Exactly. The argument is that you see everything and get all the gear you need in a week and are left saying, “What now?”
No you can’t. It gets too grindy and that’s why the game isn’t casual friendly hence the OPs point
That’s a completely different point. I tend to agree with you, but again it’s a different discussion.
Again, you totally missed the OP point. They’re arguing that you gear too quickly, not that there’s not enough.
I can do an M+ once a week which takes like 30 minutes, which will give me an upgrade. I can do a world boss which will drop 400 gear, I can craft gear or I can do turtle quests. I can also use residuum to buy nice gear, which is obtainable very easily in a cache.
Well everyone’s not you
This content is available to all people. You’re telling me you can’t pick up a weekly turtle quest? You’re telling me you can’t kill a world boss that takes like five minutes?
The world boss doesn’t even drop guaranteed loot for starters
It’s an avenue for gear is the point.
No boss in the game has ever dropped guaranteed loot except for end bosses (mounts) on the hardest difficulties…
If the current gearing system isnt casual friendly then idk what is outside of vendors that just hand you loot. That btw is barely easier then obtaining actual gear in the game right now
I swear you are just deliberately trying to be obtuse, but I’ll bite.
They want to do the lower quality content, they don’t want to engage in higher difficulty content. The gear that they get from world content makes the lower quality content irrelevant. They clearly don’t intend to do +10 or higher (perhaps they don’t want to maintain the relationships/communities who knows)
Sure, I absolutely agree. However what do you deem a more relevant and rewarding system, I’m performing +2s at 370 ilvl and potentially receiving 375+ rewards, scaling as I climb further and raise my raider io levels.
Or the alternative I’m currently almost 390 ilvl but I’m completing every dungeon at +2 with 375 rewards until I can raise my raider io score to a point in which I can do +4s where the reward will increase to 380. Eventually I will work my way to +8 where I will start seeing rewards for the content I am doing.
Not once did they say they wanted to do high M+ content.
They only said they want their gear rewards to slow down so they feel rewarded for doing low M+.
Saying they don’t have the time to commit to do harder content like they used to is not the equivalent of saying “I would like to continue doing harder content but I don’t have the time to commit to them anymore”
One implies intention, the other implies situation only.
Which must be farmed, which takes time. My inevitable counter argument
There’s a lot of sources of gear, but there are too many sources of “high-end gear” sourced from trivial content. Adventure Guides quests, Warfronts every few weeks, and Mythic+ caches. They all add up.
If someone does World Quests more than anything else and they keep receiving 385 and 400 item level rewards, it makes their 355-360 rewards from World Quests feel… pointless. Needing your rewards to “Titanforge an insanely high bonus just to break even with your other gear” feels bad.
In addition, it’s makes the entry barrier insanely high for both casual and newcoming players. Since those sources of “high-end gear” roll around on a time-basis, rather than your own effort, you are a slave to RNG until those big rewards cycle around. This means everyone’s item level will be grossly inflated compared to your own (even after a month). Because of this, the average item level is higher than “it should be” for groups, especially PUGs doing Normal mode or low-tier Mythic+. Ignoring the RaiderIO groups, you will have more 390 requirements on M6 runs. Players don’t want to carry other players, and using item level is really the only restrictions they can use to immediately disqualify an applicant.
The result of these over-rewarding systems creates a bubble that negatively impacts their gaming experience. It doesn’t help retain new players. It gives existing players a feeling of dissatisfaction and boredom because their content of choice is devalued each time these “high-end rewards” cycle around.
All content takes time. Complaining about the amount of time it takes to kill the world boss is just too much for me. What do you think is an appropriate amount of time to get geared, Baldicus?
The issue is that gear rewards are too casual friendly that they actually make other casual content ie LFR, M0, random BGs irrelevant because you significantly out gear them.
This forces you into a cycle of either just completing the same WQs hoping for WF/TF dice rolls, or doing the warfront every 3 weeks as your only way to progress your character. Unless of course you have the time available to devote to harder content.
This is one of the issues I have brought up in the other gearing threads.
While the impact on high end content is certainly relevant the most impacted are actually those who do content up to but not including Heroic Raids and M10+.
As the gear rewards from a lot of this content are simply too low compared to more readily available gear. (or more accurately other readily available gear is too high relative to it)
Why is conquest gear and warfront gear “not worth doing”?
I’m quite familiar with the new/casual mindset, thanks – I often find myself advising and teaching them to try and compensate for all the gameplay mechanics they never needed to learn because they overgeared it before they noticed.
You keep harping on how ilvl isn’t always an upgrade…which is true for azerite, rings, and trinkets, usually within a relatively small ilvl range (much better about it than 8.0). But for the likes of people shooting from 270 to 370 under the tropical monsoon of overpowered gear, yes, it’s an upgrade. You don’t need to hammer on raidbots to figure that out.
This is why WoW needs a new form of reward. People want more content and obviously that content comes with rewards but all the content offers basically high end gear and after a few weeks you kinda hit that wall of just hoping for TF/WF stuff. Mounts have become boring, toys, mogs, pets are usually not a major goal for people. The game needs something else to reward content so that the rest of the game isn’t breaking the gearing structure.
There really isn’t anything else to reward the players with.