Current Feral Energy Mechanics Not Accurate to TBC (Links)

Is blizz going to look into Star fire.You boomkins know your getting to much damage.Btw paddinton bear liked marmalade

At the cost of not wearing a flask and the price of chugging dozens upon dozens of Guardian Elixirs every single fight…

Heh, no good deed goes unpunished.

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We had to farm pummelers all expansion, you think ferals won’t do this? You don’t think this is degenerate gameplay that makes the game design look asinine?

Some will, yes, and it’ll come at rather great cost both in terms of lost consumable power and actual time cost.

I agree it is, which is why it is MORE likely Blizzard will just nuke the Hp5 reset behavior.

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You can also weapon swap to an mp5 weapon or a mana oiled weapon. It’s a bit less than the troll bloods but it’s still effective for getting double shred. They gonna nuke that too?

At what point are we just being unnecessarily stubborn here?

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I mean they might just fix the update interaction entirely since it is entirely odd and unintuitive, which is the reason they killed powershifting at the end of TBC in the first place.

Blizzard isn’t being stubborn.

You do realize this works with mp5 as well and removing tick resets would put us back at 2.0 energy which is what ferals been asking for the whole time, right? Literally removing tick resets would solve all of the problems. No more elixir chugging, no more angry ferals.

the weapon swapping/trolls blood is giving us “an immediate reward of some power at the old rate of increase” and resetting our ticks. powershifting is not giving us that immediate reward (outside of our talents and stylish hat), and it is resetting our ticks.

weapons/trollsblood does change our rate of power generation. entering/exiting cat form does not change our rate of power generation.
if this is the correct behaviour? /shrug i’m just a player of a game i once loved to play
i can believe this is how it worked but i can’t believe that this is how it should work

I’m aware, doesn’t change what I said. This awkward interaction is more likely to get nuked than Blizzard giving you guys a shred of extra Energy on Powershifting, a “skill” that was specifically nuked at the end of TBC by the Devs.

So basically we save our innervate for ourselves also as a way to refund us some energy…

Which sounds like a surefire way of getting bug fixed if you’re using Mana regen to manipulate Energy.

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Its not a bug, its in the 2.2 patch notes. They did this so that innervate and evocate would always give the same value. The same patch that changes shapeshifting to reset the tick. So it’s not a bug, using Troll’s Blood or changing weapons with different MP5 to get enough energy to do 2 shreds inside the 4 seconds we are used to is just working the game as intended.

I don’t even know why you’re attempting to argue with them, they are just like the private server paladin zealots that made dozens of outrageous and flat out untrue statements prior and during classic.

They are getting the proper system as it existed, whether they want to face reality or not.

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The bug isn’t the partial tic, the bug is using HEALTH regen to modify ENERGY regen.

It’s not a bug though, it’s accurate to TBC mechanics.

Bugs that existed in TBC are still bugs, even if they’re faithfully reproduced.

A change in MANA or HEALTH regeneration having any impact on any other resource is a bug.

That is entirely your interpretation. No where in the patch notes does it state that changes to a resource should only effect one of the character’s resources, instead of just resetting the character’s overall regen tick.

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It’s a game design flaw, not a bug. It’s an unintended mechanic of the resource change, similar to the energy tick reset.

Pick which side you’re on, you seem confused friend.

There are plenty of questionable things I’d be willing to give a pass to because they’re odd but not directly contradictory.

Activating a Health per 5 Guardian Elixir in order to manipulate Energy Regeneration is not one of those things. That is what the chugging method is doing, and that’s buggy behavior, no different than knocking back a standard Healing Potion to regenerate Rage, or buffing Armor to also increase total Health, etc.

Distinction without difference.

Unrelated and not the same kind of bug even if we want to call something maintained deliberately a bug.

You’re literally just arguing semantics now oh my god.

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