mythic BoD or 2400 PvP for helping Collector Kojo match the many things he’s collected over the years.
I feel like there are too many sources that reward gear that is much higher level than should be appropriate for their level of difficulty.
I look at it this way; Let’s say a player has a skill level that places him or her in Normal difficulty in raids and about a +5 or 6 in M+. Because of the sheer abundance of gear availability that content very quickly becomes not worth it anymore because you out-gear it so incredibly fast. I think a lot of people, myself included, may not be have the desire to move into those higher difficulties for whatever reason they may have.
I don’t like pushing high keys. I’m very comfortable in that 5-7 range because I feel like it’s the appropriate difficulty level for my skill. However my item level tells me that anything below a +9 is a waste of time, despite the fact that I haven’t cleared Normal BoD yet and have only run 3 M+ since Season2 started. So you know what I do about it? I don’t run M+ hardly at all.
Same thing with LFR. I saw a couple of posts here from people who were strictly LFR players but they already out-geared BoD LFR before the first wing ever opened up! What’s more likely, that those people will suddenly decide to step into organized raiding for the first time ever or will they just stop raiding(or even playing) altogether?
Something something your $15 is the same as everyone elses so you should have access to all the same content and the same gear as everyone else regardless of the effect it will have on the game as a whole something something
So why not try to improve on your skill instead of asking Blizzard to bend the ilevel? Why do you believe you shouldn’t have to improve in order to progress? I don’t understand this mindset at all, the game IS a progression game, why do you believe it should bend and shift just because you don’t want to put in the effort? You don’t like pushing higher keys? That’s fine, you do you bro but don’t expect Blizzard to bend the game for you just because you don’t want to put in the effort to improve on your own play.
TLDR; P2P != P2W.
I think you’re misunderstanding my point. Perhaps I didn’t word it correctly.
I’m not saying that those 5-7 M+ should give better gear, I’m saying the 5-7 range isn’t worth doing because all the gear I’ve earned from easier content has invalidated it for me.
I do believe a person should have to improve to progress. My problem with the gearing system is that there are so many avenues that reward gear that is a much higher item level than what should be appropriate for that content. That is not conducive to the idea of improving to progress, if anything it’s the opposite. Why should someone improve themselves when they can AFK their way through easy-as-heck content and get just as good of a reward?